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Typos in IESDP


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I just noticed in BG2:ToB script actions:

This action changes the alignment of the target creature to the specified value. Values are from align.ids.
 
  IF
    Global"KR_ALIGN_CHANGE","LOCALS",0)<
  THEN
    RESPONSE #100
      SetGlobal"KR_ALIGN_CHANGE","LOCALS",1)
      ChangeAlignment(LastSeenBy(Myself),CHAOTIC_GOOD)
  END
  

 

The formatting of the variable is a bit scrumbled, missing bracket etc.

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