kjeron Posted September 28, 2020 Share Posted September 28, 2020 24 minutes ago, Raduziel said: I was also trying to identify this offset (658) looking into the ITM file format to see what could be wrong but was unable to locate said offset. Looks like one of the items ability and/or effect indexes/offsets isn't correct. 658 = 0x292 = base (0x72) + 2 abilities (0x38 * 2) + 9 effects (9 * 0x30) It's likely trying to read the opcode (READ_SHORT) of a non-existent 10th effect. Quote Link to comment
CharlestonianKnightTemplar Posted September 29, 2020 Share Posted September 29, 2020 26 minutes ago, Raduziel said: Looks like the same file (CMSTQ04.ITM) is chocking the installation process for both games. I used EEKeeper to look into this file and it is not vanilla - the file couldn't be found in an unmoded game. Checking the prefix list I can deduce that this file is from a Chosen of Mystra community mod. . . . My guess is that you have leftovers from previous installs inside your override folder. On top of uninstalling the game, try to delete the folders to ensure an actual clean install. Thanks. I did a fresh install this afternoon, carefully installed everything. This is on BGEE and happened last time as well as on BG2EE. I don't use Chosen of Mystra but some mods start on one and move to another later for some reason. I only use G3, SHS and PPG to get mods. I'll try to figure out which mods I have in common between BGEE and BG2EE - maybe it's there. Quote Link to comment
CharlestonianKnightTemplar Posted September 29, 2020 Share Posted September 29, 2020 Raduziel, when your headache gets better, here's my install. Do you think Plane Touched Races would do that. Does anything stand out? BALDUR’S GATE AND TALES OF THE SWORD COAST 2020 Quests and others 1. Baldur’s Gate Quests and Encounters v22 (G3) 2. Endless BG1 mod 6 (G3) 3. Dark Horizon’s (TBG) 4. Dark Side of the Sword Coast v102 (TBG) 5. Northern Tales of the Sword Coast 4.1.0 (SHS) 7. Sirine’s Call v16 8. Plane Touched Races 9. Brage’s Redemption NPC Mods Gibberlings 3 (G3) BG1 NPC Project v24.9 Ajantis LG Paladin BG1 v15 Gavin NG Cleric of Lathander v13 Glam Pack v3.1 Littlum Plunkett NG Halfling Archer Vynd NE Drow Assassin Moidre LN Dwarven Defender Dave CE Priest of Talos Flara CN Dragon Disciple Mur’Neth CE Ghaunadan Thief v12 Zakrion TN Duelist v1 Spellhold Studios (SHS) Aura LG Gnome Artificer Drake Priest of Tyr Isra LG Paladin of Sune v3.4 Sirine LG Paladin of Ilmater Valerie LG Mage VerrSza Rakshasa CE v5.3 Pocketplane Group PPG) Indira LG Fighter/Mage v12 Team Baldur’s Gate (TBG) Beamdog or Other Emily NG Half-Elf Archer Vienxay NE Elf Shadowmage/Thief Finch NG Gnome Cleric of Denier v4.0 Beta 7 NPC Related Mods Romantic Encounters BG V5 Infinity Collection Portrait Pack v1 Plasmocat’s BG1 Portraits BG2 Style v3 Items, Spells, Kits Distinguishable Clubs Wizard Slayer Rebalancing v114 (Kit, SHS) Faerunian Monastic Orders (Kit, BDF) Shining Hand Monk Broken One Monk Long Death Monk Old Order Monk Geomantic Sorcerer v7 (Kit, G3) I hate Undead Kitpack (Kit, G3) Undead Predator Ranger Kit Undead Hunter Revision Death Trickster Thief Kit Burial Defender Fighter Kit Grave Mourner Bard Kit Pallid Mask Monk Kit Dreadful Witch Shaman Kit Imprisoned Soul Sorcerer Kit Charlatan v2.7 (BDF) Song and Silence (Kits, G3) Acrobat Bard Chorister Bard Dirgesinger Bard Adventurer Thief Burglar Thief Soulknife Thief Sharpshooter Thief Shadowdancer Thief Sword and Fist (Kits, G3) Hexblade Fighter Duelist Fighter Fist of the Order Fighter Blackguard Fighter Duskblade Fighter Sorcerer’s Palace Collection Sylvan Mystic Elf/Half-Elf Ranger Blade Master Fighter Death Knight Fighter Wushi Ninja Archer of Sylvanus Half-Elven Druid Arcane Fist Bard Rogue Rebalancing (Kits, items, SHS) Divine Remix (Kits, G3) Oozemaster Druid Bowslinger Ranger Farelan Ranger Forest Runner Ranger Justifier Ranger Wilderness Runner Ranger Deities of Faerun v1.9.7.7 (Kits, G3) All Cleric kits NPC Kitpack v5 Tweaks and Fixes Baldur’s Gate 1 Unfinished Business Item Randomizer (Tweak, G3) Sword Coast Stratagems (Tweak, G3) Tweaks Anthology (Tweak, G3) aTweaks (Tweak, SHS) Legend: SHS = Spellhold Studios; G3 = Gibberlings 3; PPG = Pocket Plane Group; TBG = Team Baldur’s Gate; BDF = Beamdog Forums Quote Link to comment
Raduziel Posted September 29, 2020 Author Share Posted September 29, 2020 2 hours ago, kjeron said: Looks like one of the items ability and/or effect indexes/offsets isn't correct. 658 = 0x292 = base (0x72) + 2 abilities (0x38 * 2) + 9 effects (9 * 0x30) It's likely trying to read the opcode (READ_SHORT) of a non-existent 10th effect. So... I suppose this is an issue with whatever mod is adding this item not with IHU, am I correct? --- @CharlestonianKnightTemplar Maybe it's easier to search using EEKeeper or NearInfinity. Just search by the item's resource code (CMSTQ04) and you'll get its name. Using that, a Google search may help you nail the mod that adds it. *Maybe* it is Dark Horizons as @CoM_Solaufein is a member of CoM and it is a mod that adds items that are considered by some community members as a little bit overpowered (deducing this by the number of effects pointed by @kjeron and considering that it's a mod that I never use because of such items). --- If this issue is on IHU's side I'll gladly fix it ASAP, as I have a no-bug-left-behind policy. Quote Link to comment
CharlestonianKnightTemplar Posted September 29, 2020 Share Posted September 29, 2020 8 hours ago, Raduziel said: --- If this issue is on IHU's side I'll gladly fix it ASAP, as I have a no-bug-left-behind policy. Thank you. I'll try to figure it out because I want to play that Holy Redeemer. You know how much I appreciate the research and effort you put into your work. That's why I have a "if it's a Raduziel mod it goes in my game" policy. Quote Link to comment
CharlestonianKnightTemplar Posted September 29, 2020 Share Posted September 29, 2020 (edited) Hmm, it's an Elemental Staff of Fire. Need to find out where that is in the game. Thanks for pointing me to EEKeeper. Btw, they all loaded fine on my BG2 install, so it's one of those BG1 mods - maybe Tales of the Northern Coast. Seems to me that had Salamanders in it so the staff might have been in that one. Edited September 29, 2020 by CharlestonianKnightTemplar Quote Link to comment
Mike1072 Posted September 29, 2020 Share Posted September 29, 2020 (edited) On 1/25/2020 at 11:19 AM, subtledoctor said: Worst comes to worst, you can just put the English line into the Russion .tra file, so at least it will work and Russian speakers will have a slight little bit that is not translated. I'm way late here, but you can accomplish the same thing by loading the English .tra file before the Russian one. References that exist in the Russian .tra file will appear in Russian while those that don't exist will appear in English. Here's an example from IR's .tp2 file: Edit: Actually, here's an example from RealMod's .tp2 file, which contains this info along HANDLE_CHARSETS integration and other good tips: Spoiler AUTO_TRA ~real_mod/languages/%s~ //~%~ LANGUAGE ~English~ // Name as displayed in WeiDU's language menu ~english~ // Name of folder actually containing tra files. ~real_mod/languages/english/real_mod.tra~ // tra file containing game content strings. ~real_mod/languages/english/setup.tra~ // tra file containing only strings for WeiDU's install process. /* If you have more than one language, use the block below as a template. Note the English tra files listed above the translated ones. This allows languages with partial translations to still be installed, but with English in place of missing strings. LANGUAGE ~Francais (Translation by someone)~ ~french~ ~real_mod/languages/english/real_mod.tra~ ~real_mod/languages/english/setup.tra~ ~real_mod/languages/french/real_mod.tra~ ~real_mod/languages/french/setup.tra~ */ Edited September 29, 2020 by Mike1072 Quote Link to comment
Raduziel Posted September 29, 2020 Author Share Posted September 29, 2020 11 hours ago, CharlestonianKnightTemplar said: Thank you. I'll try to figure it out because I want to play that Holy Redeemer. You know how much I appreciate the research and effort you put into your work. That's why I have a "if it's a Raduziel mod it goes in my game" policy. Thanks 13 minutes ago, Mike1072 said: I'm way late here, but you can accomplish the same thing by loading the English .tra file before the Russian one. References that exist in the Russian .tra file will appear in Russian while those that don't exist will appear in English. Here's an example from IR's .tp2 file: Edit: Actually, here's an example from RealMod's .tp2 file, which contains this info along HANDLE_CHARSETS integration and other good tips: Hide contents AUTO_TRA ~real_mod/languages/%s~ //~%~ LANGUAGE ~English~ // Name as displayed in WeiDU's language menu ~english~ // Name of folder actually containing tra files. ~real_mod/languages/english/real_mod.tra~ // tra file containing game content strings. ~real_mod/languages/english/setup.tra~ // tra file containing only strings for WeiDU's install process. /* If you have more than one language, use the block below as a template. Note the English tra files listed above the translated ones. This allows languages with partial translations to still be installed, but with English in place of missing strings. LANGUAGE ~Francais (Translation by someone)~ ~french~ ~real_mod/languages/english/real_mod.tra~ ~real_mod/languages/english/setup.tra~ ~real_mod/languages/french/real_mod.tra~ ~real_mod/languages/french/setup.tra~ */ Thanks, as much as I don't plan to create new mods it is always nice to learn new tricks. Quote Link to comment
Raduziel Posted September 29, 2020 Author Share Posted September 29, 2020 (edited) I made a quick release (version 3.8.1) solving the warn given during Death Tricker's installation process in IWDEE. Edited September 29, 2020 by Raduziel Quote Link to comment
southfla79 Posted September 30, 2020 Share Posted September 30, 2020 (edited) CMSTQ04.itm is from the Dark Horizons mod. Edited September 30, 2020 by southfla79 Quote Link to comment
kjeron Posted September 30, 2020 Share Posted September 30, 2020 The items (CMSTQ04.itm) first ability (melee/weapon) claims 1 effect with an effect index of 9, but the item only has 8 effects, which is 2 less since the index starts at 0. Quote Link to comment
Raduziel Posted September 30, 2020 Author Share Posted September 30, 2020 50 minutes ago, southfla79 said: CMSTQ04.itm is from the Dark Horizons mod. 2 minutes ago, kjeron said: The items (CMSTQ04.itm) first ability (melee/weapon) claims 1 effect with an effect index of 9, but the item only has 8 effects, which is 2 less since the index starts at 0. Thanks to you both. So unfortunately that is not something that I can fix. Sorry @CharlestonianKnightTemplar, looks like you won't be able to use both mods unless this issue is fixed (either by Dark Horizon's author/curator or by yourself for personal use). Quote Link to comment
CharlestonianKnightTemplar Posted September 30, 2020 Share Posted September 30, 2020 51 minutes ago, southfla79 said: CMSTQ04.itm is from the Dark Horizons mod. Thank you! Thank you! Thank you! Much appreciated. Uninstalling now. Quote Link to comment
CharlestonianKnightTemplar Posted September 30, 2020 Share Posted September 30, 2020 Thanks for helping me everyone. Quote Link to comment
CharlestonianKnightTemplar Posted September 30, 2020 Share Posted September 30, 2020 1 hour ago, southfla79 said: 41 minutes ago, Raduziel said: Thanks to you both. So unfortunately that is not something that I can fix. Sorry @CharlestonianKnightTemplar, looks like you won't be able to use both mods unless this issue is fixed (either by Dark Horizon's author/curator or by yourself for personal use). Okay with me. Like I said, I don't play the game without your mods, so Dark Horizon's will have to go. Quote Link to comment
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