temnix Posted September 14, 2019 Share Posted September 14, 2019 You know how a combination of spell states can be used to channel a spell's effect? If I want my spell to work only on such-and-such creatures, I put them in spell state 1, 2 and 3 and filter the spell through to target only those who have all three. Well, I would like to make use of the whole set of spell states to avoid overlap and accidental mix-ups. Is there anything special about STORY_MODE that I should not use it, or SI_EVOCATION and the rest of them, or SNEAK_ATTACK_IMMUNITY? They don't actually turn on those abilities, just record the fact of them, yes? Quote Link to comment
Ardanis Posted September 14, 2019 Share Posted September 14, 2019 Yes, they're just a manually added flag, albeit reliant upon by some core game scripts. Quote Link to comment
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