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EET World Map transitions for mods with custom World maps


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Posted (edited)

I'm experiencing an issue with Secret of Bonehill. I'm posting about it here because I think it may involve the EET Worldmap (also partially because the most recent comment in SoBH's forum was over a year ago).

From @K4thos , in the Concept for an new BP-BGT Worldmap thread, emphasis mine:


"no matter what I've tried I didn't manage to make IWD-in-EET areas look good (or fit at all in the available space) on BP-BGT-Worldmap (some mods compatible with EET are dependent upon it, which forces me to make IWD-in-EET compatible with it as well)."

 

Secret of Bonehill has its own world map. It's an island with its own areas.  Last time I tried an EET Megamod install, I used the BP-BGT worldmap. Everthing worked fine with Bonehill. I much prefer the look of the EET worldmap, so this time I used it instead. I just started Secret of Bonehill, and went to transition between areas on its island. What I found was the main Sword Coast world map, instead of the Bonehill island. The game was treating me as though I had never left the Temple of Lathander (which is where you teleport to Bonehill from).

I can think of several possible solutions. One is to find the area codes to transport myself as needed for Bonehill, then move on with the game after. However, I have a megamod install and I am concerned that this issue will arise again due to K4thos' comment referenced above.

Another option is to go ahead and install the BP-BGT worldmap on top of my existing install.  I am unsure about this one though. Do I need to uninstall an EET worldmap first? I saw conflicting info about needing starting a new savegame with the v10 BP-BGT map. The instructions included in the package were for version 6, and had requirements I can't meet, such as a copy of the dialog.tlk from after all mods, but before the EET map was installed.  Due to text strings (I think there are different names for some of the areas?) I'm suspicious that I may corrupt my existing save if I install BP-BGT, maybe also if I then uninstall it.

Any advice as to what may have happened or what course I can/should take? I'd like to not have to blow up my current EET install and do it all over from scratch, but it's better to do so only 45 hours in, pre-bandit camp BG1, than 145 hours in, somewhere in the wilds of Amn ...

 

Edited by Lightbringer
Posted (edited)

Or you could use the Console to jump around areas... all you need is the area names, and you can find them here. And a little disbelief of the non cannon nature of the adventure, aka why you always end up in the far up-right corner of the map .. cause you are ashamed of yourself. Using:

C:MoveToArea("...")

 

Yes, this will be a problem in the future... but the BP-BGT-Worldmap mod just needs to solve it somehow... probably by becoming fully compatible with the EET too. Fully means nothing like proportionally ... yeah, well whatever.

Edited by Jarno Mikkola
Posted

Yeah, that was my first idea. I'm guessing that most of my mods won't have this issue, as I don't think most of the others have their own worldspace or are specifically accounted for in the EET map.  My willing suspension of disbelief is vfery stronk.  I already use ctrl-J quite liberally.

Thanks a ton for that link, btw. Having all the codes in one place is very useful!

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