lynx Posted November 24, 2019 Posted November 24, 2019 (edited) The GemRB team is proud to announce a new release. Two years in the making, this release is as full of fixes and polishing as Tiax is of himself. The most noticeable changes are for BG1 players, since it lacked more audio mechanics than any other game, but all the rest received ample attention as well. Modding is now also easier, but you'll have to wait for the next WeiDU release to see the benefits. The pathfinder upgrade was delayed, but you can expect a state-of-the-art version in the next release, which will focus on finishing the GUI handling rewrite. You can help us get there faster! You can generally get GemRB from here. However I'm traveling and forgot I don't have all my access codes, so here's a manual link to the windows build and cleaned up sources: https://sourceforge.net/projects/gemrb/files/Buildbot Binaries/Windows/AppVeyor/gemrb-win32-196c54e.zip/download https://sourceforge.net/projects/gemrb/files/GemRB Sources/GemRB 0.8.6 Sources/gemrb-0.8.6.tar.gz/download Full changelog digest: Quote GemRB v0.8.6 (2019-11-24): New features: - more audio, especially in bg1 and pst - sndchann.2da support - using bags in stores, NPC breaking points, worldmap travel in pst Improved features: - better megamod and detectable spells compatibility - iwd2 and pst levelup, infopoints, gui feedback, dualclassing, ranges - verbal constants, (tobex) opcodes, falling, paperdolls, projectiles - pst area animations, multipalette animations - bugfixes Thanks to everyone that contributed their time and wit, including: Askmewho, Beren Minor, bholland, Brad Allred, Bubb, caillean7, countbuggula, cygarniczka, Dan Church, edheldil, Eitan Adler, fizzet, fogobogo, FrElvire, ifyGecko, Ilya Zhuravlev, Jaka Kranjc, Jérôme Duval, Kevin Michael Frick, khelban12, Lyle Hanson, Manuel Alfayate Corchete, MarcelHB, MesmericOrb, Mingun, miqlas, nerd-rage, Nicolás Clotta, skellytz, sten13, Tomsod, tomudo, Wisp and Yorick Hardy. If anyone is wondering what's up with the release name: squirrels didn't land any hits before, due to the way a detail in our combat code was implemented. Now the immortal squirrel of Easthaven can have its revenge. Edited February 12, 2020 by lynx Quote
ckoe Posted November 24, 2019 Posted November 24, 2019 Cool ! Thank you and everyone involved ! Quote
zelazko Posted January 23, 2020 Posted January 23, 2020 (edited) This is how lynx must feel when he manages the bug tracker on github. Edited January 23, 2020 by zelazko Quote
lynx Posted January 23, 2020 Author Posted January 23, 2020 That's closer to Brad on the subviews branch; master is more like space invaders with you, caillean and chiv being the alien overlords. Quote
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.