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Spell Descriptions and Other Documentation


Mike1072

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Nicely spotted, but:

Quote

Spell descriptions last updated for SRv4b18 

Any typos fixed after v4b18's release won't show up in the online documentation until after v4b19 is completed and the documentation is refreshed to match.

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1 hour ago, janoha said:

I realize this is unlikely to happen, but would you consider also adding an overview of Spell Revisions Revised to this? That would be very much appreciated!

That would be my responsibility in the SRR thread, not anybody else's anywhere else, :p.

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4 hours ago, Endarire said:

@Mike1072
Holy word and unholy word:  Does this apply only to enemies?  What happens to LN/TN/CN creatures?

They apply only to enemies and do not take alignment into consideration.

4 hours ago, Endarire said:

These spells also have a typo of "effec" instead of "effect."

Thanks, fixed locally.

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Posted (edited)

@Mike1072
Clarify unholy word and holy word targeting in your next release.

Can cure and heal spells be cast on Undead enemies?  If so, are they hurt by them?  (D&D 3.x made it so Undead were harmed by cure spells and positive energy and healed by inflict spells and negative energy.)

Ether Gate:
Friendly creatures can lower their magic resistance so that the shaman can target them with this spell.

This should be changed to "caster" since casters besides Shamans can use it.

Edited by Endarire
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Posted (edited)
1 hour ago, Endarire said:

@Mike1072
Clarify unholy word and holy word targeting in your next release.

Can cure and heal spells be cast on Undead enemies?  If so, are they hurt by them?  (D&D 3.x made it so Undead were harmed by cure spells and positive energy and healed by inflict spells and negative energy.)

Ether Gate:
Friendly creatures can lower their magic resistance so that the shaman can target them with this spell.

This should be changed to "caster" since casters besides Shamans can use it.

This reminds me that I actually kind of wanted to make Cure spells hurt undead and Cause Wounds spells heal them...but then I realized that it would be kind of unfair, since Cure Spells don't need an attack while the Cause Wounds spells do. Probably why it's not a thing.

Ether Gate is not managed by SR.

Edited by Bartimaeus
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17 hours ago, Endarire said:

@Mike1072
Clarify unholy word and holy word targeting in your next release.

If you're referring to alignment, I don't think that part of the description is ambiguous.  It specifies enemies.

I did notice some other wording in the description I wanted to update to make the effects clearer.  Here's a preview.

Quote

Uttering a Holy Word channels magic of tremendous power. Nearby enemies suffer the following effects, dependent on their level:

Target's Hit Dice -- Effects of Holy Word
Equal to caster level -- Deafness for 1 turn
Less than caster level -- Blindness for 5 rounds
Less than caster level by at least 5 -- Stun for 1 round
Less than caster level by at least 10 -- Death

The effects are cumulative and concurrent.

 

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I assume you mean "equal to or greater?" The deafness works on enemies of a higher level, right?

EDIT - this also reminds me that I don't like SR's Holy Word and I need to add it to my Random Tweaks mod as well.

Edited by subtledoctor
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8 hours ago, Endarire said:

@Bartimaeus
(Happy new avatar that doesn't look like a neon yellow Psyduck from Pokemon!)

You could change it so that if cure and heal spells are used on Undead, they use the normal accuracy/save rules.

lmao @ psyduck, it was a character called Yellow Pearl

Spoiler

latest?cb=20160111204137

Can't roll for THAC0 with spellcasting, but you could just make it subject to the normal saving and let it be a special exception against undead, who get dunked on by other spells as it is anyways.

This is how I rewrote Un/Holy Word in SRR so it made sense and also none of the lines spilled to a second line:

Target's Hit Dice - Effects of Holy Word
 All enemies - Deafness for 1 turn
 Less than caster - Blindness for 5 rounds
 5 less than caster - Stun for 1 round
 10 less than caster - Death

I think I also experimented with signs (<, >, =), but it looked terrible which is why I tried to devise a different format.

Edited by Bartimaeus
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8 hours ago, subtledoctor said:

I assume you mean "equal to or greater?" The deafness works on enemies of a higher level, right?

You're right, the deafness affects all enemies regardless of level. The description should be corrected.

The SR effects and description were modelled on the 3rd edition Holy Word, where deafness does not affect enemies above the caster's level.  I'm guessing it was changed in SR to make the spell not suck so much.

7 hours ago, Bartimaeus said:

This is how I rewrote Un/Holy Word in SRR so it made sense and also none of the lines spilled to a second line:

Target's Hit Dice - Effects of Holy Word
 All enemies - Deafness for 1 turn
 Less than caster - Blindness for 5 rounds
 5 less than caster - Stun for 1 round
 10 less than caster - Death

I think I also experimented with signs (<, >, =), but it looked terrible which is why I tried to devise a different format.

I started with a similar format (why use lot word when few word do trick?) but eventually settled on mine after struggling with trying to more effectively convey that the effects are cumulative.  I'm not sure that either description makes that easy to follow, but the problem might just be that the behaviour itself is out-of-place among other spells in the game.

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