jastey Posted September 5, 2019 Posted September 5, 2019 I just noticed in BG2:ToB script actions: 159 ChangeAlignment(O:Object*,I:Value*Align) This action changes the alignment of the target creature to the specified value. Values are from align.ids. IF Global"KR_ALIGN_CHANGE","LOCALS",0)< THEN RESPONSE #100 SetGlobal"KR_ALIGN_CHANGE","LOCALS",1) ChangeAlignment(LastSeenBy(Myself),CHAOTIC_GOOD) END The formatting of the variable is a bit scrumbled, missing bracket etc. Quote
lynx Posted September 5, 2019 Posted September 5, 2019 Thanks, appears to be some old conversion error. Fixed in all copies. Quote
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