DavidW Posted August 11, 2019 Share Posted August 11, 2019 I've just released version 2.0.8. This one: - fixes a serious bug on non-EE installs: Balthazar and Sarevok would often crash the game. - installs a new epilogue only if it hasn't already been overwritten by another mod (e.g., Edwin Romance) - fixes a bug that restored your Bhaalspawn powers if you went to Watcher's Keep in SoA. - corrects a minor tra typo in English.  Any bugs you find in 2.0.8 should be reported here. Link to comment
Christian Posted August 12, 2019 Share Posted August 12, 2019 (edited) Great, thanks! Gonna test it in the next few days with an appropriate savegame.  edit: getting a 404 when trying to download the .exe . Edited August 12, 2019 by Christian Link to comment
DavidW Posted August 12, 2019 Author Share Posted August 12, 2019 Should work now; thanks. Link to comment
Christian Posted August 12, 2019 Share Posted August 12, 2019 Bhaalspawn powers now don´t get doubled, but the main character still gets the ability to transform into the slayer (before spellhold). Link to comment
DavidW Posted August 12, 2019 Author Share Posted August 12, 2019 Okay, missed that one. Can you tell me again just how it happens? Link to comment
Christian Posted August 13, 2019 Share Posted August 13, 2019 (edited) I just loaded a save from chapter 3 ( if I remember correctly) and travelled to Watchers Keep. The intro to Watchers Keep plays (the text that is read out) and so I know, this is my first visit. Once the area opens after that the message displays that my char got Improved Slayer Form (on the save I am above 2 million XP). And true enough, once I check the special ability tab I have the ability to transform into the Slayer (with a 3 on it). The ability is usable just like if I aquired it naturally in spellhold. My main char is part mage and I have SCS option for spell triggers to be innate abilities. Maybe there is some cross influencing going on. I Don´t know. edit: To clarify: The save is from before spellhold, because Yoshimo is still in my group and he died in this playthrough. Edited August 13, 2019 by Christian Link to comment
Drakensang Posted August 14, 2019 Share Posted August 14, 2019 In ToB content, Imoen keeps on repeating her dialogue about almost jumping at the player's throat after combat and about slowly becoming the reaper. Had it happen multiple times, even in the actual Throne of Blood. Think this might be happening because I also have the TOB Banter Accelerator from BG2 Banterpack. Link to comment
DavidW Posted August 14, 2019 Author Share Posted August 14, 2019 Try uninstalling it and see what happens. (Or installing it after Ascension, if it isnât already.) Link to comment
Drakensang Posted August 14, 2019 Share Posted August 14, 2019 Before doing that, I spammed ctrl + I to force banter. I spammed it a boatload multiple times and at the end of each time it would always be the same Imoen dialogue. Would this rule out the TOB Banter Accelerator since there were no other dialogues repeating and this was the only one? Shouldn't there be a script/setting/whatever to make sure it happens only once? Link to comment
DavidW Posted August 15, 2019 Author Share Posted August 15, 2019 Given the complexity of mod interactions, the only thing that would rule out the Banter Accelerator would be reproducing the bug without it installed. Link to comment
Drakensang Posted August 15, 2019 Share Posted August 15, 2019 Well, I tried it out without the Banter Accelerator and it still happened. Got the same dialogue again after spamming ctrl + I multiple times. Link to comment
DavidW Posted August 15, 2019 Author Share Posted August 15, 2019 OK, so it looks as if whatever variable is supposed to track whether she's said it, isn't working. Will investigate (when I get a chance, no ETA). Link to comment
Christian Posted August 16, 2019 Share Posted August 16, 2019 I am not sure this is mod related or more specifically Ascension related. Anomen told me about the Hillgnasher Giants like 5 times in SOA. And Jan told him off. Link to comment
DavidW Posted August 16, 2019 Author Share Posted August 16, 2019 I have no idea how that could be Ascension. (Which, to be sure, doesn't mean it absolutely can't be - dependencies can be weird and wonderful.) Link to comment
Christian Posted September 25, 2019 Share Posted September 25, 2019 (edited) Ok, not sure its mod related at all, but I got some weird behaviour with Sarevok. He got imprisoned during the fight with Sendai. I cast freedom during the fight and got him to join back with the group still while the fight was going. Once the fight was over and the group got teleported back from the pocket plane after talking to the solar there was a Balor left to kill. The instant the Balor was killed, Sarevok triggered his alignment change talk. Ever since this fight he has almost no sight radius (no fog of war gets cleared) and he doesn´t trigger the leaving Dialogue, when I reform the party to kick him out. This may be related to him having no sight of the other characters to walk up and talk to them. I really don´t know. I would appreciate any advise on fixing this.  edit: Nevermind, I fixed it. I guess it was some wonky blindness effect going on. I power-word blinded him and then cured it with neutralize Poison. Now he´s back to normal. Edited September 25, 2019 by Christian solved Link to comment
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