ithildurnew Posted January 24, 2020 Share Posted January 24, 2020 (edited) Great to hear your good work on this mod continues! Question, is there a way I can apply the dialog box fix (I assume it's addressing the problem where lines of text do not show up in the dialog box when scrolling back) without having to reinstall the entire mod/updating to newer version? If not, what is the recommended procedure for updating to the newest version? I have v3.2 installed currently. The other somewhat bothersome bug is incorrect display of THAC0 breakdown in the inventory screen; I didn't see any version notes that listed a fix for this... Installed components: ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #3050 // lefreut's Improved Inventory Screen -> With Item Comparison: 3.2 ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #4020 // Adul's Smooth Selling: 3.2 ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #5020 // lefreut's Box 5 (Dialog Box) Override: 3.2 ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #1000 // Mods Options: 3.2 ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #1010 // Hidden Game Options: 3.2 ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #2000 // Transparent Sidebars: 3.2 ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #2060 // lefreut's 1.3-ish Dialog Box: 3.2 ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #3024 // Journal Fixes and Tweaks -> lefreut's Journal (quests collapsed by default): 3.2 Edited January 24, 2020 by ithildurnew Quote Link to comment
lefreut Posted January 24, 2020 Author Share Posted January 24, 2020 (edited) 4 hours ago, ithildurnew said: Question, is there a way I can apply the dialog box fix (I assume it's addressing the problem where lines of text do not show up in the dialog box when scrolling back) without having to reinstall the entire mod/updating to newer version? If not, what is the recommended procedure for updating to the newest version? I have v3.2 installed currently. Which fix? The one from EEUITweaks 3.3? It only make the component works if you enable the confirm dialog option (the mode where you have to click on the Continue button after you select an answer). The bug you describe looks like the one @Arthas report. Sadly, it's a bug in the engine, I can't fix this. 4 hours ago, ithildurnew said: The other somewhat bothersome bug is incorrect display of THAC0 breakdown in the inventory screen; I didn't see any version notes that listed a fix for this... Do you have a save or a screenshot or a way to reproduce this? Anyway, it's unlikely that I can fix it as the mod only displays strings computed by the engine. Edited January 24, 2020 by lefreut Quote Link to comment
siddham Posted January 29, 2020 Share Posted January 29, 2020 Really like your UI: thank you. (ps question: is the critical range for attacks shown anywhere in the UI?) Quote Link to comment
lefreut Posted February 3, 2020 Author Share Posted February 3, 2020 On 1/29/2020 at 8:02 PM, siddham said: Really like your UI: thank you. (ps question: is the critical range for attacks shown anywhere in the UI?) Thanks! What is the critical range for attacks? Quote Link to comment
subtledoctor Posted February 3, 2020 Share Posted February 3, 2020 3 minutes ago, lefreut said: Thanks! What is the critical range for attacks? I think he means crit chance. Like, 5%/need to roll a 20 in normal circumstances; and +5%/need to roll a 19 if specialized in SWS, or whatever. The "critical range," IIRC, is a 3E-ism for "19-20" in the latter case. i think. Quote Link to comment
Guest Jebediah Posted February 3, 2020 Share Posted February 3, 2020 Appreciate all the changes here, apart from the change to the spellbook. I know adding spells by icons is how it used to be, but I actually like having the spells and details all on the same screen, as in the current EE UI. Is there some way of turning that component off, or disabling just that change? Quote Link to comment
lefreut Posted May 2, 2020 Author Share Posted May 2, 2020 Small update to 4.0. This adds a better compatibility with mods that adds new spell BAMs. In some cases the UI was trying to display non existent icon. Quote Link to comment
Guest Guts Posted May 7, 2020 Share Posted May 7, 2020 Hi Lefreut, I screwed up with F11 and trashed the whole ui all over the place. Is there a way to "reset" it? I have no idea what to do now because the yellow boxes are everywhere Quote Link to comment
lefreut Posted May 7, 2020 Author Share Posted May 7, 2020 If you only install LeUI and no other mods that modify the UI, you can replace the UI.menu file from override by the one in LeUI/copy. Quote Link to comment
Guest Mark OS Posted June 5, 2020 Share Posted June 5, 2020 Your UI mods are fantastis, I'm using the EE skin and there is a bug in worldmap screen. https://imgur.com/YVkWuoN Quote Link to comment
lefreut Posted June 5, 2020 Author Share Posted June 5, 2020 You mean the look or is there something else broken? If it's the look, it's how it was designed to look like. But yes it looks ugly... I guess I didn't have a lot of inspiration back in the days when I made it. Quote Link to comment
Guest Mark OS Posted June 5, 2020 Share Posted June 5, 2020 What I'm referring is the edges of the map, they clip with the blue box. Is there a way to disable your mod just for the world map, or some other method to chance it (I tried de UI edit but nothing). Sorry if its the design and not a flaw. Quote Link to comment
lefreut Posted June 6, 2020 Author Share Posted June 6, 2020 It's better like this ? https://drive.google.com/file/d/1PzXZkP5f7Y8LbhEOILhp_lgBTU6-FxsP/view Quote Link to comment
Guest Mark OS Posted June 6, 2020 Share Posted June 6, 2020 Fabulous, where can I download it? And thanks for taking the time to chance it. Quote Link to comment
lefreut Posted June 9, 2020 Author Share Posted June 9, 2020 Small update v4.1 to be compatible with EEUITweaks v3.5. Plus the BG1EE version has the new better worldmap screen. On 6/6/2020 at 7:15 PM, Guest Mark OS said: Fabulous, where can I download it? And thanks for taking the time to chance it. If you don't want to reinstall, you only need to get the new MOS4292.PVRZ and MOS4293.PVRZ files from the copy folder and put it into the override folder. Quote Link to comment
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