Guest RingStar Posted May 16, 2021 Share Posted May 16, 2021 Hello. I was currently using two mods, namely: (1) Artisan: Shadow Magic (https://artisans-corner.com/shadow-magic/) and (2) Faith and Powers. Using the Nigthbringer Kit (Shadow Adept / Cleric) and I don't have Sphere System Spells available. I assume it is related to the Modem: however, using it about 2 years ago it all worked. Does anyone know how to approach this to make it work? I tried to get around it somehow using MultiClass MultiKit, but there were other things going on there, so I gave up on that. Quote Link to comment
Guest FIsh Posted May 31, 2021 Share Posted May 31, 2021 Install order question: item 7 of the original post says if using SCS to provide the IWD divine spells, SCS should be installed before F&P. The install order in every Unearthed Arcana readme has F&P being installed before SCS. Would it be correct to therefore use F&P for IWD divine spells, install F&P before SCS, and not install the SCS component for IWD divine spells? Quote Link to comment
subtledoctor Posted May 31, 2021 Author Share Posted May 31, 2021 12 hours ago, Guest FIsh said: Install order question: item 7 of the original post says if using SCS to provide the IWD divine spells, SCS should be installed before F&P. The install order in every Unearthed Arcana readme has F&P being installed before SCS. Would it be correct to therefore use F&P for IWD divine spells, install F&P before SCS, and not install the SCS component for IWD divine spells? The IWD spells are the first components in SCS, and they have their own category in that mod. So what I do is: - Start installing SCS. Tell it yes, show components for IWD spells, and no, don’t show any other components. Install IWD spells. Close the installer. (This should be done pretty early in your install order - before most spell-adding mods, before most or all kit-adding mods. Certainly before all mods that I’ve worked on.) - Install spell/kit/etc. mods such as this one. - Install SCS again in its usual place, very late in the order. This time say no, don’t show the IWD spells components, and yes, do show all other components. Install whatever you want from SCS. Quote Link to comment
Teskal Posted June 2, 2021 Share Posted June 2, 2021 (edited) During installing Faith and Powers on BG2EE, I get several warnings. Most are for files getting no change. Another issue is: Quote #WARNING: Internal ability name too long [CDHLYSYM]. Skipping. Which I get while installing Faiths_and_Powers_Multiclass : 95 And this issue: Quote #DEFINE_FNP_KIT_INFO: The CLAB file (CLABUB$W.2da) could not be found in the game. #ERROR locating resource for 'APPEND' #Resource [CLABPADA.2DA] not found in KEY file: # [./chitin.key] #ERROR Installing [Apply sphere system], rolling back to previous state #Will uninstall 309 files for [faiths_and_powers\Faiths_and_Powers.tp2] component 80. #Uninstalled 309 files for [faiths_and_powers\Faiths_and_Powers.tp2] component 80. #ERROR: Failure("resource [CLABPADA.2DA] not found for 'APPEND'") #Please make a backup of the file: Setup-Faiths_and_Powers.debug and look for support at: SubtleD and Grammarsalad #Automatically Skipping [Apply sphere system] because of error. #Using Language [English] #[.\lang\en_us\dialog.tlk] created, 505061 string entries #NOT INSTALLED DUE TO ERRORS Apply sphere system I installed the following mods, nothing else was installed: Quote iwdification:30:IWD Arcane Spell Pack iwdification:40:IWD Divine Spell Pack spell_rev:0:Spell Revisions TomeAndBlood:11:Rebalanced Spell Schools Faiths_and_Powers:22:AD&D: a more traditional PnP-style sphere system Faiths_and_Powers:31:Install Cleric kits Faiths_and_Powers:33:Install Druid kits Faiths_and_Powers:35:Install Paladin kits Faiths_and_Powers:37:Install Ranger kits Faiths_and_Powers:75:Alter weapon usability and proficiency Faiths_and_Powers:80:Apply sphere system Faiths_and_Powers_Multiclass:91:Multiclass Druids Faiths_and_Powers_Multiclass:92:Multiclass Shamans Faiths_and_Powers_Multiclass:95:Multiclass Cleric kits (install AFTER all other kit mods!!) scales_of_balance:124:WPO - Fighting Style Changes scales_of_balance:125:WPO - APR on Spec scales_of_balance:200:SBO - Stat Bonus Overhaul scales_of_balance:201:SBO - Stat-based Bonus Spells scales_of_balance:204:SBO - Enable Concentration Checks scales_of_balance:206:Generous (above-average) hit points Edited June 2, 2021 by Teskal Quote Link to comment
subtledoctor Posted June 3, 2021 Author Share Posted June 3, 2021 22 hours ago, Teskal said: During installing Faith and Powers on BG2EE, I get several warnings. Most are for files getting no change. That's generally not a problem. 22 hours ago, Teskal said: #DEFINE_FNP_KIT_INFO: The CLAB file (CLABUB$W.2da) could not be found in the game. #ERROR locating resource for 'APPEND' #Resource [CLABPADA.2DA] not found in KEY file: # [./chitin.key] #ERROR Installing [Apply sphere system], rolling back to previous state #Will uninstall 309 files for [faiths_and_powers\Faiths_and_Powers.tp2] component 80. #Uninstalled 309 files for [faiths_and_powers\Faiths_and_Powers.tp2] component 80. #ERROR: Failure("resource [CLABPADA.2DA] not found for 'APPEND'") #Please make a backup of the file: Setup-Faiths_and_Powers.debug and look for support at: SubtleD and Grammarsalad #Automatically Skipping [Apply sphere system] because of error. #Using Language [English] #[.\lang\en_us\dialog.tlk] created, 505061 string entries #NOT INSTALLED DUE TO ERRORS Apply sphere system 22 hours ago, Teskal said: iwdification:30:IWD Arcane Spell Pack iwdification:40:IWD Divine Spell Pack spell_rev:0:Spell Revisions TomeAndBlood:11:Rebalanced Spell Schools Faiths_and_Powers:22:AD&D: a more traditional PnP-style sphere system Faiths_and_Powers:31:Install Cleric kits Faiths_and_Powers:33:Install Druid kits Faiths_and_Powers:35:Install Paladin kits Faiths_and_Powers:37:Install Ranger kits Faiths_and_Powers:75:Alter weapon usability and proficiency Faiths_and_Powers:80:Apply sphere system Cannot reproduce - I just installed these mods onto BG2EE 2.5.16 and I did not get any such errors: INSTALLED WITH WARNINGS Create a sphere system -> AD&D: a more traditional PnP-style sphere system SUCCESSFULLY INSTALLED Install Cleric kits SUCCESSFULLY INSTALLED Install Druid kits INSTALLED WITH WARNINGS Install Paladin kits SUCCESSFULLY INSTALLED Install Ranger kits SUCCESSFULLY INSTALLED Alter weapon usability and proficiency INSTALLED WITH WARNINGS Apply sphere system SUCCESSFULLY INSTALLED Apply FnP kits to NPCs Press ENTER to exit. "CLABUB$W" and "CLABPADA" sound odd, they look like mod-added stuff to my eyes (and not added very well - they aren't using modder prefixes!) Maybe you don't have a clean game install, there is some cruft in your game file that is throwing off the mod installer? Hard to say. Quote Link to comment
AweDeus Posted July 24, 2021 Share Posted July 24, 2021 (edited) Hello! I've got one prob when try to set cleric kit's to already generated character through nearinfinity, he's don't get spheres acces that they must and don't get specific spells becouse of it. T'viy from T'viy npc mod is Urdlen cliric, but in the original mod he's just standart priest. So how i can fix that? I slightly understand how nearinfinity works, so if there is some function that check character kit's after generation and changes spell list - then we able to make, for example, some trigger that's run theres function in dialog with some character in any time, not only at the start of the game, right? (Ah, it's seems that i just needed to rejoin character in to the paty) Edited July 24, 2021 by AweDeus Quote Link to comment
subtledoctor Posted July 24, 2021 Author Share Posted July 24, 2021 1) Use NPC_EE or Level1NPCs or SCS NPC Customization. 2) Set the kit field in the .CRE file(s) in Near Infinity, before you enter the area where the NPC is. 3) Give me the names of the .CRE files and I will add it to the NPCs that are handled by the mod, so players won’t have to do any of that. Quote Link to comment
subtledoctor Posted July 31, 2021 Author Share Posted July 31, 2021 (edited) I have update the mod to v0.79.26, with an updated semi-spontaneous spellcasting function library, to work with version 0.8 of the 5E-style casting conversion mod. The semi-spontaneous function library is shared by several of my mods. If you are using any 5E-style casting, you want to make sure you use the following mod versions (or later): 5E Casting v0.8 Tome & Blood v0.9.12 Faiths & Powers v0.79.26 Might & Guile v4.12.1 Scales of Balance v5.32 Cheers. Edited July 31, 2021 by subtledoctor Quote Link to comment
Guest RelentlessImp Posted August 7, 2021 Share Posted August 7, 2021 How does Faith & Powers Alter Cleric Proficiencies option interact with aTweaks' altered weapon proficiency systems, if at all? I like having the BG1-style proficiencies (when I can get it to work on an install). Quote Link to comment
AweDeus Posted August 12, 2021 Share Posted August 12, 2021 (edited) Divine spell choice menu don't work on the shamans, and also - spontaneous casting spell pick menu didn't work when lvl up even when i don't install multi-class shams component. Also, there is some instruments for kit managment to delete some kit after installin? Becouse there is a bunch of kits that i didn't want use, but want play with some kit from every class - pal,clir,dru,rang but cant get it becouse 256 kit limit! :c 123.txt Edited August 12, 2021 by AweDeus Quote Link to comment
subtledoctor Posted August 12, 2021 Author Share Posted August 12, 2021 Really? I didn't think there were enough kit mods out there to actually hit the 256 limit! (Multiclass kits don't count toward it.) Anyway yeah there is a file, "d5_fnp_settings.ini" in the main mod folder. You can change the '1' to '0' for each kit you don't want to install. I'll look into the spontaneous casting thing when I can. It worked for me last time I tried it, but maybe something has changed. That code is a bit creaky anyway, it could stand to be firmed up a bit. Don't hold your breath, though... Quote Link to comment
AweDeus Posted August 12, 2021 Share Posted August 12, 2021 I think the probs in mods order, or mb some of them just incompatible, i trying these order after small mods and quests, (if i just instaling FNP+FNP-MC on them all works fine) Spoiler wsr:100;Wizard Slayer Rebalancing - Wizard Slayer kit revision wsr:200;Wizard Slayer Rebalancing - Wizard Slayer High Level Ability revision wsr:302;Wizard Slayer Rebalancing - Moderate changes ArtisansKitpack:0;The Artisan's Kitpack - Artisan's Kitpack: Arcane Archer Fighter Kit ArtisansKitpack:2;The Artisan's Kitpack - Artisan's Kitpack: The Art of Slaughter (Berserker Rework) ArtisansKitpack:3;The Artisan's Kitpack - Artisan's Kitpack: Art of the Sword Saint (Kensai Rework) ArtisansKitpack:5;The Artisan's Kitpack - Artisan's Kitpack: Dark Hunter Ranger Kit ArtisansKitpack:8;The Artisan's Kitpack - Artisan's Kitpack: Way of the Anti-Paladin (Blackguard Rework) ArtisansKitpack:11;The Artisan's Kitpack - Artisan's Kitpack: Rogue Archer Thief Kit ArtisansKitpack:14;The Artisan's Kitpack - Artisan's Kitpack: Way of the Assassin (Assassin Rework) ArtisansKitpack:15;The Artisan's Kitpack - Artisan's Kitpack: Pale Master Sorcerer Kit ArtisansKitpack:18;The Artisan's Kitpack - Artisan's Kitpack: Warhorn Shaman Kit Eldritch_Magic:0;Eldritch_Magic - EE: Item Expansion Eldritch_Magic:200;Eldritch_Magic - Abyssal Warrior Eldritch_Magic:201;Eldritch_Magic - Windrider Eldritch_Magic:300;Eldritch_Magic - Herbalist Eldritch_Magic:301;Eldritch_Magic - Priestess of Lolth Eldritch_Magic:600;Eldritch_Magic - Undead Hunter Eldritch_Magic:700;Eldritch_Magic - Bladesinger Eldritch_Magic:701;Eldritch_Magic - Eldritch Knight Eldritch_Magic:702;Eldritch_Magic - War Wizard Eldritch_Magic:1200;Eldritch_Magic - Wilderness Runner Eldritch_Magic:1400;Eldritch_Magic - Priest of Mystra shadowadept:0;Shadow Magic - Shadow Magic: Main Component shadowadept:1;Shadow Magic - Shadow Magic: Shadow Monk monk kit divine_remix:11;divine_remix - Only add spells if not present from other mods divine_remix:100;divine_remix - Cleric Remix divine_remix:200;divine_remix - Druid Remix song_and_silence:0;song_and_silence - Changes to trueclass bards and thieves, and unmodded game kits (required for other components) song_and_silence:1;song_and_silence - Add new bardic store and thief items song_and_silence:2;song_and_silence - Install Acrobat bard kit song_and_silence:3;song_and_silence - Install Chorister bard kit song_and_silence:4;song_and_silence - Install Dirgesinger bard kit song_and_silence:5;song_and_silence - Install Gypsy bard kit song_and_silence:6;song_and_silence - Install Adventurer thief kit song_and_silence:7;song_and_silence - Install Burglar thief kit song_and_silence:8;song_and_silence - Install Soulknife thief kit song_and_silence:9;song_and_silence - Install Sharpshooter thief kit song_and_silence:10;song_and_silence - Install Shadowdancer thief kit rr:0;rr - Proper dual-wielding implementation for Thieves and Bards rr:1;rr - Thief kit revisions rr:2;rr - Thief High Level Ability revisions rr:3;rr - Proper racial adjustments for thieving skills rr:4;rr - Bard kit revisions rr:5;rr - Bard High Level Ability revisions rr:6;rr - Proper spell progression for Bards rr:7;rr - Additional equipment for Thieves and Bards rr:8;rr - Upgradeable Equipment rr:11;rr - Chosen of Cyric encounter rr:12;rr - Shadow Thief Improvements rr:999;rr - BG2-style icons for RR content sword_and_fist:1;sword_and_fist - Monk Remix sword_and_fist:30;sword_and_fist - Install Hexblade fighter kit sword_and_fist:31;sword_and_fist - Install Duelist fighter kit sword_and_fist:32;sword_and_fist - Install Fist of Order fighter kit sword_and_fist:34;sword_and_fist - Install Duskblade fighter kit (by ronin69hof, ronin69hof@gmail.com MonasticOrders:7;MonasticOrders - New Monk Items TomeAndBlood:11;Tome and Blood - Rebalanced Spell Schools TomeAndBlood:13;Tome and Blood - Revised Illusionary Clones TomeAndBlood:14;Tome and Blood - Revised Invisibility and True Seeing TomeAndBlood:16;Tome and Blood - Improved Identify spell (usable by Arcanist/Multi Sorcerers) TomeAndBlood:20;Tome and Blood - Revised Dragon Disciples TomeAndBlood:25;Tome and Blood - Sorcerer: Magus TomeAndBlood:31;Tome and Blood - Sorcerer: Favored Soul TomeAndBlood:33;Tome and Blood - Sorcerer: Sylvan Disciple TomeAndBlood:35;Tome and Blood - Sorcerer: Revenant Disciple TomeAndBlood:37;Tome and Blood - Sorcerer: Amorphous Disciple TomeAndBlood:40;Tome and Blood - Revised Specialists TomeAndBlood:45;Tome and Blood - Arcane Crafting TomeAndBlood:48;Tome and Blood - Armored Casting for Bards TomeAndBlood:52;Tome and Blood - Innate metamagic, learned automatically but NOT by sorcerers TomeAndBlood:61;Tome and Blood - Innate Cantrips TomeAndBlood:66;Tome and Blood - Innate Find Familiar TomeAndBlood:67;Tome and Blood - Choose-Your-Own Familiar TomeAndBlood:68;Tome and Blood - Pooky's Mod: Imbue Familiars TomeAndBlood:69;Tome and Blood - Indelible Familiars TomeAndBlood:71;Tome and Blood - Change spells every level TomeAndBlood:80;Tome and Blood - Multiclass Sorcerers TomeAndBlood:82;Tome and Blood - Mage Kit: Arcanist TomeAndBlood:85;Tome and Blood - Sorcerer Kit: Mana Sorcerer TomeAndBlood:93;Tome and Blood - Make +Spell Slot Items work with MultiSorcerers and Arcanists TomeAndBlood:95;Tome and Blood - Ability Score Spellcasting Bonuses (install AFTER any mod that changes spell tables!) d5_random_tweaks:2105;SD's Random Tweaks - Add 1-Round Blindness Effect to Color Spray d5_random_tweaks:2108;SD's Random Tweaks - Change Protection from Petrification into 'Mirrored Eyes' d5_random_tweaks:1151;SD's Random Tweaks - Reduce Damage but Improve Blindness in SR's Sunscorch d5_random_tweaks:1152;SD's Random Tweaks - Improve Faerie Fire d5_random_tweaks:2209;SD's Random Tweaks - Make Luck Affect Whole Party d5_random_tweaks:2212;SD's Random Tweaks - Move Mirror Image to 3rd Level d5_random_tweaks:2213;SD's Random Tweaks - Add Lingering Effects to SR's Stinking Cloud d5_random_tweaks:2215;SD's Random Tweaks - Make Web Slow Instead of Hold d5_random_tweaks:2217;SD's Random Tweaks - Change Agannazar's Scorcher to Melf's Fiery Missiles d5_random_tweaks:2224;SD's Random Tweaks - Improve Glitterdust d5_random_tweaks:2251;SD's Random Tweaks - Add Deafening Effect On Hit to Decastave d5_random_tweaks:1202;SD's Random Tweaks - Make Barkskin Block One Attack Each Round d5_random_tweaks:1207;SD's Random Tweaks - Make Goodberry an Out-of-Combat Mass Regeneration d5_random_tweaks:1212;SD's Random Tweaks - Tweak Slow Poison d5_random_tweaks:1251;SD's Random Tweaks - Improve Damage and Damage Type of Alicorn Lance d5_random_tweaks:2305;SD's Random Tweaks - Make Haste and Slow Properly Cancel Each Other d5_random_tweaks:2324;SD's Random Tweaks - Make Hold Undead and Control Undead Bypass MR d5_random_tweaks:1323;SD's Random Tweaks - Improve Casting Time of Exaltation and Spiritual Clarity d5_random_tweaks:1351;SD's Random Tweaks - Add Faerie Fire and Slow On Hit to Moonblade d5_random_tweaks:2413;SD's Random Tweaks - Allow Target of Otiluke's Sphere to Use Inventory Screen d5_random_tweaks:2418;SD's Random Tweaks - Set Fire Shield and Acid Sheath Spells to be Breachable d5_random_tweaks:2451;SD's Random Tweaks - Make Shadow Monster Summons More Illusionary d5_random_tweaks:1404;SD's Random Tweaks - Change Neutralize Poison into 'Remove Afflictions' d5_random_tweaks:1451;SD's Random Tweaks - Make Smashing Wave Party-Friendly d5_random_tweaks:2508;SD's Random Tweaks - Improve Function of SR's Waves of Fatigue d5_random_tweaks:2518;SD's Random Tweaks - Change Damage Type and School of Phantom Blade d5_random_tweaks:2523;SD's Random Tweaks - Change Sunfire into 'Missile Storm' d5_random_tweaks:1603;SD's Random Tweaks - Set Blade Barrier to be Breachable d5_random_tweaks:1611;SD's Random Tweaks - Make Wondrous Recall Restore all 1st- and 2nd-level Spells d5_random_tweaks:1613;SD's Random Tweaks - Make Physical Mirror Block 1 Attack Per Three Seconds d5_random_tweaks:1614;SD's Random Tweaks - Make Sol's Searing Orb Easier to Throw d5_random_tweaks:2708;SD's Random Tweaks - Change Mantle into 'Iron Skin' d5_random_tweaks:1710;SD's Random Tweaks - Add Slow Effect to Holy Word d5_random_tweaks:2808;SD's Random Tweaks - Set Moment of Prescience to Not Breachable d5_random_tweaks:2811;SD's Random Tweaks - Move Symbol: Fear to 7th Level d5_random_tweaks:2916;SD's Random Tweaks - Move Shapechange to 8th Level d5_random_tweaks:2915;SD's Random Tweaks - Move Black Blade of Disaster to 8th level d5_random_tweaks:2914;SD's Random Tweaks - Add Instant Death Effect to Energy Drain d5_random_tweaks:2923;SD's Random Tweaks - Change Summon Planetar into Summon Noble Genie d5_random_tweaks:3000;SD's Random Tweaks - Set Spell Weapon APR to 2 d5_random_tweaks:3010;SD's Random Tweaks - Add Backstab Immunity to the Ring of Danger Sense d5_random_tweaks:3020;SD's Random Tweaks - Proper Missile Deflection for the Gloves of Missile Snaring d5_random_tweaks:3030;SD's Random Tweaks - Improve Detonating Weapons d5_random_tweaks:3040;SD's Random Tweaks - Add Revised Barkskin to 'Skin of the Forest' Armor d5_random_tweaks:3050;SD's Random Tweaks - Make IR's Rod of Absorption Truly Instantaneous d5_random_tweaks:3060;SD's Random Tweaks - Make the Gargoyle Cloak Apply Stoneskin Instead of an AC Bonus d5_random_tweaks:3070;SD's Random Tweaks - Make the Dwarven Thrower Hammer Usable by Non-Dwarves d5_random_tweaks:3080;SD's Random Tweaks - Improve Azlaer's Harp and Methild's Harp d5_random_tweaks:4010;SD's Random Tweaks - Add a Saving Throw Against Level Drain Effects d5_random_tweaks:4020;SD's Random Tweaks - Improve Monster Ability Scores d5_random_tweaks:4033;SD's Random Tweaks - 200% More Hit Points d5_random_tweaks:5000;SD's Random Tweaks - Revised Magic Battles d5_random_tweaks:5010;SD's Random Tweaks - Cure and Similar Spells Bypass Spell Protections d5_random_tweaks:5022;SD's Random Tweaks - Breachier Breach and Modified Rakshasa d5_random_tweaks:5035;SD's Random Tweaks - Pierce Shield Removes Spell Shield and Dispelling Screen Faiths_and_Powers:21;Faiths_and_Powers - FnP: the Faiths & Powers original sphere system Faiths_and_Powers:31;Faiths_and_Powers - Install Cleric kits Faiths_and_Powers:33;Faiths_and_Powers - Install Druid kits Faiths_and_Powers:35;Faiths_and_Powers - Install Paladin kits Faiths_and_Powers:37;Faiths_and_Powers - Install Ranger kits Faiths_and_Powers:75;Faiths_and_Powers - Alter weapon usability and proficiency Faiths_and_Powers:80;Faiths_and_Powers - Apply sphere system Faiths_and_Powers:85;Faiths_and_Powers - Apply FnP kits to NPCs kuldahar:0;kuldahar - The Rediscovery of Kuldahar (IWDEE) might_and_guile:205;Might & Guile - Revised Archery might_and_guile:220;Might & Guile - Revised Multiclassing and Multiclass Kits might_and_guile:245;Might & Guile - Revised Movement Bonuses (Quickstride) might_and_guile:275;Might & Guile - Revised Shadowdancer might_and_guile:310;Might & Guile - Add the Corsair (fighter kit) might_and_guile:320;Might & Guile - Add the Marksman (fighter kit) might_and_guile:322;Might & Guile - Add the Elven Archer (ranger kit) might_and_guile:324;Might & Guile - Add the Halfling Slinger (fighter/thief kit) might_and_guile:350;Might & Guile - Add the Mage Hunter (ranger kit) might_and_guile:360;Might & Guile - Add the Barbarian Ranger (ranger kit) might_and_guile:410;Might & Guile - Add the Sniper (thief kit) might_and_guile:420;Might & Guile - Add the Scout (thief kit) and revise the Swashbuckler might_and_guile:450;Might & Guile - Add the Jongleur (bard kit) might_and_guile:460;Might & Guile - Add the Loremaster (bard kit) might_and_guile:470;Might & Guile - Add the Gallant (bard kit) might_and_guile:480;Might & Guile - Add the Meistersinger (bard kit) might_and_guile:490;Might & Guile - Add the Loresinger (bard kit) FnP_Multiclass:91;Faiths and Powers Multiclass - Multiclass Druids FnP_Multiclass:95;Faiths and Powers Multiclass - Multiclass Cleric kits (install AFTER all other kit mods!!) FnP_Multiclass:99;Faiths and Powers Multiclass - Apply FnP multiclass kits to NPCs EET_Tweaks:2002;Baldur's Gate: Enhanced Edition Trilogy Tweaks (EET Tweaks) - Disabled EET_Tweaks:4020;Baldur's Gate: Enhanced Edition Trilogy Tweaks (EET Tweaks) - Higher framerates support cdtweaks:70;cdtweaks - Icewind Dale Casting Graphics (Andyr) cdtweaks:110;cdtweaks - Icon Improvements cdtweaks:160;cdtweaks - Make Magic Shields Glow (plainab/grogerson) cdtweaks:190;cdtweaks - For all shields and helmets cdtweaks:200;cdtweaks - Remove Blur Effect from Items, e.g. Cloack of Displacement cdtweaks:2010;cdtweaks - Separate Resist Fire/Cold Icon into Separate Icons (Angel) cdtweaks:1010;cdtweaks - More Interjections cdtweaks:1085;cdtweaks - Portable Containers (Zed Nocear) cdtweaks:1090;cdtweaks - Exotic Item Pack cdtweaks:1110;cdtweaks - Add Map Notes cdtweaks:2020;cdtweaks - Two-Handed Bastard Swords cdtweaks:2030;cdtweaks - Two-Handed Katanas cdtweaks:2035;cdtweaks - Two-Handed Axes cdtweaks:2151;cdtweaks - No Restrictions cdtweaks:2220;cdtweaks - Change Magically Created Weapons to Zero Weight cdtweaks:2230;cdtweaks - Make +x/+y Weapons Consistent cdtweaks:2231;cdtweaks - Description Updates for Make +x/+y Weapons Consistent Component cdtweaks:2240;cdtweaks - Un-Nerfed THAC0 Table cdtweaks:2250;cdtweaks - Un-Nerfed Sorcerer Spell Progression Table cdtweaks:2260;cdtweaks - Un-Nerfed Table (Blucher) cdtweaks:2270;cdtweaks - Un-Nerfed Table (Blucher) cdtweaks:2280;cdtweaks - Un-Nerfed Table (Blucher) cdtweaks:2290;cdtweaks - No Level Progression Changes, Un-Nerfed Druid Spell Table Only (Blucher) cdtweaks:2300;cdtweaks - Triple-Class HLA Tables cdtweaks:2312;cdtweaks - Arcane & Divine Magic cdtweaks:2320;cdtweaks - Trap Cap Removal (Ardanis/GeN1e) cdtweaks:2330;cdtweaks - Remove Delay for Magical Traps (Ardanis/GeN1e) cdtweaks:2339;cdtweaks - Remove Summoning Cap for Regular Summons cdtweaks:2340;cdtweaks - Remove Summoning Cap for Celestials (Ardanis/GeN1e) cdtweaks:2371;cdtweaks - Allow non-humans to dual-class cdtweaks:3001;cdtweaks - NWN Style cdtweaks:3008;cdtweaks - Allow HP Rolls Through Level 20 (Angel) cdtweaks:3010;cdtweaks - For All Creatures in Game cdtweaks:3031;cdtweaks - 100% Learn Spells and No Maximum Cap cdtweaks:3040;cdtweaks - Make Bags of Holding Bottomless cdtweaks:3050;cdtweaks - Remove fatigue from restoration spells cdtweaks:3080;cdtweaks - Unlimited Ammo Stacking cdtweaks:3090;cdtweaks - Unlimited Gem and Jewelry Stacking cdtweaks:3100;cdtweaks - Unlimited Potion Stacking cdtweaks:3110;cdtweaks - Unlimited Scroll Stacking cdtweaks:3121;cdtweaks - NPCs Can Be Angry About Reputation but Never Leave (Salk) cdtweaks:3198;cdtweaks - Quadruple frequency cdtweaks:3200;cdtweaks - Sellable Items (Icelus) cdtweaks:3205;cdtweaks - Stores Purchase All Item Types cdtweaks:3241;cdtweaks - Choose Your Drop cdtweaks:3250;cdtweaks - Never lose access to Orrick the Gray's trade goods cdtweaks:3262;cdtweaks - 75% chance to recover after a successful hit cdtweaks:3272;cdtweaks - 75% chance to recover after a successful hit cdtweaks:3280;cdtweaks - Give Every Class/Kit Four Weapon Slots cdtweaks:3290;cdtweaks - Use scheme: 000000000-Protagonist-Save-Name cdtweaks:3342;cdtweaks - By 150 percent cdtweaks:4010;cdtweaks - Improved Fate Spirit Summoning atweaks:117;atweaks - Scrolls can only be scribed at inns and strongholds atweaks:130;atweaks - Additional racial traits for Dwarves atweaks:140;atweaks - Additional racial traits for Gnomes atweaks:216;atweaks - Only the Jester song breaks invisibility atweaks:220;atweaks - Simple Thief script atweaks:230;atweaks - Simple Bard script atweaks:300;atweaks - Fast animation speed (matches IWD) BetterHOF:0;BetterHOF - Improved Heart of Fury Mode BetterHOF:128;BetterHOF - Remove it BetterHOF:896;BetterHOF - Turn Undead Synergy BetterHOF:1024;BetterHOF - Allow high-level spellcasters to cast multiple low-level spells per round BetterHOF:1152;BetterHOF - Allow druids to cast spells while shapeshifted Quote Link to comment
AweDeus Posted August 12, 2021 Share Posted August 12, 2021 now i just dont understand how is it works - im just reinstald everything, and spontageous casting picking menu just don't apear anymore - even "activate spell lerning" icon (that icons was appearing before, but did't doing anything, now they just don't appear) BUT - i im decide to install multiclass shamans before start from the scratch again and on that kit(sham/war) all start works perfectly fine. WTF? WeiDU.txt Quote Link to comment
subtledoctor Posted August 12, 2021 Author Share Posted August 12, 2021 Could be Divine Remix #11? The DR spells component has given me trouble in the past, and I never figured out why. Also I think this time you installed the sphere system, while last time you didn't? The spontaneous casting might work better with the sphere system, that's probably how I did most of my testing. Quote Link to comment
AweDeus Posted August 13, 2021 Share Posted August 13, 2021 (edited) 12 hours ago, subtledoctor said: Could be Divine Remix #11? The DR spells component has given me trouble in the past, and I never figured out why. Also I think this time you installed the sphere system, while last time you didn't? The spontaneous casting might work better with the sphere system, that's probably how I did most of my testing. mmm, i always install default FnP system and apply em, also - divine remix change shams too? So, you saying that my mods order seems to be ok? I try to install it without DR. Edited August 13, 2021 by AweDeus Quote Link to comment
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