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[Requires EET] The Cowled Menace v1.0.1 - Overview


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Someone has been working in the shadows, manipulating events on the Sword Coast to their advantage...

Hey guys,

I created this because I wanted to tie up loose ends with 2 things in Baldur's Gate: the Twisted Rune, and the Cowled Wizards, especially to provide an incentive to fight them to the end (and tying it all up with the Twisted Rune, which was probably cut content in BG2).

So this mod was born about 3 years ago! It requires the Enhanced Edition Trilogy by k4thos as there is content to be found in BG1, BG2, and ToB (the quest cannot be completed before ToB)

Basically I'm looking for testers and people willing to try out the mod and provide feedback!

Be gentle with me, this is my first time making a mod and using github. However, I spent a lot of time learning how to code in a way that doesn't break other mods as much as possible. You can see for yourself in my code. 

Special thanks to lots of people here including Mike1072, demivrgvs, Roxanne, kreso, DavidW, CamDawg, Nythrun & Miloch (area patching), Avenger, and every other helpful fellow! Also, thanks to K4thos for making the EET :)

Screenshots:

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Edited by Daxtreme
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This looks great! I'll make sure to give it a try during my next playthrough. I always found that it stretched the imagination a bit too far that you just happen to walk in on the Twisted Rune inner circle without any plan or motivation. Do you have any ideas on possible incompatibilities already?

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49 minutes ago, Isewein said:

This looks great! I'll make sure to give it a try during my next playthrough.

Yeah, agreed! And me too! I have this on my queue of mods to try when I come back to re-play the game... having vacations in a week, so I might get the itch to start a new playthrough :)

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Good idea but first I'd like to polish this mod as much as possible and make sure there are no hidden bugs/interactions I haven't foreseen with the EET :)

Everything I have tested so far works but who knows what people will come up with! That's why testers are so important and welcome

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On 12/5/2019 at 1:04 PM, Isewein said:

This looks great! I'll make sure to give it a try during my next playthrough. I always found that it stretched the imagination a bit too far that you just happen to walk in on the Twisted Rune inner circle without any plan or motivation. Do you have any ideas on possible incompatibilities already?

I don't think my mod will have many compatibility issues as do all Quest mods since I just add some stuff, modify minimal things, etc. But I need all the testing I can get for that since people run different variations of mods and I can't test them all.

12 hours ago, Lightbringer said:

Looks great! I'll definitely check it out on my next playthrough :D

 

Thanks, looking forward to hearing from you :) 

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Yeah, Daxtreme deserves a clear: Thank you, for the Cowled Menace efforts. And true, a level 14+ wizard would have to be mugged in an alley to risk combat with only a woolen robe and a generic, wooden quarterstaff. They ain't monks, or nuns, after all. 

Edited by AMP1972
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Haha cheers mate. Indeed, lots of powerful wizards in this game running around with a nonmagical quarterstaff. Makes 0 sense, especially those who teleport on you with the intention of ambushing you.... wearing nothing. lol

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