jastey Posted January 16, 2020 Share Posted January 16, 2020 6 hours ago, AL|EN said: Putting "BEFORE bg1npc" rule inside bgqe.ini and putting the same rule inside github.com/RuleBasedInstallOrder/rules-for-BG2EE.txt is the same amount of work. Yes and no. Putting it into the mod's ini is done on the by while updating the mod. Having to edit the list is two/three extra steps - and such needed modder collaborations never worked in the past... I am thinking long scale here: doing it once is no problem. Doing it every update because something changed, for example will eventually cease, and info in that list will become outdated. Plus: i know it sounds silly, but sometimes this happens because people forget about it after making changes to their mods. For example I wasn't aware of the BWPFixpack every time I made updates to my own mods, although I was very interested in incorporating its fixes. 6 hours ago, AL|EN said: The later is much more helpful for other modders to discover mod relationship. Definitely true, and that is why one list makes much sense, not only for players. But info might be outdated at some point, that is my fear, so we should check whether e.g. creation of such list from mod.ini info might be possible or even feasible thing. Probably not, as not every mod can list all others it should be installed after / before... Quote Link to comment
Endarire Posted January 16, 2020 Share Posted January 16, 2020 This is a prototype mod ordering I made for Project Infinity and EET, assembled today. (I didn't expect choosing components to take over an hour, nor that hitting Refresh would clear ALL items already selected with no prompt!) I say 'prototype' since I'm still learning how to use PI enough to install it. It hasn't yet been tested, but it was heavily inspired by subtledoctor's aforementioned list. To my present understanding, it follows the general format of other BG mod lists. Quote Link to comment
jastey Posted January 16, 2020 Share Posted January 16, 2020 @Endarire Thank you for your efforts! But: please remove inofficial mod versions from the list: iylos_eet:0:Iylos NPC for EET: this is an inoffficial version of Iylos. The official one at SHS is EET compatible since a while now. arath_eet:0:Arath NPC for EET: this is an inoffficial version of Arath. The official one at SHS is EET compatible since a while now. dace_eet:0:Dace Linton NPC Mod for EET: this is an inoffficial version of Dace. The official one at SHS is EET compatible since a while now. The list does not list all components, e.g. for DSptSC comp 1 and 2 are missing. Same for components from c#sodtweaks. More comments: c#greythedog:0:Grey The Dog NPC : should be installed after all other NPC mods that add interjections in BG1. ajantisbg2:43:Speed: 15 minutes real time minimum between Dialogues : this is not the default option but one choice (not the recommended one) mods that are missing: -Gavin BG1 -Imoen4Ever -ImoenDies -ImoenIsStone -Reunion -Brage's Redemption -EBG1 (v2 will have the EET bug fixed) Quote Link to comment
jastey Posted January 16, 2020 Share Posted January 16, 2020 Also: amber:0:Amber the NPC MOD for BG2EE and EET amber:1:Amber ToB Content (English Only) The official Amber mod does not provide ToB content. This is also a list entry for Roxanne's inofficial version, which is not approved by the authors of Amber. Quote Link to comment
jastey Posted January 16, 2020 Share Posted January 16, 2020 @Arthas Because the official mods do not have _EET in their name (Arath, Dace, Iylos) or no ToB content (Amber). 13 minutes ago, Arthas said: For Arath, I would release a topic claiming about the compatibility, so people do not use unofficial versions. Working on it, as well as uploading the mods to official SHS GitHub site. Quote Link to comment
Endarire Posted January 16, 2020 Share Posted January 16, 2020 @jastey The mods I listed above were ones I had extracted on my PC and planned to use for my game. BWS said Reunion and Turnabout conflicted, and I chose Turnabout. What's EBG? How to get version 2? Thankee! Quote Link to comment
jastey Posted January 16, 2020 Share Posted January 16, 2020 @Endarire No need to remove the mods from the list completely, switching to the official versions would suffice. EBG1=Endless BG1 (probably not compatible with Tamoko NPC from Roxanne if that mod still introduces the possibility to remain in BG1 after Sarevok's death). I am working on version 2. Quote Link to comment
AL|EN Posted January 16, 2020 Author Share Posted January 16, 2020 @Endarire I appreciate you work but the idea of this list is to bring modders/mod maintainers onboard. Without modders/maintainer contribution, you list will be outdated after 3 months or so. Quote Link to comment
AL|EN Posted January 16, 2020 Author Share Posted January 16, 2020 9 hours ago, jastey said: Yes and no. Putting it into the mod's ini is done on the by while updating the mod. Having to edit the list is two/three extra steps - and such needed modder collaborations never worked in the past... I am thinking long scale here: doing it once is no problem. Doing it every update because something changed, for example will eventually cease, and info in that list will become outdated. Plus: i know it sounds silly, but sometimes this happens because people forget about it after making changes to their mods. For example I wasn't aware of the BWPFixpack every time I made updates to my own mods, although I was very interested in incorporating its fixes. But does such request for collaboration was ever requested? I don't remember anything similar to the idea which I proposed. Can you point me to some discussions etc? Maybe it's already a lost cause. 9 hours ago, jastey said: Definitely true, and that is why one list makes much sense, not only for players. But info might be outdated at some point, that is my fear, so we should check whether e.g. creation of such list from mod.ini info might be possible or even feasible thing. Probably not, as not every mod can list all others it should be installed after / before... Reading dynamic rules from mods ini require much more work. It only make sense to implement such thing when the support from modders/mod maintainers would be overwhelmingly positive. Quote Link to comment
jastey Posted January 16, 2020 Share Posted January 16, 2020 1 hour ago, AL|EN said: Can you point me to some discussions etc? Maybe it's already a lost cause. No, I'm just brainstorming for this dicussion, I'm not referring to anything else. Quote Link to comment
Endarire Posted January 16, 2020 Share Posted January 16, 2020 @AL|EN My list is meant as a starting point. Others know more of which mods exist and their proper ordering. We still need some structure if we are to establish a proper master install order. Quote Link to comment
Insomniator Posted January 17, 2020 Share Posted January 17, 2020 just crazy idea - (for "old" bws, requires hard reverse enginering what&how mods do their install), order and possible conflicts is calculated on files&rules dependies, all info in separate *.ini jimfix.ini: [Mod] MenuModName="Corrections" (0,1,100) Menu="Graphic, Portrait, Interface and Sound/Combat Log" (201,202,203,204,205,300,600) Menu="Artificial Intelligence/Swoard Coast Stratagems/Fixes & Updates" (0,2,400,400,700) Menu="BG2 Tactical Encounters/Ascension/Fixes & Updates" (3,4,5) MenuModName="Cheats" (500) MenuModName="All Mods" (*) [Config] // D: Depend On, install after // C: Conflict with // I: Ignore conflict // P: Force Priority = END, FIRST, BEFOREFIXPACK // P<: Force Install Before // P>: Force Install After // G: Game compatible G:(*):TOB|BGT // bgee, bg2ee, eet, iwd, iwd2, iwdee, pst, pstee //D:(400):stratagems(6030|6031|6032|6033) // prevent silent prebuffs (Stratagems Smarter Mages) tweak D:(1):TobEx(100) // "enable TobEx Sequencers/Triggers tweak" needs TobEx //D:(2):stratagems(1910) // "Make Protection from Normal Missiles affect some magical projectiles" Stratagems fix //D:(3):Ascension(1)&stratagems(6830) // Smarter Abazigal fix needs both components //D:(4):Ascension(1)&stratagems(6840) // Smarter Irenicus at the Throne fix //D:(5):Ascension(0)&stratagems(6530|6531) // remove entourage from Ascension Fallen Solars fix //D:(700):stratagems(6030) //C:(1,2):stratagems(*) //P:(100,201,202,203,204,205,500):END //P<:(100):stratagems(*) //P>:(100):stratagems(*) //D:(*):TobEx(100) // U: Always update // U_IF|U_IFEXIST|UPDATE_IF_EXIST: Update if exist // U_N|U_IFNEED|UPDATE_IF_NEED Update if needed // C: Create // D: Depend on file // M#0-99: Mark group if exist // !M#0-99: Mark group if not exist // U#0-99: Update if market // U_IF#0-99: // C#0-99: Create if marked // BGEE: Prefix game type [Files(0)] U: spwi523.spl "ALTER_EFFECT(opcode=12, power)" U_IF: dw#0w523.spl "ALTER_EFFECT(opcode=12, power)" [Files(1)] U: contingx.2da [Files(2)] D: dw#pro_NM.mrk U: shld24.itm [Files(3)] D: (dw#ascension_abazigal.mrk abazdg02.cre) U: dragblue.cre "ALTER_CLASSSCRIPT" U: dragblue.bcs [Files(4)] D: (dw#ascension_sendai_irenicus.mrk finiren.cre) U: finiren.bcs [Files(5)] D: (dw#celestial.mrk finsolar.cre) U: finsol04.bcs [Files(100)] U_N: *.spl "ALTER_ANIMATION" [Files(400)] D: dw#mage.mrk U: (dw#sw102.spl dw#sw408.spl dw#sw319.spl dw#sw606.spl dw#sw512.spl dw#sw517.spl dw#sw320.spl) [Files(201,202,203,204,205)] U: *.spl [Files(300)] U_IF: SPPR412.spl "ALTER_EFFECT(opcode=141, duration)" U_IF:( SPPR109.spl SPPR110.spl SPPR111.spl SPPR206.spl SPPR213.spl SPPR214.spl SPPR412.spl SPPR416.spl SPPR505.spl SPPR513.spl SPPR515.spl SPPR603.spl SPPR613.spl SPPR698.spl SPPR701.spl SPPR725.spl SPPR730.spl SPWI102.spl SPWI107.spl SPWI114.spl SPWI120.spl SPWI201.spl SPWI212.spl SPWI219.spl SPWI222.spl SPWI317.spl SPWI318.spl SPWI403.spl SPWI406.spl SPWI416.spl SPWI418.spl SPWI505.spl SPWI511.spl SPWI518.spl SPWI519.spl SPWI522.spl SPWI590.spl SPWI591.spl SPWI592.spl SPWI593.spl SPWI594.spl SPWI595.spl SPWI596.spl SPWI597.spl SPWI602.spl SPWI603.spl SPWI607.spl SPWI609.spl SPWI611.spl SPWI618.spl SPWI701.spl SPWI703.spl SPWI708.spl SPWI723.spl SPWI804.spl SPWI808.spl SPWI902.spl SPWI907.spl SPWI915.spl SPWI916.spl SPIN103.spl SPCL232.spl SPCL721.spl SPCL731.spl SPCL732.spl SPCL741.spl) U: (SPCL152.spl SPCL321.spl SPCL423.spl SPCL521.spl SPCL522.spl SPCL904.spl SPCL907.spl SPCL913.spl SPCL914.spl SPCL917.spl ) U_IF: ( SPPR101.spl SPPR107.spl SPPR108.spl SPPR201.spl SPPR202.spl SPPR210.spl SPPR306.spl SPPR312.spl SPPR403.spl SPPR407.spl SPPR408.spl SPPR409.spl SPPR413.spl SPPR507.spl SPPR508.spl SPPR509.spl SPPR711.spl SPWI108.spl SPWI113.spl SPWI209.spl SPWI210.spl SPWI214.spl SPWI305.spl SPWI311.spl SPWI319.spl SPWI320.spl SPWI405.spl SPWI414.spl SPWI512.spl SPWI517.spl SPWI613.spl SPWI606.spl SPWI702.spl SPWI721.spl SPWI803.spl SPCL213.spl) U: (SPWI921.SPL DW#QALAC.SPL SPPR203D.spl) U_IF:( dw#sp101.spl dw#sp108.spl dw#sp110.spl dw#sp111.spl dw#sp202.spl dw#sp206.spl dw#sp214.spl dw#sp306.spl dw#sp403.spl dw#sp406.spl dw#sp409.spl dw#sp412.spl dw#sp501.spl dw#sp506.spl dw#sp508.spl dw#sp509.spl dw#sp513.spl dw#sp603.spl dw#sp613.spl dw#sp701.spl dw#sp711.spl dw#sp725.spl dw#sp703.spl dw#sw102.spl dw#sw114.spl dw#sw206.spl dw#sw212.spl dw#sw305.spl dw#sw311.spl dw#sw317.spl dw#sw318.spl dw#sw319.spl dw#sw320.spl dw#sw403.spl dw#sw405.spl dw#sw406.spl dw#sw418.spl dw#sw505.spl dw#sw512.spl dw#sw517.spl dw#sw518.spl dw#sw519.spl dw#sw522.spl dw#sw590.spl dw#sw592.spl dw#sw602.spl dw#sw606.spl dw#sw613.spl dw#sw618.spl dw#sw701.spl dw#sw702.spl dw#sw902.spl MELSPL01.spl MELSPL03.spl) U: (RR#THL02.spl RR#THL03.spl RR#WDIS.spl RR#BHL05.spl RR#BHL06.spl SPWI909.SPL SPCL912B.SPL) U_IF:(SPWISH17.SPL DW#WISH3.SPL) [Files(500)] U_N: *.are "ALTER_DOOR_FLAGS" [Files(600)] U_IF: ( POTN02.itm POTN03.itm POTN04.itm POTN05.itm POTN06.itm POTN07.itm POTN09.itm POTN11.itm POTN12.itm POTN14.itm POTN15.itm POTN16.itm POTN18.itm POTN19.itm POTN21.itm POTN22.itm POTN24.itm POTN28.itm POTN29.itm POTN30.itm POTN31.itm POTN33.itm POTN34.itm POTN35.itm POTN36.itm POTN37.itm POTN38.itm POTN39.itm POTN41.itm POTN42.itm POTN43.itm POTN44.itm POTN45.itm POTN46.itm POTN56.itm AMUL15.itm AMUL17.itm BRAC16.itm DW#PTN02.itm DW#PTN03.itm DW#PTN04.itm DW#PTN05.itm DW#PTN06.itm DW#PTN07.itm DW#PTN09.itm DW#PTN11.itm DW#PTN12.itm DW#PTN14.itm DW#PTN15.itm DW#PTN16.itm DW#PTN18.itm DW#PTN19.itm DW#PTN21.itm DW#PTN22.itm DW#PTN24.itm DW#PTN28.itm DW#PTN29.itm DW#PTN30.itm DW#PTN31.itm DW#PTN33.itm DW#PTN34.itm DW#PTN35.itm DW#PTN36.itm DW#PTN37.itm DW#PTN38.itm DW#PTN39.itm DW#PTN41.itm DW#PTN42.itm DW#PTN43.itm DW#PTN44.itm DW#PTN45.itm DW#PTN46.itm DW#PTN56.itm SCRL03.itm SCRL04.itm SCRL05.itm SCRL06.itm SCRL07.itm SCRL08.itm SCRL09.itm SCRL15.itm) [Files(700)] D: (DW#WISH1.SPL, SPWI513C.SPL) C: (JF#WISHA.SPL, JF#WISHB.SPL) U: (DW#WISH1.SPL SPWISH26.SPL SPWISH38.SPL) "DELETE_EFFECT(opcode=*)" U: (SPWI519.SPL DW#0W519.SPL DW#SW519.SPL) M#0: DW#SOLDI.SPL C#0: (JF#DISJB.SPL JF#DISJA.SPL) U#0: DW#SOLDI.SPL "DELETE_EFFECT(opcode=*)" U#0: (SPWI519.SPL DW#0W519.SPL DW#SW519.SPL) [WeiDU-EN] 0=Fix Sunfire power levels 1=Enable Spell Immunity in Sequencers/Triggers 2=Shield of Reflection works on Stratagems Flame Arrows 3=Fix Ascension with Stratagems Smarter Abazigal 4=Fix Ascension with Stratagems Smarter Irenicus 5=Fix Ascension with Stratagems Smarter Celestials 100=Fix incorrect spell animations 201=Add spell school notifications -> All spells with a casting time greater than 1 202=Add spell school notifications -> All spells with a casting time greater than 2 203=Add spell school notifications -> All spells with a casting time greater than 3 204=Add spell school notifications -> All spells with a casting time greater than 4 205=Add spell school notifications -> All spells with a casting time greater than 5 300=Add expiration notifications for buffs 400=Prevent silent prebuffing by Stratagems Smarter Mages 500=Reveal all hidden doors 600=Add expiration notifications for item buffs 700=Allow Spell Shield to block Wish Breach and Mordenkainen's Disjunction Tra=0 Quote Link to comment
heeb Posted March 2, 2020 Share Posted March 2, 2020 I tried a BGT megamod on a Project Infinity by following the old install order from last version of BWS. First problem I saw was that music either doesn't play or doesn't play the right one. example: Friendly Arm Inn music playing in the neighboring temple, and music barely playing in the other. What should I supplement my current install order with to avoid such errors? installorderfull.txt Quote Link to comment
jastey Posted March 2, 2020 Share Posted March 2, 2020 @heeb you need to run the BGT-music.exe after the BGT to prevent this. In case this was not your question: I don't know how PI handles this. Quote Link to comment
heeb Posted March 2, 2020 Share Posted March 2, 2020 (edited) Actually PI can't detect BGT Music actually. I think I'll manually install it, or do some tinkering. Thank you. Edited March 2, 2020 by heeb Quote Link to comment
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