Arthas Posted November 18 I remember a mod that added an encounter to the umar hills where you would be meeting a dog that follows you and the dog turns out to be the apprentice of a mage. Before that, inside Umar hill's inn you would be meeting a mage that tasks you to find his student, and this student changed his form to a wolf. In the end, you can either kill the mage or coerce the student into going with him. If you don't coerce the student, you can ask her to follow you and she will for a brief time. Which mod added this encounteR? Quote Share this post Link to post
Greenhorn Posted November 18 Hmm, it was certainly long time ago but I'm almost certain it was Check the bodies or CtB megamod. Quote Share this post Link to post
Arthas Posted November 18 Thanks to you both for trying. I found it. It's from Every mod and dog https://gibberlings3.github.io/Documentation/readmes/readme-emad.html Quote Share this post Link to post
Greenhorn Posted November 18 Well it is certainly true that if you want something done properly you must do it yourself. Sorry for wrong info. Quote Share this post Link to post
Arthas Posted November 18 (edited) No worries. Is CTB a stable addition of your gameplay? Do you like it ? Edited November 18 by Arthas Quote Share this post Link to post
jastey Posted November 18 Funnily enough, I knew Every Mod and Dog added a dog companion, but I wasn't aware of the circumstances. Quote Share this post Link to post
Greenhorn Posted November 18 (edited) 29 minutes ago, Arthas said: No worries. Is CTB a stable addition of your gameplay? Do you like it ? Hmm, it was ( Star wars fanfara in big yellow letters ) long long time ago when I downloaded and played that mod when I still had modem connection and spend whole day downloading it. Then it had it's fair share of bugs but I'm sure newer versions are more stable. It's contents are not to everybody's tastes ( Candlekeep's chores ) but overall I found it enjoyable experience although too ambitious for it's own good. It is one of those older legacy megamods although then I didn't found at least half of it's content and sadly I forgot other half since then. Edited November 18 by Greenhorn Quote Share this post Link to post
Jarno Mikkola Posted November 18 40 minutes ago, Greenhorn said: Hmm, it was long long time ago when I downloaded and played that mod when I still had modem connection and spend whole day downloading it. Then it had it's fair share of bugs but I'm sure newer versions are more stable. You mean to say that when you made a BGT-weidu megamod out of the thing. PS, if you intend to use other mods with it, you probably need to use the Worldmap mod, so you can access the new maps it adds. AS it adds it's own worldmap file, which lacks all the other map areas other mods might add(TDD, SoS, BGT/EET, etc). Quote Share this post Link to post
Greenhorn Posted November 18 Quote Hmm, it was long long time ago when I downloaded and played that mod when I still had modem connection and spend whole day downloading it. Then it had it's fair share of bugs but I'm sure newer versions are more stable. Very good job with evoking that far, far away atmosfere, now if you just threw that fanfara sound I would be truly awed, but this will do. Quote You mean to say that when you made a BGT-weidu megamod out of the thing Nope, I think that was one of my experiments when BWS didn't even exist and BWP was only in it's infancy. No BGT or first part of it involved as I recall. Quote PS, if you intend to use other mods with it, you probably need to use the Worldmap mod, so you can access the new maps it adds. AS it adds it's own worldmap file, which lacks all the other map areas other mods might add(TDD, SoS, BGT/EET, etc). Absolutely correct. Quote Share this post Link to post