Vlan Posted August 8, 2019 Share Posted August 8, 2019 Hello there, short question about how the game processes a script: Example: Quote IF Global("O#QuentinRE1","GLOBAL",1) OR(4) Time(20) Time(21) Time(22) Time(23) THEN RESPONSE #100 Activate("O#Quent") Continue() END If the Global Global("O#QuentinRE1","GLOBAL",1) is 1 and if the time of the day is 20,21,22 or 23, does the area script constantly tries to Activate the creature in the script, or does the "Activate(Object)" variable sets a hidden value so that the script does only run once, until another script might deactivate (not shown here) him again? Quote Link to comment
K4thos Posted August 8, 2019 Share Posted August 8, 2019 (edited) the script runs constantly if all triggers return true. In this case you can use !IsActive("O#QuentinRE1") trigger. Edited August 8, 2019 by K4thos Quote Link to comment
Vlan Posted August 8, 2019 Author Share Posted August 8, 2019 Thanks for the answer! Quote Link to comment
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