John Posted November 18 OH, do you eventually plan on adding the elemental lords too? Quote Share this post Link to post
Raduziel Posted November 18 59 minutes ago, John said: OH, do you eventually plan on adding the elemental lords too? Yup, all four of them. Quote Share this post Link to post
John Posted November 19 (edited) Very nice, though I am most looking forward to the eventual addition of the other Lords of the Golden Hills. Curious though with the spheres...I mean they would literally only have access to one elemental sphere...in theory I guess? Edited November 19 by John Quote Share this post Link to post
Guest Gnoll Posted November 20 Glad this mod is still being worked on! I especially liked the updates for the last update with Gruumsh and Corellon. I had a question about compatability, and no rush, as I'm sure you're very busy. If I was to install a new druid kit from a different mod, one that wasn't designed to be compatible with this mod, what do you think might exactly happen? Would they just not have access to the sphere system and it would revert to the default casting system? Would they get the same spheres as a true-class druid? Or would there likely just be a conflict between the two and the game might not play or there would be problems with it? Thanks! Quote Share this post Link to post
Raduziel Posted November 20 On 11/19/2019 at 4:36 AM, John said: Very nice, though I am most looking forward to the eventual addition of the other Lords of the Golden Hills. Curious though with the spheres...I mean they would literally only have access to one elemental sphere...in theory I guess? The Lords of the Golden Hills are the pantheon with the most deities so far, so they'll probably lay back in line for a while. As for the Lords' spheres, they will definitely get major in their respective element, but I'm not sure if it will be the only elemental sphere. I'll think about it. 1 hour ago, Guest Gnoll said: Glad this mod is still being worked on! I especially liked the updates for the last update with Gruumsh and Corellon. I had a question about compatability, and no rush, as I'm sure you're very busy. If I was to install a new druid kit from a different mod, one that wasn't designed to be compatible with this mod, what do you think might exactly happen? Would they just not have access to the sphere system and it would revert to the default casting system? Would they get the same spheres as a true-class druid? Or would there likely just be a conflict between the two and the game might not play or there would be problems with it? Thanks! Hey, Gnoll. Good to see you around here. If I may give you a suggestion, create an account to follow this thread. Will be easier to keep track of the mod's news. Every kit not embraced by the sphere system gets the default selection (the same of the non-kitted class). If you point to me what kit it is I can try to get in touch with the author as I did with many others. If it is the Lost Druid, you're out of luck as the author went MIA for a while now. I can send you a MP teaching how to add a personal selection locally but there is nothing I can do in termos of release as it would be kind of disrespectful with the author. Quote Share this post Link to post
Gnoll Posted November 22 Quote Hey, Gnoll. Good to see you around here. If I may give you a suggestion, create an account to follow this thread. Will be easier to keep track of the mod's news. Every kit not embraced by the sphere system gets the default selection (the same of the non-kitted class). If you point to me what kit it is I can try to get in touch with the author as I did with many others. If it is the Lost Druid, you're out of luck as the author went MIA for a while now. I can send you a MP teaching how to add a personal selection locally but there is nothing I can do in termos of release as it would be kind of disrespectful with the author. Thanks for the quick reply. I was interested in a couple of these druid kits, but I don't think it's being supported. Maybe I will just do circle enforcer for Jaheira instead. Thanks! Quote Share this post Link to post
John Posted November 22 Of course. Take your time, just always been that gnome guy. How is Moradin looking? Quote Share this post Link to post
Raduziel Posted November 22 (edited) 10 hours ago, Gnoll said: Thanks for the quick reply. I was interested in a couple of these druid kits, but I don't think it's being supported. Maybe I will just do circle enforcer for Jaheira instead. Thanks! FailGeek is MIA too as far as I know. But feel free to send him a MP on my behalf asking him for getting in touch with me here - I would do it, but I'm banned from BD's forums (not something up to discussion, except through MP). 5 hours ago, John said: Of course. Take your time, just always been that gnome guy. How is Moradin looking? With a long beard and kind of shorty. Just kidding, I didn't touch anything mod-related in the past weeks. My baby is having tough nights and my graduate studies are being harsh - whatever time I have left (and is not devoted to sleeping) was expended in Fallout New Vegas. Not even ClearAir.2da was modded yet - I lost the instructions Kjeron gave me as I don't have access to my inbox at BD's forum anymore. Edited November 22 by Raduziel Quote Share this post Link to post
Guest Baquan Posted November 22 I can't get this mod to install on BG2EE on my mac. The first time, I got a parsing error on the base cleric changes, then after that I'm getting a parsing error before it even gets that far. I'm not very computer-savvy, any help? Quote Share this post Link to post
John Posted November 22 19 minutes ago, Guest Baquan said: I can't get this mod to install on BG2EE on my mac. The first time, I got a parsing error on the base cleric changes, then after that I'm getting a parsing error before it even gets that far. I'm not very computer-savvy, any help? Mac? I know nothing about Macs, sorry. Quote Share this post Link to post
jastey Posted November 22 Would you post what it says in the DEBUG file? That usually helps a lot. EDIT: Sorry, I didn't mean to sound patronizing by phrasing it like that. The DEBUG states the error message, that's why it would help. Quote Share this post Link to post
Raduziel Posted November 22 39 minutes ago, Guest Baquan said: I can't get this mod to install on BG2EE on my mac. The first time, I got a parsing error on the base cleric changes, then after that I'm getting a parsing error before it even gets that far. I'm not very computer-savvy, any help? Hello, I never even touched a Mac - probably not even was in the same room with one, to be honest - but I'll do my best to help. To do so, I need some intel. Can you please provide the following files, from your game's root folder: Setup-DeitiesofFaerun.debug and Weidu.log Those files will allow me to pinpoint exactly the problem and start to work on a solution. Thanks and sorry for this inconvenience. Quote Share this post Link to post
Zaghoul Posted November 23 Hey Rad, I'm having trouble installing the sphere system of DoF on BG2EE. Could you please take a look when you get the chance. Using the same order of mods in BGEE/ SoD with no problems installing it. SETUP-DEITIESOFFAERUN.zipx WeiDU.log Quote Share this post Link to post
Raduziel Posted November 23 Probably the same thing is happening with both you and Baquan. Maybe I'll be able to hit two birds with one stone. I'll check it out tomorrow during Aurora's nap. Quote Share this post Link to post
Guest Baquan Posted November 23 debug: WeiDU v 24200 Log ./setup-DeitiesOfFaerun [./chitin.key] loaded, 877618 bytes [./chitin.key] 189 BIFFs, 62285 resources [./DeitiesofFaerun.ini] loaded, 2614 bytes [./engine.lua] loaded, 104 bytes [./weidu.conf] loaded, 17 bytes [./lang/en_us/dialog.tlk] loaded, 11630279 bytes [./lang/en_us/dialog.tlk] 103241 string entries [DEITIESOFFAERUN.TP2] PARSE ERROR at line 2 column 1-7 Near Text: SUPPORT GLR parse error [DEITIESOFFAERUN.TP2] ERROR at line 2 column 1-7 Near Text: SUPPORT Parsing.Parse_error ERROR: parsing [DEITIESOFFAERUN.TP2]: Parsing.Parse_error ERROR: problem parsing TP file [DEITIESOFFAERUN.TP2]: Parsing.Parse_error FATAL ERROR: Parsing.Parse_error WeiDU Timings load TLK 0.000 parsing .log files 0.000 loading files 0.010 Parsing TP2 files 0.019 unmarshal KEY 0.032 stuff not covered elsewhere 0.033 unmarshal TLK 0.052 TOTAL 0.146 I am on a fresh install; no other mods yet. Quote Share this post Link to post