The_Rock Posted September 1, 2019 Share Posted September 1, 2019 (edited) Hello everyone, I'm trying to import a few custom sound sets into Icewind Dale 2. Unfortunately, I'm having a really hard time getting it done mostly because there are no references for the original Baldur's Gate 2 sound sets so I can't tell how I should rename my files to be compatible with IWD2's sound list. Apparently IWD2 has an extra few sound files compared to BG2 but from what I understand the conversion should still work albeit with slightly less variety in my party members' interjections. Some help would be tremendously appreciated! Oh yes, I forgot to mention that the voice packs I've downloaded have approximately 36 sound files per character while IWD2 supports up to 43. BG2:EE's sound list is not much use as that game uses a lot fewer files (a grand total of 23) for your character's voice unless I'm mistaken. If anyone still has the old BG2 installed on their computer, all you need to do is paste the sound list for me. I will buy you a cookie! Of course, I'm making the assumption that there is such a file. If there isn't, never mind. Edited September 1, 2019 by The_Rock Quote Link to comment
Caillean Posted September 1, 2019 Share Posted September 1, 2019 XXXXXXXa.wav : Battle Cry XXXXXXXb.wav : Becoming Leader XXXXXXXc.wav : Tired XXXXXXXd.wav : Bored XXXXXXXe.wav : Badly Wounded XXXXXXXf.wav : Selected 1 XXXXXXXg.wav : Selected 2 XXXXXXXh.wav : Selected 3 XXXXXXXi.wav : Action Acknowledgement 1 XXXXXXXj.wav : Action Acknowledgement 2 XXXXXXXk.wav : Action Acknowledgement 3 XXXXXXXl.wav : Being Hit XXXXXXXm.wav : Dying XXXXXXXn.wav : In Forest XXXXXXXo.wav : In City XXXXXXXp.wav : In Dungeon XXXXXXXq.wav : Daytime XXXXXXXr.wav : Nighttime XXXXXXXs.wav : Action Acknowledgement 4 XXXXXXXt.wav : Action Acknowledgement 5 XXXXXXXu.wav : Action Acknowledgement 6 XXXXXXXv.wav : Action Acknowledgement 7 XXXXXXXw.wav : Reaction to Party Member Death XXXXXXXx.wav : Rare Select 1 XXXXXXXy.wav : Rare Select 2 XXXXXXXz.wav : Critical Hit Given XXXXXXX1.wav : Critical Miss XXXXXXX2.wav : Target Immune XXXXXXX3.wav : Inventory Full XXXXXXX4.wav : Successfully Picked A Pocket XXXXXXX5.wav : Successfully Hid In shadows XXXXXXX6.wav : Spell Disrupted XXXXXXX7.wav : Set A Trap XXXXXXX8.wav : Battle Cry 2 XXXXXXX9.wav : Battle Cry 3 XXXXXXX0.wav : Selected 6 XXXXXXX_.wav : Action Acknowledgement 8 Is this what you're looking for? These file names can be found in BG2s readme.txt. Quote Link to comment
The_Rock Posted September 1, 2019 Author Share Posted September 1, 2019 (edited) @Caillean YES, that's exactly what I was looking for! Thank you so much! Now I can get on with my IWD2 playthrough. Anyway, I owe you a cookie. I'll work out the shipping details later. I'm off to rename my sound files. Edited September 1, 2019 by The_Rock Quote Link to comment
Caillean Posted September 1, 2019 Share Posted September 1, 2019 Good, I'll await my cookie impatiently. Happy playing! Quote Link to comment
The_Rock Posted September 1, 2019 Author Share Posted September 1, 2019 Icewind Dale 2 Sound Format Baldur's Gate II Sound Format (non-EE) xxxxx03.wav : Battle Cry 1 XXXXXXXa.wav : Battle Cry xxxxx04.wav : Battle Cry 2 XXXXXXX8.wav : Battle Cry 2 xxxxx05.wav : Battle Cry 3 XXXXXXX9.wav : Battle Cry 3 xxxxx08.wav : Becoming Leader 1 XXXXXXXb.wav : Becoming Leader xxxxx10.wav : Tired 1 XXXXXXXc.wav : Tired xxxxx12.wav : Bored 1 XXXXXXXd.wav : Bored xxxxx14.wav : Hurt 1 XXXXXXXe.wav : Badly Wounded xxxxx16.wav : Selected Common 1 XXXXXXXf.wav : Selected 1 xxxxx17.wav : Selected Common 2 XXXXXXXg.wav : Selected 2 xxxxx18.wav : Selected Common 3 XXXXXXXh.wav : Selected 3 xxxxx21.wav : Selected Common 6 XXXXXXX0.wav : Selected 6 xxxxx23.wav : Selected Action 1 XXXXXXXi.wav : Action Acknowledgement 1 xxxxx24.wav : Selected Action 2 XXXXXXXj.wav : Action Acknowledgement 2 xxxxx25.wav : Selected Action 3 XXXXXXXk.wav : Action Acknowledgement 3 xxxxx26.wav : Selected Action 4 XXXXXXXs.wav : Action Acknowledgement 4 xxxxx27.wav : Selected Action 5 XXXXXXXt.wav : Action Acknowledgement 5 xxxxx28.wav : Selected Action 6 XXXXXXXu.wav : Action Acknowledgement 6 xxxxx29.wav : Selected Action 7 XXXXXXXv.wav : Action Acknowledgement 7 xxxxx30.wav : Selected Rare 1 XXXXXXXx.wav : Rare Select 1 xxxxx31.wav : Selected Rare 2 XXXXXXXy.wav : Rare Select 2 xxxxx34.wav : Being hit 1 XXXXXXXl.wav : Being Hit xxxxx37.wav : Dying 1 XXXXXXXm.wav : Dying xxxxx39.wav : Reaction to partymember dying 1 XXXXXXXw.wav : Reaction to Party Member Death xxxxx41.wav : Critical hit 1 (Optional) XXXXXXXz.wav : Critical Hit Given Also, before I go, I suppose the community could use the table above for future reference. I think I've got all the sound file matches so much of the sound set is luckily reusable! Quote Link to comment
lynx Posted September 1, 2019 Share Posted September 1, 2019 Here is the full list for iwd2: https://gibberlings3.github.io/iesdp/files/ids/iwd2/soundoff.htm For bg2 I'm not sure it's also in an ids file (soundoff and sndslot list npc sounds). Quote Link to comment
temnix Posted September 12, 2019 Share Posted September 12, 2019 What's the point of these naming conventions? If you are making your own NPC, you can give them @X = ~Whatever sounds you~ [LIKE] in the TRA. Here I think a link to my little tweak that rewrites SOUNDOFF and SNDSLOT to streamline assigning sounds would be relevant. https://forums.beamdog.com/discussion/75025/expanded-creature-sounds-mod Quote Link to comment
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