Daxtreme Posted August 6, 2019 Share Posted August 6, 2019 (edited) Someone has been working in the shadows, manipulating events on the Sword Coast to their advantage... Hey guys, I created this because I wanted to tie up loose ends with 2 things in Baldur's Gate: the Twisted Rune, and the Cowled Wizards, especially to provide an incentive to fight them to the end (and tying it all up with the Twisted Rune, which was probably cut content in BG2). So this mod was born about 3 years ago! It requires the Enhanced Edition Trilogy by k4thos as there is content to be found in BG1, BG2, and ToB (the quest cannot be completed before ToB) Project Page Download Readme github Basically I'm looking for testers and people willing to try out the mod and provide feedback! Be gentle with me, this is my first time making a mod and using github. However, I spent a lot of time learning how to code in a way that doesn't break other mods as much as possible. You can see for yourself in my code. Special thanks to lots of people here including Mike1072, demivrgvs, Roxanne, kreso, DavidW, CamDawg, Nythrun & Miloch (area patching), Avenger, and every other helpful fellow! Also, thanks to K4thos for making the EET Screenshots: Spoiler Spoiler Edited September 20, 2022 by Daxtreme Quote Link to comment
Drakensang Posted August 6, 2019 Share Posted August 6, 2019 Is there any small chance that this might, one day, be ported over to the original BGT? Quote Link to comment
Daxtreme Posted August 6, 2019 Author Share Posted August 6, 2019 I'll see about that, I don't have much experience with BGT seeing as I never played with it. I switched to EE early on. Tagging you @K4thos as this mod is built on EET! Quote Link to comment
K4thos Posted August 6, 2019 Share Posted August 6, 2019 congratulations on your first mod release! I'm looking forward to trying it in future. Check out github - I've made a little pull request regarding item description. Quote Link to comment
DrAzTiK Posted August 7, 2019 Share Posted August 7, 2019 humm very interesting and good idea to improve this kind of incomplete quest . Quote Link to comment
Ulb Posted August 8, 2019 Share Posted August 8, 2019 Congratulations on the release. Looks like a great quest mod, I'll add it to my next run for sure. Quote Link to comment
Isewein Posted December 5, 2019 Share Posted December 5, 2019 This looks great! I'll make sure to give it a try during my next playthrough. I always found that it stretched the imagination a bit too far that you just happen to walk in on the Twisted Rune inner circle without any plan or motivation. Do you have any ideas on possible incompatibilities already? Quote Link to comment
Leeux Posted December 5, 2019 Share Posted December 5, 2019 49 minutes ago, Isewein said: This looks great! I'll make sure to give it a try during my next playthrough. Yeah, agreed! And me too! I have this on my queue of mods to try when I come back to re-play the game... having vacations in a week, so I might get the itch to start a new playthrough Quote Link to comment
Daxtreme Posted March 3, 2020 Author Share Posted March 3, 2020 Good idea but first I'd like to polish this mod as much as possible and make sure there are no hidden bugs/interactions I haven't foreseen with the EET Everything I have tested so far works but who knows what people will come up with! That's why testers are so important and welcome Quote Link to comment
Lightbringer Posted March 8, 2020 Share Posted March 8, 2020 Looks great! I'll definitely check it out on my next playthrough Quote Link to comment
Daxtreme Posted March 8, 2020 Author Share Posted March 8, 2020 On 12/5/2019 at 1:04 PM, Isewein said: This looks great! I'll make sure to give it a try during my next playthrough. I always found that it stretched the imagination a bit too far that you just happen to walk in on the Twisted Rune inner circle without any plan or motivation. Do you have any ideas on possible incompatibilities already? I don't think my mod will have many compatibility issues as do all Quest mods since I just add some stuff, modify minimal things, etc. But I need all the testing I can get for that since people run different variations of mods and I can't test them all. 12 hours ago, Lightbringer said: Looks great! I'll definitely check it out on my next playthrough Thanks, looking forward to hearing from you Quote Link to comment
AWizardDidIt Posted March 8, 2020 Share Posted March 8, 2020 Oh what a great idea! Glad to see some EET specific quest mods in the works. Quote Link to comment
AMP1972 Posted May 3, 2020 Share Posted May 3, 2020 (edited) Yeah, Daxtreme deserves a clear: Thank you, for the Cowled Menace efforts. And true, a level 14+ wizard would have to be mugged in an alley to risk combat with only a woolen robe and a generic, wooden quarterstaff. They ain't monks, or nuns, after all. Edited May 3, 2020 by AMP1972 Quote Link to comment
Daxtreme Posted May 10, 2020 Author Share Posted May 10, 2020 Haha cheers mate. Indeed, lots of powerful wizards in this game running around with a nonmagical quarterstaff. Makes 0 sense, especially those who teleport on you with the intention of ambushing you.... wearing nothing. lol Quote Link to comment
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