Daxtreme Posted September 17, 2022 Author Posted September 17, 2022 (edited) Heads up, v1.0.0 released. Out of Beta! Changelog: - Fixed Baldur's Gate Twisted Rune encounter not switching to enemy status in certain cheese situations where dialog couldn't happen. Fixed the same encounter not having any dialog in the beginning with SCS installed. - Fixed a bug where you could endlessly repeat the last part of the quest to get massive amounts of experience when certain conditions were met. - Evil players should have a proper (although still only partially satisfying) conclusion to the quest now. - Improved Twisted Rune AI slightly compared to vanilla (they won't wait around in corner) - Fixed a bug with the Twisted Rune ambush in the Guarded Compound not happening all the time. (If you have cleared the Twisted Rune enclave, they're still not gonna show though, that's intended) - Fixed various weird behaviors with map region triggers. Current plans for 1.0.1 are only to include Russian translation Edited September 17, 2022 by Daxtreme Quote
Guest Morgoth Posted September 18, 2022 Posted September 18, 2022 Evil players should have a proper (although still only partially satisfying) conclusion to the quest now. Thanks. I appreciate it. A few more requests: 1) Would it be possible to make it not EET-dependant? 2) Was this idea discarded? Quote
Daxtreme Posted September 18, 2022 Author Posted September 18, 2022 Not making this quest EET dependent would require reworking the mod quite a bit. Dialogue, triggers, areas, they would all need to be changed. For now version 1.0.0 aimed at fixing the critical bugs and coming out of beta. Also, from a lore point of view I like how the mod ties things together, implicating Baldur's Gate in Athkatla's business and vice-versa. Basically, it wasn't the goal of this update, which was mainly a stability update and fixing missing pieces. Quote
Daxtreme Posted December 6, 2022 Author Posted December 6, 2022 (edited) New version released: v.1.0.1 Changelog - Added Russian translation (Thanks to yota13) - Fixed Servant of Kartak's level that made it vulnerable to low-level Turn Undead. Edited December 6, 2022 by Daxtreme Quote
Morgoth Posted January 31 Posted January 31 A shame I can't install it in my Bg2. Thanks for leaving it possible to install the (Optional) Appropriate Items for High-Level Spellcasters even in non-eet installs. Quote
Daxtreme Posted February 6 Author Posted February 6 (edited) I will consider adding it in next update thanks for the comment! edit: that optional component doesn't require EET. Here are the requirements: REQUIRE_PREDICATE FILE_EXISTS_IN_GAME ~mage18z.cre~ @50 //Required file missing -- install Baldur's Gate 2 EE REQUIRE_PREDICATE FILE_EXISTS_IN_GAME ~blun31.itm~ @50 //Required file missing -- install Baldur's Gate 2 EE Unless I got something wrong, BG2 should work. Are you on the original BG2? or Enhanced Edition BG2? Further proof (Trying to install my mod on an unmodded BG2EE install works as designed: main component is skipped because EET is uninstalled, optional component works: Edited February 16 by Daxtreme Quote
Morgoth Posted February 27 Posted February 27 (edited) okay, as for the appropriate items, I had thought you added some custom one. I was a bit disappointed in the loot for "high level spellcasters". Everything was very low tier; Zallanora doesn't seem even to have an archmage robe. Edited February 27 by Morgoth Quote
Daxtreme Posted February 27 Author Posted February 27 Well it's still a lot better than literally having nothing but a nonmagical quarterstaff, but noted I don't want them to be overflowing with loot either Quote
Morgoth Posted February 28 Posted February 28 (edited) Yes, definitely better. I also had a weird bug: I met zallanora both in the first encounter and the last one. I've got your mod that touch Cowled Wizards and Klatu (for the improved xp) Edited February 28 by Morgoth Quote
Daxtreme Posted February 29 Author Posted February 29 Gonna have to be more detailed than that. Which first encounter, which last encounter, what happened in these 2 encounters (there are more than 2 possible encounters with her) Quote
Morgoth Posted February 29 Posted February 29 Ah okay interesting, I didn't know she would reappear. With "the first encounter" what I mean is that I violated the rule of no magic the first time and I got Zallanora already on the first time and killed her. She also appeared in the last encounter (when you're told that you are going to meet the toughest opponent due to your numerous violations) Quote
Daxtreme Posted February 29 Author Posted February 29 She is definitely not supposed to appear in the first encounter with the Cowled Wizards when they just warn you. That has never happened to me. Sounds like a mod compatibility issue. Did you install EET correctly? Do you have "Unofficial Item Pack" installed by any chance? Quote
Morgoth Posted February 29 Posted February 29 I'm not using whole Cowled menace. Just your component "Improve spellcaster items" and the component "improve xp from Cowled wizards". I do not use EET, nor unofficial item pack. My load order is there: Quote
Daxtreme Posted February 29 Author Posted February 29 (edited) This component of mine only changes items dropped by Cowled Wizards (including Zallanora), but with precise, non-destructive editing, nothing else. The issue is with another mod for sure. Here is the entire code pertaining to Zallanora in that optional component: COPY_EXISTING ~mage18z.cre~ ~override~ // Zallanora (Cowled Wizard Last Wave) Mage 30/30 | 1 LPF SANITIZE_CRE RET ok = ok END PATCH_IF ok BEGIN ADD_CRE_ITEM ~amul22~ #0 #0 #0 ~none~ ~amulet~ // Amulet of Poison Immunity ADD_CRE_ITEM ~RNDSCR05~ #1 #0 #0 ~none~ ~inv~ // Random level 9 scroll ADD_CRE_ITEM ~brac07~ #0 #0 #0 ~none~ ~gloves~ // Bracers of 18 dex | itemrev +2 dex // rring already occupied ADD_CRE_ITEM ~boot12~ #0 #0 #0 ~undroppable~ ~boots~ // Boots immune to backstab, undroppable END BUT_ONLY Edited February 29 by Daxtreme Quote
Daxtreme Posted July 30 Author Posted July 30 New version released: v.1.0.2 Changelog - Fixed the player being stuck in the Pocket Plane at the end of the quest by automatically leaving the plane and going back to where you were. (if you want to go back to the Pocket Plane, feel free to do so) + added Russian translation for that part (Thanks to yota13) Quote
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