Angel Posted February 5, 2020 Share Posted February 5, 2020 (edited) Spotted this while installing Improved Fiends and Celestials on BG2EE: [weidu_external/workspace/ssl_out/dw#solar.baf] PARSE ERROR at line 4809 column 1-57 Near Text: ) [CheckSpellState] argument [ENCHANTMENT_IMMUNITY] not found in [splstate.IDS] [weidu_external/workspace/ssl_out/dw#solar.baf] PARSE ERROR at line 4845 column 1-58 And another one while installing Smarter Mind Flayers: [tb#_compile_eval_buffer/weidu_external/workspace/ssl_out/dw#mg429.baf] PARSE ERROR at line 13615 column 1-90 Near Text: ) [CheckSpellState] argument [ITEM_PSIBLAST] not found in [splstate.IDS] Edited February 5, 2020 by Angel Link to comment
heisener Posted February 9, 2020 Share Posted February 9, 2020 On BG2EE, I was a decent way into a playthrough getting used to SCS, then realised how busted Carsomyr was going to be once I found it, and wanted to install just the 'Nerf Overpowered Items' component at the end of my stack of mods. I'm using item randomiser so I can't reinstall without ruining my savegame, so I'm doing this as minimally as possible: my stratagems.ini has no_item_nerf_balduran_shield=1 no_item_nerf_magi_staff=1 no_item_nerf_mirror_cloak = 1 no_item_nerf_carsomyr = 0 no_item_nerf_resurrection_rod = 1 no_item_nerf_vhailor_helm = 1 no_item_nerf_vecna = 1 no_initial_change_elemental_arrows = 1 But on install I get the error ERROR: Failure("INNER_PATCH_SAVE \"%spellcode_base%\": read out of bounds") Debug log attached! If it turns out to be an install order problem, can someone send me the SW2H10.itm and SW2H19.itm files from a working install of this component, and I'll chuck them in my override dir? SETUP-STRATAGEMS.DEBUG Link to comment
Blash2 Posted February 9, 2020 Share Posted February 9, 2020 Why don't you just nerf Carsomyr with NearInfinity? Link to comment
heisener Posted February 10, 2020 Share Posted February 10, 2020 Because I've not used it before and didn't know if that might affect a playthrough in-progress! If it's a reasonable solution though I'll do that then. Link to comment
heisener Posted February 11, 2020 Share Posted February 11, 2020 New find- Rakshasas in the druid grove cast Sunfire, which does nothing. Presumably this is because it targets self and they're immune to spells of that level so it fizzles? Probably shouldn't be on their spell list. Link to comment
heisener Posted February 12, 2020 Share Posted February 12, 2020 Okay this issue is kinda hilarious. Clay golem cursed wounds that prevent healing combined with 'rest until healed' interact like this: Lesson learned I guess... Link to comment
Guest Ludwig Posted February 12, 2020 Share Posted February 12, 2020 Another one, based on the conversation on beamdog forums and SCS readme, it seems that Balors having vorpal hit with no saving throw seems to be a bug too. I think you're supposed to be able to save against it Link to comment
Bartimaeus Posted February 13, 2020 Share Posted February 13, 2020 11 hours ago, heisener said: Okay this issue is kinda hilarious. Clay golem cursed wounds that prevent healing combined with 'rest until healed' interact like this: Lesson learned I guess... Yeah, I ended up permanently turning off the "rest until healed" gameplay option after this happened to me the first time. Link to comment
Lightbringer Posted February 17, 2020 Share Posted February 17, 2020 Another one in the "unexpected consequences" camp for SCS: It is WAY easier to keep the Grand Dukes alive in BG1 during Sarevok's Coronation. Lia Jannath immediately has Stoneskin, Fireshield, Dispelling Screen, Spell Deflection, Shield, and Ghost Armor. The first thing she does is cast Teleport Field, regularly scattering all the Doppelgangers, and the second thing she does is cast Shadow Door, disappearing from sight. So much better than vanilla Link to comment
subtledoctor Posted February 17, 2020 Share Posted February 17, 2020 Seems reasonable given she’s supposed to be a fairly experienced mage... that sounds way better than vanilla behavior. Link to comment
Jason McCullough Posted February 17, 2020 Share Posted February 17, 2020 On 11/9/2019 at 3:51 PM, Jason McCullough said: Is there a known issue with the hotkey configuration? I've tried removing the commenting out, leaving blank, and overriding the [hotkeys] section with no luck. I've remapped scrolling to WASD so it's a constant aggrevation when that fiddles with the Ease-Of-Use-AI settings. Replying to myself: no, there's not. You just have to configure it in the .INI before you install the mod. Link to comment
Jason McCullough Posted February 17, 2020 Share Posted February 17, 2020 I've run into an interesting crash-on-rest bug that I've been documenting here: https://forums.beamdog.com/discussion/comment/1117332/#Comment_1117332 If I control-R cheat to heal everyone before resting it never happens; otherwise it seems to happen without a clear repro. My latest discovery was a save game where only CHARNAME reproed the issue, and surprisingly pulling the Green Ioun Stone off his head before resting solved it. This is the first save game on this install and showed no issues until I headed over to Watcher's Keep after finishing most of the Athkatla. It's possible I picked up the stone right before then, but I'm not entirely sure that's the cause. Link to comment
Jarno Mikkola Posted February 17, 2020 Share Posted February 17, 2020 4 hours ago, subtledoctor said: Seems reasonable given she’s supposed to be a fairly experienced mage... that sounds way better than vanilla behavior. Reasonable... well, I'll just go and ask, should she be expecting such an attack ? In her royal court. The one without any signs of Doppelgangers. So you expect to be attacked the very moment you go into your home ? I feel sorry for you. Not really. Link to comment
subtledoctor Posted February 17, 2020 Share Posted February 17, 2020 I mean... if I was a wizard and I got attacked in my royal court, you can be sure I would use my magic spells to defend myself. Link to comment
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