Prof Errata Posted October 7, 2019 Author Share Posted October 7, 2019 @Freddy: merci pour ton intervention; justement, j’ai décoché toutes les cases inutilisables de druide, de voleur et de mage depuis la création du mod, et les 4 objets sont enfin reconnus ! Mais…l’armure et le heaume crashent le jeu, mais pas les 2 masses…incompréhensible… @ : I’ve removed the unusable flags -druid/mage/thief - of the problematic classes and kits, and well It works at first appearance. But, if I’ve access to the maces without problem, the armor and the helm cause freezes and crash the game…incomprehensible… Quote Link to comment
Gwendolyne Posted October 7, 2019 Share Posted October 7, 2019 In which game did you test them? I mean EE or classic games? Quote Link to comment
Prof Errata Posted October 7, 2019 Author Share Posted October 7, 2019 classic BG2ToB, and it’s the only mod installed Quote Link to comment
Gwendolyne Posted October 7, 2019 Share Posted October 7, 2019 That's the problem: 1. The helmet uses J1 as appearance. This value is not supported by classic games (a 1PP feature). Try a H1--> H4 value. 2. Opcodes #7 use meany color indexes installed by 1PP extended palette component. If you use them without installing 1PP, the game crashes. If you want to keep this appearance for EE games, you will have to alter them with WeiDU when installing the items. Quote Link to comment
Prof Errata Posted October 7, 2019 Author Share Posted October 7, 2019 Now, I’ve used an old install of BG2ToB with a great quantity of mods, and I’ve removed the problematic boxes (mage/druid/thief). Now it works ! my dwarf fighter-cleric can now carry the 4 items without crash ! Well I think now the problem is solved, until the next release of my mod in a few weeks, which will have 36 items… Quote Link to comment
Prof Errata Posted October 11, 2019 Author Share Posted October 11, 2019 Now I need a precision about the creation of items via Near Infinity (v2.1-20180615). In the Effects rows. For the line "Timing mode", no problem I put Instant/While Equipped -2; but the line "Dispel/Resistance" isn’t clear and I need a clarification : - Natural/Nonmagical (0) : ? does it mean now that the effect is dispellable ? - Not dispel/Bypass resistance (2) : does it mean that the effect could be vulnerable to attacks even with 100% RM ? and does it mean it’s the most preferable choice for the character otherwise ? Thank you for your help. NB : my mod have now 42 items… Quote Link to comment
Jarno Mikkola Posted October 11, 2019 Share Posted October 11, 2019 Zero means it can't be dispelled with the 3rd level Dispel Magic -spell, and the 2 also means quite much the same. The While equipped is not a "negative 2", it's just "2". There's a SPACE between the dash and the two. Quote Link to comment
Prof Errata Posted October 11, 2019 Author Share Posted October 11, 2019 thank you for your quick response, Jarno ! Now I can keep going… Quote Link to comment
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