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[Kit Pack] I Hate Undead (BGEE, BG2EE, IWDEE and EET)


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24 minutes ago, Raduziel said:

I was also trying to identify this offset (658) looking into the ITM file format to see what could be wrong but was unable to locate said offset.

Looks like one of the items ability and/or effect indexes/offsets isn't correct.

658 = 0x292 = base (0x72) + 2 abilities (0x38 * 2) + 9 effects (9 * 0x30)

It's likely trying to read the opcode (READ_SHORT) of a non-existent 10th effect.

 

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26 minutes ago, Raduziel said:

Looks like the same file (CMSTQ04.ITM) is chocking the installation process for both games.

I used EEKeeper to look into this file and it is not vanilla - the file couldn't be found in an unmoded game. Checking the prefix list I can deduce that this file is from a Chosen of Mystra community mod.

. . . 

My guess is that you have leftovers from

previous installs inside your override folder. On top of uninstalling the game, try to delete the folders to ensure an actual clean install.

 

Thanks. I did a fresh install this afternoon, carefully installed everything. This is on BGEE and happened last time as well as on BG2EE. I don't use Chosen of Mystra but some mods start on one and move to another later for some reason. I only use G3, SHS and PPG to get mods. I'll try to figure out which mods I have in common between BGEE and BG2EE - maybe it's there. 

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Raduziel, when your headache gets better, here's my install. Do you think Plane Touched Races would do that. Does anything stand out?

 

BALDUR’S GATE AND TALES OF THE SWORD COAST 2020

 

Quests and others

 

1. Baldur’s Gate Quests and Encounters v22 (G3)

2. Endless BG1 mod 6 (G3)

3. Dark Horizon’s (TBG)

4. Dark Side of the Sword Coast v102 (TBG)

5. Northern Tales of the Sword Coast 4.1.0 (SHS)

7. Sirine’s Call v16

8. Plane Touched Races

9. Brage’s Redemption

 

NPC Mods

 

Gibberlings 3 (G3)

BG1 NPC Project v24.9

Ajantis LG Paladin BG1 v15

Gavin NG Cleric of Lathander v13

Glam Pack v3.1

            Littlum Plunkett NG Halfling Archer

            Vynd NE Drow Assassin

            Moidre LN Dwarven Defender

            Dave CE Priest of Talos

            Flara CN Dragon Disciple

Mur’Neth CE Ghaunadan Thief v12

Zakrion TN Duelist v1          

 

Spellhold Studios (SHS)

Aura LG Gnome Artificer

Drake Priest of Tyr

Isra LG Paladin of Sune v3.4

Sirine LG Paladin of Ilmater

Valerie LG Mage

VerrSza Rakshasa CE v5.3

 

Pocketplane Group PPG)

Indira LG Fighter/Mage v12

 

Team Baldur’s Gate (TBG)

 

Beamdog or Other

Emily NG Half-Elf Archer

Vienxay NE Elf Shadowmage/Thief

Finch NG Gnome Cleric of Denier v4.0 Beta 7

 NPC Related Mods

Romantic Encounters BG V5

Infinity Collection Portrait Pack v1

Plasmocat’s BG1 Portraits BG2 Style v3

 Items, Spells, Kits

Distinguishable Clubs

Wizard Slayer Rebalancing v114 (Kit, SHS)

Faerunian Monastic Orders (Kit, BDF)

            Shining Hand Monk

            Broken One Monk

            Long Death Monk

            Old Order Monk

Geomantic Sorcerer v7 (Kit, G3)

I hate Undead Kitpack (Kit, G3)

            Undead Predator Ranger Kit

            Undead Hunter Revision

            Death Trickster Thief Kit

            Burial Defender Fighter Kit

            Grave Mourner Bard Kit

            Pallid Mask Monk Kit

            Dreadful Witch Shaman Kit

            Imprisoned Soul Sorcerer Kit

Charlatan v2.7 (BDF)

Song and Silence (Kits, G3)

            Acrobat Bard

            Chorister Bard

            Dirgesinger Bard

            Adventurer Thief

            Burglar Thief

            Soulknife Thief

            Sharpshooter Thief

            Shadowdancer Thief

Sword and Fist (Kits, G3)

            Hexblade Fighter

            Duelist Fighter

            Fist of the Order Fighter

            Blackguard Fighter

Duskblade Fighter

Sorcerer’s Palace Collection

            Sylvan Mystic Elf/Half-Elf Ranger

            Blade Master Fighter

            Death Knight Fighter

            Wushi Ninja

            Archer of Sylvanus Half-Elven Druid

            Arcane Fist Bard

Rogue Rebalancing (Kits, items, SHS)

Divine Remix (Kits, G3)

            Oozemaster Druid

            Bowslinger Ranger

            Farelan Ranger

            Forest Runner Ranger

            Justifier Ranger

            Wilderness Runner Ranger

Deities of Faerun v1.9.7.7 (Kits, G3)

            All Cleric kits

NPC Kitpack v5

 

Tweaks and Fixes

Baldur’s Gate 1 Unfinished Business

Item Randomizer (Tweak, G3)

Sword Coast Stratagems (Tweak, G3)

Tweaks Anthology (Tweak, G3)

aTweaks (Tweak, SHS)

 Legend: SHS = Spellhold Studios; G3 = Gibberlings 3; PPG = Pocket Plane Group; TBG = Team Baldur’s Gate; BDF = Beamdog Forums

 

 

 

 

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2 hours ago, kjeron said:

Looks like one of the items ability and/or effect indexes/offsets isn't correct.

658 = 0x292 = base (0x72) + 2 abilities (0x38 * 2) + 9 effects (9 * 0x30)

It's likely trying to read the opcode (READ_SHORT) of a non-existent 10th effect.

 

So... I suppose this is an issue with whatever mod is adding this item not with IHU, am I correct?

---

@CharlestonianKnightTemplar 

Maybe it's easier to search using EEKeeper or NearInfinity. Just search by the item's resource code (CMSTQ04) and you'll get its name. Using that, a Google search may help you nail the mod that adds it.

*Maybe* it is Dark Horizons as @CoM_Solaufein is a member of CoM and it is a mod that adds items that are considered by some community members as a little bit overpowered (deducing this by the number of effects pointed by @kjeron and considering that it's a mod that I never use because of such items).

---

If this issue is on IHU's side I'll gladly fix it ASAP, as I have a no-bug-left-behind policy.

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8 hours ago, Raduziel said:

 

---

If this issue is on IHU's side I'll gladly fix it ASAP, as I have a no-bug-left-behind policy.

Thank you. I'll try to figure it out because I want to play that Holy Redeemer. You know how much I appreciate the research and effort you put into your work. That's why I have a "if it's a Raduziel mod it goes in my game" policy. :) 

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Hmm, it's an Elemental Staff of Fire. Need to find out where that is in the game. Thanks for pointing me to EEKeeper. 

Btw, they all loaded fine on my BG2 install, so it's one of those BG1 mods - maybe Tales of the Northern Coast. Seems to me that had Salamanders in it so the staff might have been in that one. 

Edited by CharlestonianKnightTemplar
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On 1/25/2020 at 11:19 AM, subtledoctor said:

Worst comes to worst, you can just put the English line into the Russion .tra file, so at least it will work and Russian speakers will have a slight little bit that is not translated.

I'm way late here, but you can accomplish the same thing by loading the English .tra file before the Russian one.  References that exist in the Russian .tra file will appear in Russian while those that don't exist will appear in English.

Here's an example from IR's .tp2 file:

Edit: Actually, here's an example from RealMod's .tp2 file, which contains this info along HANDLE_CHARSETS integration and other good tips:

Spoiler

AUTO_TRA ~real_mod/languages/%s~ //~%~

LANGUAGE
  ~English~ // Name as displayed in WeiDU's language menu
  ~english~ // Name of folder actually containing tra files.
  ~real_mod/languages/english/real_mod.tra~ // tra file containing game content strings.
  ~real_mod/languages/english/setup.tra~    // tra file containing only strings for WeiDU's install process. 
  
/* 
If you have more than one language, use the block below as a template. 

Note the English tra files listed above the translated ones. This allows languages with partial 
translations to still be installed, but with English in place of missing strings.

LANGUAGE
  ~Francais (Translation by someone)~
  ~french~
  ~real_mod/languages/english/real_mod.tra~
  ~real_mod/languages/english/setup.tra~
  ~real_mod/languages/french/real_mod.tra~
  ~real_mod/languages/french/setup.tra~
*/

 

Edited by Mike1072
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11 hours ago, CharlestonianKnightTemplar said:

Thank you. I'll try to figure it out because I want to play that Holy Redeemer. You know how much I appreciate the research and effort you put into your work. That's why I have a "if it's a Raduziel mod it goes in my game" policy. :) 

Thanks :)

13 minutes ago, Mike1072 said:

I'm way late here, but you can accomplish the same thing by loading the English .tra file before the Russian one.  References that exist in the Russian .tra file will appear in Russian while those that don't exist will appear in English.

Here's an example from IR's .tp2 file:

Edit: Actually, here's an example from RealMod's .tp2 file, which contains this info along HANDLE_CHARSETS integration and other good tips:

  Hide contents


AUTO_TRA ~real_mod/languages/%s~ //~%~

LANGUAGE
  ~English~ // Name as displayed in WeiDU's language menu
  ~english~ // Name of folder actually containing tra files.
  ~real_mod/languages/english/real_mod.tra~ // tra file containing game content strings.
  ~real_mod/languages/english/setup.tra~    // tra file containing only strings for WeiDU's install process. 
  
/* 
If you have more than one language, use the block below as a template. 

Note the English tra files listed above the translated ones. This allows languages with partial 
translations to still be installed, but with English in place of missing strings.

LANGUAGE
  ~Francais (Translation by someone)~
  ~french~
  ~real_mod/languages/english/real_mod.tra~
  ~real_mod/languages/english/setup.tra~
  ~real_mod/languages/french/real_mod.tra~
  ~real_mod/languages/french/setup.tra~
*/

 

Thanks, as much as I don't plan to create new mods it is always nice to learn new tricks.

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50 minutes ago, southfla79 said:

CMSTQ04.itm is from the Dark Horizons mod.

 

2 minutes ago, kjeron said:

The items (CMSTQ04.itm) first ability (melee/weapon) claims 1 effect with an effect index of 9, but the item only has 8 effects, which is 2 less since the index starts at 0.

 

Thanks to you both. So unfortunately that is not something that I can fix.

Sorry @CharlestonianKnightTemplar, looks like you won't be able to use both mods unless this issue is fixed (either by Dark Horizon's author/curator or by yourself for personal use).

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1 hour ago, southfla79 said:

 

 

41 minutes ago, Raduziel said:

Thanks to you both. So unfortunately that is not something that I can fix.

Sorry @CharlestonianKnightTemplar, looks like you won't be able to use both mods unless this issue is fixed (either by Dark Horizon's author/curator or by yourself for personal use).

Okay with me. Like I said, I don't play the game without your mods, so Dark Horizon's will have to go. 

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