jastey Posted September 5, 2019 Share Posted September 5, 2019 I just noticed in BG2:ToB script actions: 159 ChangeAlignment(O:Object*,I:Value*Align) This action changes the alignment of the target creature to the specified value. Values are from align.ids. IF Global"KR_ALIGN_CHANGE","LOCALS",0)< THEN RESPONSE #100 SetGlobal"KR_ALIGN_CHANGE","LOCALS",1) ChangeAlignment(LastSeenBy(Myself),CHAOTIC_GOOD) END The formatting of the variable is a bit scrumbled, missing bracket etc. Quote Link to comment
lynx Posted September 5, 2019 Share Posted September 5, 2019 Thanks, appears to be some old conversion error. Fixed in all copies. Quote Link to comment
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