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Unearthed Arcana presents Faiths & Powers: Gods of the Realms


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Planning on installing the new update later today :)  (The morning ended up being slightly more hectic than expected) I was wondering, is there any way to make multiclass druids use the spell list, inates and HLA's of the Hivekeeper kit instead of the Forest Druid base? My apologies if that is not intended to work. The kit looks very cool!

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On 8/23/2021 at 9:10 AM, Lily_EvilDM said:

I was wondering, is there any way to make multiclass druids use the spell list, inates and HLA's of the Hivekeeper kit instead of the Forest Druid base?

Not really - the code just makes bespoke multiclass cleric kits based on the Forest Druid druid kit; I always thought it would be ideal to add multiclass versions of the other kits, but doing that much work for every combination is just too much work.

But... maaaybe if I could just make a single-class cleric kit template for each druid kit, then it would be simpler, because that cleric kit could simply plug in to the existing ADD_KIT_EX code to make multiclass variants automatically, with no more input needed from me.  Which would be great!  (Except, they would appear all the way at the bottom of the kit lists, instead of at the top with the existing multi-druid kits. That would be another bit of work to solve.

So, the answer is no - there is no easy way to do this now. It would require a fairly substantial update to the mod. It's an update that I would like to do, and now I have a bit of a roadmap for how to make it work... but I still don't know when I might be able to put the time in to make that happen...

Edited by subtledoctor
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Guest Thacobell

So, fun times. the launcher updated my install. I'm now stuck with 2.6.6. Decided to give mods a shot anyway, and Might and Guile's multiclass bards won't install. Y'know, just my favorite component. 
I'm on SoD version 2.6.6.0
Might and Guile version 4.12.5
error: cannot convert semi_spont_arcane or %semi_spont_arcane% to an integer
error: [d5zzini.spl] -> [override/d5zzini.spl] patching failed (copy) (not_found)
weidu log under spoiler.
 

Spoiler


// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #0 // Install Main Components: v1.0
~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #1 // Cloakwood Forest Side Quests: v1.0
~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #2 // Install Merchant North of Friendly Arm Inn Encounter: v1.0
~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #4 // Add Remorhaz to Ice Island: v1.0
~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #6 // Install Nashkel PnP Additions: v1.0
~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #7 // Install Werewolf Island Improvements: v1.0
~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #8 // Install Bandit Camp PnP Improvements: v1.0
~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #9 // Install Taugos Alternative Encounter: v1.0
~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #10 // Install Firewine Ruins PnP Corrections: v1.0
~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #11 // Install New Merchants Mod: v1.0
~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #12 // Install Alternative Dialogs Mod: v1.0
~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #14 // Install Yeorg NPC: v1.0
~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #24 // Install Serpent's Cowl: v1.0
~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #25 // Install Daran Highhammer NPC Mod: v1.0
~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #26 // Install Jenora NPC Mod: v1.0
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #0 // Endless BG1: Main Component (Required): 6.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #1 // More Flavor to Hero of Baldur's Gate (Includes PC's Residence Inside Palace): 6.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #2 // Short Public Hero Tribute: 6.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #3 // Sarevok's Unique Items: 6.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #4 // Sarevok's Sword: 6.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #5 // Imoen and Duke Jannath (Imoen Gets Residence Inside Palace): 6.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #6 // Duke Eltan Is in the Palace: 6.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #7 // Flaming Fist After Final Fight: 6.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #9 // Elminster Makes an Appearance -> Restored BG1 Text: 6.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #11 // Ophyllis the Treasurer is Inside Palace Dungeon: 6.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #12 // Denkod in Thieves' Guild Comments on Sarevok's Death: 6.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #13 // Skip Thieves' Maze Once After Sarevok's Death: 6.1
~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v27.1
~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Banters, Quests, and Interjections: v27.1
~BG1NPC/BG1NPC.TP2~ #0 #20 // The BG1 NPC Project: Ajantis Romance Core (teen content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v27.1
~BG1NPC/BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Branwen's Romance Core (teen content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v27.1
~BG1NPC/BG1NPC.TP2~ #0 #70 // The BG1 NPC Project: Xan's Romance Core (teen content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v27.1
~BG1NPC/BG1NPC.TP2~ #0 #80 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v27.1
~AURA_BG1/SETUP-AURA_BG1.TP2~ #0 #0 // Aura NPC for Baldur's Gate: Enhanced Edition: 3.2
~SIRENE/SETUP-SIRENE.TP2~ #0 #0 // Sirene NPC for Baldur's Gate: Enhanced Edition
~FINCHNPC/FINCHNPC.TP2~ #0 #0 // Finch NPC: v6.0
~WEASELS!/WEASELS!.TP2~ #0 #0 // Weasels! Because the IE games needed more weasels!: 2.2
~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #11 // Rebalanced Spell Schools: 0.9.15
~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #16 // Improved Identify spell (usable by Arcanist/Multi Sorcerers): 0.9.15
~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #20 // Revised Dragon Disciples: 0.9.15
~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #25 // Sorcerer: Magus: 0.9.15
~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #31 // Sorcerer: Favored Soul: 0.9.15
~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #33 // Sorcerer: Sylvan Disciple: 0.9.15
~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #35 // Sorcerer: Revenant Disciple: 0.9.15
~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #37 // Sorcerer: Amorphous Disciple: 0.9.15
~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #40 // Revised Specialists: 0.9.15
~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #48 // Armored Casting for Bards: 0.9.15
~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #52 // Revised Metamagic -> Innate metamagic, learned automatically but NOT by sorcerers: 0.9.15
~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #63 // Cantrips -> Cantrip Wands: 0.9.15
~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #66 // Innate Find Familiar: 0.9.15
~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #67 // Choose-Your-Own Familiar: 0.9.15
~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #80 // Multiclass Sorcerers: 0.9.15
~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #82 // Mage Kit: Arcanist: 0.9.15
~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #85 // Sorcerer Kit: Mana Sorcerer: 0.9.15
~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #95 // Ability Score Spellcasting Bonuses (install AFTER any mod that changes spell tables!): 0.9.15
~FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2~ #0 #21 // Create a sphere system -> FnP: the Faiths & Powers original sphere system: 0.79.28
~FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2~ #0 #31 // Install Cleric kits: 0.79.28
~FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2~ #0 #33 // Install Druid kits: 0.79.28
~FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2~ #0 #35 // Install Paladin kits: 0.79.28
~FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2~ #0 #37 // Install Ranger kits: 0.79.28
~FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2~ #0 #75 // Alter weapon usability and proficiency: 0.79.28
~FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2~ #0 #80 // Apply sphere system: 0.79.28
~FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2~ #0 #85 // Apply FnP kits to NPCs: 0.79.28
~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #200 // Feat System: 4.12.5
~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #205 // Revised Archery: 4.12.5
 


 

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Hey :) Just finished an install of all the UA mods and did some testing. Figured I'd mention the bugs I found before doing the new install with the new MnG version ^^

1. The Magistrati of Azuth appears in the single druid kits when I pick elf as my race (not when I am human) It doesn't have access to any spells except for the basic ones like bless, prayer, chant etc
2. In the spellbook the following icons are missing for the hivedruid : Beetle swarm, Spider swarm, Cloak of Darkness and Summon Rhinocerous Beetle. Their names do appear in the book and I can memorize them, but they do not appear as castable spells after resting. I am using SCS Icewinddale spells which I installed before this mod and TnB As well as 5E casting.
3. A minor bug, Watery fist is missing it's Icon when it is a castable spell. It is fine when in the spellbook and otherwise functions fine. (I can cast it)
4. Multi shamans did not install. I forgot to record the error code as well as my weiddu log at that point :( and went on to a complete installation. I thought at the time it was a known bug until I realised the version I used was one named as fixing that. So right now I only have the weidu log of the full install.

Once again, these mods look absolutely amazing ❤️ I look forward to seeing how it progresses over time :D

 

WeiDU.log

Edited by Lily_EvilDM
Forgot to add Weidu Log
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On 8/25/2021 at 1:21 PM, mickabouille said:

I think this *may* have been the same bug that prevented me from installing 5E _after_ the arcanist component of tome and blood?

Yes - this bug was specifically triggered by installing a 5E casting mod (5E, TnB Arcanist, MnG bards) after another one. I.e. running the 5E setup function more than once. Now it works, it can run multiple times from multiple mods and won’t get in its own way. 

Although TBH there’s no reason to install the Arcanist and the broader 5E casting mod; the latter just turns every mage into an Arcanist (and makes Specialist versions, which are actually pretty snazzy IMHO)

Edited by subtledoctor
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On 8/25/2021 at 2:05 PM, Lily_EvilDM said:

The Magistrati of Azuth appears in the single druid kits when I pick elf as my race (not when I am human) It doesn't have access to any spells except for the basic ones like bless, prayer, chant etc

That's really odd... I don't even know how to do that if i was trying to (set a kit as a cleric for one race and a druid for another race... the ADD_KIT doesn't even let you distinguish that finely). Probably it;s an instance where a kit is being removed from the elven table, and the deletion screws up. Or a REPLACE_TEXTUALLY mismatch. I'll take a look.

On 8/25/2021 at 2:05 PM, Lily_EvilDM said:

In the spellbook the following icons are missing for the hivedruid : Beetle swarm, Spider swarm, Cloak of Darkness and Summon Rhinocerous Beetle.

Yeah, I made these spells from scratch and the icons I chose for them don't seem to be sticking. I think there also might be an AI problem with the AI on one of the swarm spells, I vaguely remember casting it and the critters were neutral and did not attack my enemies.

On 8/25/2021 at 2:05 PM, Lily_EvilDM said:

Their names do appear in the book and I can memorize them, but they do not appear as castable spells after resting.

That's weird... sounds like a problem with the 5E modification. Actually, it sounds like they are supposed to be castable for free by the Hivekeeper, and that is being screwed up. That should be a fairly easy fix, I have a function written just for this purpose.

On 8/25/2021 at 2:05 PM, Lily_EvilDM said:

A minor bug, Watery fist is missing it's Icon when it is a castable spell. It is fine when in the spellbook and otherwise functions fine.

Ya, another new spell for FnP, this one made by Grammarsalad. I love this spell, but it's one of the many new spells that has had icon issues. We've fixed a bunch of them (at least temporarily - the current icon for Animal Growth is godawful), but there are still a few that need attention. It's been a bit tough, because Grammarsalad and I are both pretty good at making spells, but not at making new icons to pair with the spiffy new spells...

On 8/25/2021 at 2:05 PM, Lily_EvilDM said:

Multi shamans did not install.

Huh. I had this problem myself, and then fixed it before I uploaded the update. So that's disheartening. maybe a mod interaction, I'll look at your weidu.log.

Thanks for the feedback, this is very helpful!

Edited by subtledoctor
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