Enigmajazz Posted April 26, 2022 Share Posted April 26, 2022 @subtledoctor Just noticed that there are a few typos on the spheres for MIH spells with CELRIC instead of CLERIC Quote Link to comment
Greenhorn Posted April 26, 2022 Share Posted April 26, 2022 Sir Celric sounds like a great choice for PC name though. Quote Link to comment
subtledoctor Posted April 26, 2022 Author Share Posted April 26, 2022 3 hours ago, Enigmajazz said: @subtledoctor Just noticed that there are a few typos on the spheres for MIH spells with CELRIC instead of CLERIC Yeah I was copying and pasting from the MiH repo and I noticed that typo was in the original... thought I had corrected them all but evidently not Quote Link to comment
Enigmajazz Posted April 26, 2022 Share Posted April 26, 2022 @subtledoctor The cleric, druid, paladin and ranger kit components can't be installed via project infinity if sphere system is installed. This is error message: ERROR Installing [Install Cleric kits], rolling back to previous state Will uninstall 53 files for [FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2] component 31. Uninstalled 53 files for [FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2] component 31. ERROR: Failure("Unknown macro: define_sphere_names") Looks like when it is trying to install kits it is not always including system_spheres when needed. It looks like if it is installed via weidu after the sphere system without closing the window it works as system_spheres is already included but if weidu is closed after sphere selection installed then try and install one of the kit components it fails. Quote Link to comment
subtledoctor Posted April 26, 2022 Author Share Posted April 26, 2022 (edited) 5 hours ago, Enigmajazz said: ERROR: Failure("Unknown macro: define_sphere_names") Looks like when it is trying to install kits it is not always including system_spheres when needed. Weird, I literally tested that before updating the mod. I'll take a look. EDIT - fixed in v0.83.6. This also adds a Wild Boar shapeshift for druids. Edited April 26, 2022 by subtledoctor Quote Link to comment
Quester Posted April 27, 2022 Share Posted April 27, 2022 (edited) Component 'Apply FnP kits to NPCs' is not mentioned in the readme. Can you specify exactly which kits are applied to which NPCs? Edited April 27, 2022 by Quester Quote Link to comment
subtledoctor Posted April 27, 2022 Author Share Posted April 27, 2022 (edited) Anyone who has text indicating they follow this or that god, becomes a cleric of this or that god. Branwen -> Tempus Yeslick -> Clangeddin Tiax -> Cyric Quayle -> Baravar Viconia -> Shar Aerie -> Baervan Anomen -> Helm Tenya -> Umberlee Finch -> Deneir Gavin -> Lathander Keldorn -> Helm Ajantis -> Helm Dave -> Talos Dusky -> Mask Korin -> Mielikki Turald -> Marthammor Duin I think that's it. (Other mod NPCs like Drake and Helga come with their own kits, if I'm not mistaken. They keep their own kit, and the kit from that mod gets access to the sphere system.) Edited April 28, 2022 by subtledoctor Quote Link to comment
Greenhorn Posted April 28, 2022 Share Posted April 28, 2022 (edited) One question about compatibility with Dark side of the Sword coast if I may. I guess ( but not definitely decided ) that I will go with Vplus sphere system. DSotSC adds certain number of divine spells which are not covered by FnP as far as I know. So what will happen with those spells, will Viconia for example have access to all of them, none or they will be covered by sphere availability for Dark Cloaks of Shar? P.S. Oh, unfortunate choice, Vplus is more or less same as the old one, but nevertheless question remains for two other sphere systems? Edited April 28, 2022 by Greenhorn Quote Link to comment
subtledoctor Posted April 28, 2022 Author Share Posted April 28, 2022 2 hours ago, Greenhorn said: One question about compatibility with Dark side of the Sword coast if I may. I guess ( but not definitely decided ) that I will go with Vplus sphere system. DSotSC adds certain number of divine spells which are not covered by FnP as far as I know. So what will happen with those spells, will Viconia for example have access to all of them, none or they will be covered by sphere availability for Dark Cloaks of Shar? P.S. Oh, unfortunate choice, Vplus is more or less same as the old one, but nevertheless question remains for two other sphere systems? The Vanilla and Vanilla Plus systems will incorporate any divine spells added by other mods. The 2E, FnP, and NuFnP systems will not. If you know what those spells' filenames are (if they are just copied in) or what their IDS names are (if they are added to SPELL.IDS), then you can manually add them to the 2E, FnP, or NuFnP systems. Look in faiths_and_powers/data/sphere_systems/. The .tpa file for each one (e.g. "sphere_list_fnp.tpa") is meant to be human-readable and human-editable. If that mod adds, for instance, CLERIC_DARKNESS to the game, you can go into that file and add CLERIC_DARKNESS 0 = Shadow or CLERIC_DARKNESS 0 = Universal anywhere in among the other entries. (It doesn't need to be with the other spells in the same sphere, I just lumped them all together for readability's sake. Note, I think capitalization might matter here. The '0' just means the spell will stay at whatever level it already is... although you can also force it to be a certain spell level by changing that to a number between 1 and 7.) Quote Link to comment
Greenhorn Posted April 28, 2022 Share Posted April 28, 2022 Thanks for detailed information Doc, level of customization which most of your mods enable for players is truly great. Quote Link to comment
subtledoctor Posted May 1, 2022 Author Share Posted May 1, 2022 Btw I updated the first post of this thread to serve as a makeshift readme. Quote Link to comment
Nori Posted May 13, 2022 Share Posted May 13, 2022 (edited) Thanks for all your hard work on these. I added most of your mods to a new playthrough but I'm having a couple issues. At first I thought I had a mod compatibility issue, but then I installed just Tome and Blood, Faith and Powers, Might and Guile and Scales of Balance and I still have a few problems. Multiclass shaman doing their dance have their summons immediately unsummoned. I tried a cleric(shaman)/mage version. Then I tried just a regular shaman. The regular one worked fine. When installing 95: Multiclass Cleric Kits, there is no base for cleric/mage. It forces me to select one of the kits. This wouldn't be a big deal, but if I choose not to install the cleric pack, the only options are Abjurish of Mystra and Monitor of Azuth. Which brings me to a final thing I ran into. Neither of those kits get cleric HLA options. I am not sure if that is intentional or not. TomeAndBlood:20;Tome and Blood - Revised Dragon Disciples TomeAndBlood:48;Tome and Blood - Armored Casting for Bards TomeAndBlood:51;Tome and Blood - Innate metamagic, learned automatically by everyone TomeAndBlood:67;Tome and Blood - Choose-Your-Own Familiar TomeAndBlood:68;Tome and Blood - Pooky's Mod: Imbue Familiars TomeAndBlood:69;Tome and Blood - Indelible Familiars TomeAndBlood:71;Tome and Blood - Change spells every level TomeAndBlood:80;Tome and Blood - Multiclass Sorcerers Faiths_and_Powers:31;Faiths and Powers - Install Cleric kits Faiths_and_Powers:33;Faiths and Powers - Install Druid kits Faiths_and_Powers:37;Faiths and Powers - Install Ranger kits Faiths_and_Powers:75;Faiths and Powers - Alter priests' weapon usability and proficiency Faiths_and_Powers:85;Faiths and Powers - Apply FnP kits to NPCs might_and_guile:200;Might & Guile - Feat System might_and_guile:205;Might & Guile - Revised Archery might_and_guile:210;Might & Guile - Bard Overhaul: Multiclass Bards might_and_guile:220;Might & Guile - Revised Multiclassing and Multiclass Kits might_and_guile:230;Might & Guile - Revised Stalker might_and_guile:235;Might & Guile - Revised Beastmaster might_and_guile:240;Might & Guile - Improved Rangers might_and_guile:250;Might & Guile - Revised Berserker and Rage might_and_guile:265;Might & Guile - Revised Monk Fists might_and_guile:310;Might & Guile - Add the Corsair (fighter kit) might_and_guile:320;Might & Guile - Add the Marksman (fighter kit) might_and_guile:322;Might & Guile - Add the Elven Archer (ranger kit) might_and_guile:324;Might & Guile - Add the Halfling Slinger (fighter/thief kit) might_and_guile:350;Might & Guile - Add the Mage Hunter (ranger kit) might_and_guile:360;Might & Guile - Add the Barbarian Ranger (ranger kit) might_and_guile:410;Might & Guile - Add the Sniper (thief kit) might_and_guile:420;Might & Guile - Add the Scout (thief kit) and revise the Swashbuckler might_and_guile:450;Might & Guile - Add the Jongleur (bard kit) might_and_guile:460;Might & Guile - Add the Loremaster (bard kit) might_and_guile:470;Might & Guile - Add the Gallant (bard kit) might_and_guile:480;Might & Guile - Add the Meistersinger (bard kit) might_and_guile:490;Might & Guile - Add the Loresinger (bard kit) fnp_multiclass:91;Faiths and Powers Multiclass - Multiclass Druids fnp_multiclass:92;Faiths and Powers Multiclass - Multiclass Shamans fnp_multiclass:95;Faiths and Powers Multiclass - Multiclass Cleric kits (install AFTER all other kit mods!!) fnp_multiclass:99;Faiths and Powers Multiclass - Apply FnP multiclass kits to NPCs scales_of_balance:100;Scales of Balance - IWO - Yet Another Revised Armor System scales_of_balance:102;Scales of Balance - IWO - Functional Weapon Tweaks scales_of_balance:109;Scales of Balance - IWO - All Potions Usable by Any Class scales_of_balance:122;Scales of Balance - WPO - Systemic Proficiency Changes scales_of_balance:121;Scales of Balance - WPO - Weapon Category Collapse scales_of_balance:124;Scales of Balance - WPO - Fighting Style Changes scales_of_balance:125;Scales of Balance - WPO - APR on Spec scales_of_balance:160;Scales of Balance - STO - Saving Throw Overhaul scales_of_balance:172;Scales of Balance - For Expanded Spell List scales_of_balance:200;Scales of Balance - SBO - Stat Bonus Overhaul scales_of_balance:201;Scales of Balance - SBO - Stat-based Bonus Spell Slots scales_of_balance:206;Scales of Balance - Generous (above-average) hit points Edited May 13, 2022 by Nori Quote Link to comment
subtledoctor Posted May 13, 2022 Author Share Posted May 13, 2022 (edited) 52 minutes ago, Nori said: Multiclass shaman doing their dance have their summons immediately unsummoned. I tried a cleric(shaman)/mage version. Then I tried just a regular shaman. The regular one worked fine. I've heard this before - seen it myself when testing - but could never figure out a cause. In my testing, even the regular shaman's spirits were immediately unsummoned. I mean, the multiclass version just uses a button to invoke the same spell. So I don't know how or why they would act differently. My takeaway was that shaman spirit summoning was just unreliable in the 2.6 engine. Do you have a savegame with a multiclass shaman who cannot summon spirits and a normal shaman who can? 52 minutes ago, Nori said: When installing 95: Multiclass Cleric Kits, there is no base for cleric/mage. It forces me to select one of the kits. Yes. It's the Forgotten Realms, you get your spells from a particular deity, not from having a generally religious attitude. I think the multiclass cleric generation only works on kits with CLAB tables that have 7 letters or fewer. Most of the vanilla kits have 8-letter tables, like CLABPR02.2da. These cannot be cloned. The vanilla cleric of Tyr has a shorter table, though, so you should see a fighter/cleric option for that one. If you want more multiclass options, then you should install some kits. EDIT - actually, is sounds like you didn't install any sphere system? In that case I suppose there's no reason to exclude the unkitted multiclass. I'll look into changing that. In the meantime, if you edit K_CM_H.2da (and/or the ones for other races and/or other multiclass combinations) I think you can just add a line that says 1 0 ...near the top, right under the word "KIT." This will add the trueclass multi cleric to the menu. 52 minutes ago, Nori said: Abjurish of Mystra and Monitor of Azuth. Which brings me to a final thing I ran into. Neither of those kits get cleric HLA options They should have HLAs if you use a sphere system, but if you don't then they indeed are marked wrong. If you edit LUABBR.2da and find those kits, change their entries in the right-hand column to "CM0" and then they should get access to the cleric/mage HLAs. Edited May 13, 2022 by subtledoctor Quote Link to comment
Nori Posted May 13, 2022 Share Posted May 13, 2022 4 hours ago, subtledoctor said: I've heard this before - seen it myself when testing - but could never figure out a cause. In my testing, even the regular shaman's spirits were immediately unsummoned. I mean, the multiclass version just uses a button to invoke the same spell. So I don't know how or why they would act differently. My takeaway was that shaman spirit summoning was just unreliable in the 2.6 engine. Do you have a savegame with a multiclass shaman who cannot summon spirits and a normal shaman who can? Yes. It's the Forgotten Realms, you get your spells from a particular deity, not from having a generally religious attitude. I think the multiclass cleric generation only works on kits with CLAB tables that have 7 letters or fewer. Most of the vanilla kits have 8-letter tables, like CLABPR02.2da. These cannot be cloned. The vanilla cleric of Tyr has a shorter table, though, so you should see a fighter/cleric option for that one. If you want more multiclass options, then you should install some kits. EDIT - actually, is sounds like you didn't install any sphere system? In that case I suppose there's no reason to exclude the unkitted multiclass. I'll look into changing that. In the meantime, if you edit K_CM_H.2da (and/or the ones for other races and/or other multiclass combinations) I think you can just add a line that says 1 0 ...near the top, right under the word "KIT." This will add the trueclass multi cleric to the menu. They should have HLAs if you use a sphere system, but if you don't then they indeed are marked wrong. If you edit LUABBR.2da and find those kits, change their entries in the right-hand column to "CM0" and then they should get access to the cleric/mage HLAs. Thank you for the fast response! I will see if I can get a save for the multiclass. I removed that testing instance already though, but I'll probably make another one. Spells from a deity make sense for sure. I wasn't clear on needing a sphere for that to work right though. I was testing without a sphere but am now trying it with one. None of the vanilla kits show up in the multiclass however. Ok, so I redid the install and added the VPlus sphere system and all the cleric kits, Abjurish of Mystra and Monitor of Azuth did appear to get some priest HLAs (including some cool ones I hadn't seen before). So yeah definitely seems like I need to test out the spheres some more. I was going to go without as uh, they are a little overwhelming with all the deities. Quote Link to comment
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