lynx Posted August 11, 2019 Share Posted August 11, 2019 It turns out 0x2000 was already used by PST, before EEs added it and two more to the list. They're only set in animations in two of the Fortress of Regrets areas, so they're easy to overlook if you aren't doing a systematic search. I've reconfirmed other games don't use it. A: AR1201 Anim name: A1201G1R Anim flags: 9625 Only high bits: 8192 A: AR1201 Anim name: A1201G3R Anim flags: 9625 Only high bits: 8192 A: AR1201 Anim name: A1201G1L Anim flags: 9625 Only high bits: 8192 A: AR1201 Anim name: A1201G1R Anim flags: 9625 Only high bits: 8192 A: AR1202 Anim name: A1202GB2 Anim flags: 9497 Only high bits: 8192 A: AR1202 Anim name: A1202GB3 Anim flags: 9497 Only high bits: 8192 A: AR1202 Anim name: A1202GB4 Anim flags: 9497 Only high bits: 8192 What it actually does is still an open question, but it may complicate the meaning of the existing bits. For a picture and investigation details: https://github.com/gemrb/gemrb/issues/163 Does anyone perchance know something about it? Quote Link to comment
lynx Posted August 20, 2019 Author Share Posted August 20, 2019 It's not clear what it does at all, since it was unrelated to the first bug. Could be an artifact (removed functionality), since we didn't notice any visual effect from the bit. The way a few others work in pst is better understood though, some of which NI already handled: https://github.com/gemrb/gemrb/pull/170/files https://github.com/gemrb/gemrb/blob/1af216ce9a1498fa064798167eb0bba67acae7ad/gemrb/core/Map.h#L85 Quote Link to comment
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