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Anyone have the original BG2 sound set format on hand?


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Hello everyone,

I'm trying to import a few custom sound sets into Icewind Dale 2. Unfortunately, I'm having a really hard time getting it done mostly because there are no references for the original Baldur's Gate 2 sound sets so I can't tell how I should rename my files to be compatible with IWD2's sound list. Apparently IWD2 has an extra few sound files compared to BG2 but from what I understand the conversion should still work albeit with slightly less variety in my party members' interjections. Some help would be tremendously appreciated! Oh yes, I forgot to mention that the voice packs I've downloaded have approximately 36 sound files per character while IWD2 supports up to 43. BG2:EE's sound list is not much use as that game uses a lot fewer files (a grand total of 23) for your character's voice unless I'm mistaken.

If anyone still has the old BG2 installed on their computer, all you need to do is paste the sound list for me. I will buy you a cookie! Of course, I'm making the assumption that there is such a file. If there isn't, never mind.

Edited by The_Rock
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XXXXXXXa.wav     : Battle Cry
XXXXXXXb.wav     : Becoming Leader
XXXXXXXc.wav     : Tired
XXXXXXXd.wav     : Bored
XXXXXXXe.wav     : Badly Wounded
XXXXXXXf.wav     : Selected 1
XXXXXXXg.wav     : Selected 2
XXXXXXXh.wav     : Selected 3
XXXXXXXi.wav     : Action Acknowledgement 1 
XXXXXXXj.wav     : Action Acknowledgement 2 
XXXXXXXk.wav     : Action Acknowledgement 3 
XXXXXXXl.wav     : Being Hit
XXXXXXXm.wav     : Dying
XXXXXXXn.wav     : In Forest
XXXXXXXo.wav     : In City
XXXXXXXp.wav     : In Dungeon
XXXXXXXq.wav     : Daytime
XXXXXXXr.wav     : Nighttime
XXXXXXXs.wav     : Action Acknowledgement 4
XXXXXXXt.wav     : Action Acknowledgement 5
XXXXXXXu.wav     : Action Acknowledgement 6
XXXXXXXv.wav     : Action Acknowledgement 7
XXXXXXXw.wav     : Reaction to Party Member Death
XXXXXXXx.wav     : Rare Select 1
XXXXXXXy.wav     : Rare Select 2
XXXXXXXz.wav     : Critical Hit Given
XXXXXXX1.wav     : Critical Miss
XXXXXXX2.wav     : Target Immune
XXXXXXX3.wav     : Inventory Full
XXXXXXX4.wav     : Successfully Picked A Pocket
XXXXXXX5.wav     : Successfully Hid In shadows
XXXXXXX6.wav     : Spell Disrupted
XXXXXXX7.wav     : Set A Trap
XXXXXXX8.wav     : Battle Cry 2
XXXXXXX9.wav     : Battle Cry 3
XXXXXXX0.wav     : Selected 6
XXXXXXX_.wav     : Action Acknowledgement 8

Is this what you're looking for? These file names can be found in BG2s readme.txt.

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Icewind Dale 2 Sound Format						Baldur's Gate II Sound Format (non-EE)
xxxxx03.wav	: Battle Cry 1						XXXXXXXa.wav     : Battle Cry
xxxxx04.wav	: Battle Cry 2						XXXXXXX8.wav     : Battle Cry 2
xxxxx05.wav	: Battle Cry 3						XXXXXXX9.wav     : Battle Cry 3
xxxxx08.wav	: Becoming Leader 1					XXXXXXXb.wav     : Becoming Leader
xxxxx10.wav	: Tired 1						XXXXXXXc.wav     : Tired
xxxxx12.wav	: Bored 1						XXXXXXXd.wav     : Bored
xxxxx14.wav	: Hurt 1						XXXXXXXe.wav     : Badly Wounded
xxxxx16.wav	: Selected Common 1					XXXXXXXf.wav     : Selected 1
xxxxx17.wav	: Selected Common 2					XXXXXXXg.wav     : Selected 2
xxxxx18.wav	: Selected Common 3					XXXXXXXh.wav     : Selected 3
xxxxx21.wav	: Selected Common 6					XXXXXXX0.wav     : Selected 6
xxxxx23.wav	: Selected Action 1					XXXXXXXi.wav     : Action Acknowledgement 1
xxxxx24.wav	: Selected Action 2					XXXXXXXj.wav     : Action Acknowledgement 2
xxxxx25.wav	: Selected Action 3					XXXXXXXk.wav     : Action Acknowledgement 3
xxxxx26.wav	: Selected Action 4					XXXXXXXs.wav     : Action Acknowledgement 4
xxxxx27.wav	: Selected Action 5					XXXXXXXt.wav     : Action Acknowledgement 5
xxxxx28.wav	: Selected Action 6					XXXXXXXu.wav     : Action Acknowledgement 6
xxxxx29.wav	: Selected Action 7					XXXXXXXv.wav     : Action Acknowledgement 7
xxxxx30.wav	: Selected Rare 1					XXXXXXXx.wav     : Rare Select 1
xxxxx31.wav	: Selected Rare 2					XXXXXXXy.wav     : Rare Select 2
xxxxx34.wav	: Being hit 1						XXXXXXXl.wav     : Being Hit
xxxxx37.wav	: Dying 1						XXXXXXXm.wav     : Dying
xxxxx39.wav	: Reaction to partymember dying 1			XXXXXXXw.wav     : Reaction to Party Member Death
xxxxx41.wav 	: Critical hit 1 (Optional)				XXXXXXXz.wav     : Critical Hit Given

Also, before I go, I suppose the community could use the table above for future reference. I think I've got all the sound file matches so much of the sound set is luckily reusable!

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What's the point of these naming conventions? If you are making your own NPC, you can give them @X = ~Whatever sounds you~ [LIKE] in the TRA.

Here I think a link to my little tweak that rewrites SOUNDOFF and SNDSLOT to streamline assigning sounds would be relevant. https://forums.beamdog.com/discussion/75025/expanded-creature-sounds-mod

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