Guest Mark OS Posted June 11, 2020 Share Posted June 11, 2020 Thanks, the effort is appreciated. Quote Link to comment
Guest guest Posted July 17, 2020 Share Posted July 17, 2020 hello! When using the scale UI function, the UI gets blurry on my desktop. I wonder: does your custom UI avoid this? Quote Link to comment
lefreut Posted July 18, 2020 Author Share Posted July 18, 2020 I don't think there is a way to avoid this. Quote Link to comment
Shin Posted August 2, 2020 Share Posted August 2, 2020 (edited) Hey @lefreut, the "lefreut's Keep Dialog Box active after death" (installed as part of EEUITweaks) is causing an issue in my game, as it kind of does its job too well: upon PC death, the pop-up stating you need to load or quit stays on the screen seemingly indefinitely, even after reloading or quitting to the main menu, i.e. it essentially forces you to restart the game when dying. Is there any easy way to undo this component in UI.menu? Edited August 2, 2020 by Shin Quote Link to comment
lefreut Posted August 2, 2020 Author Share Posted August 2, 2020 @Shin Open the UI.menu file and search for 'name "WORLD_DEATH"'. In this menu section, there are two Infinity_PopMenu() lines. Replace them with Infinity_PopMenu('WORLD_DEATH'), it should fix the issue. Or if you really want to undo the component, remove the onopen block. Quote Link to comment
Shin Posted August 2, 2020 Share Posted August 2, 2020 That did the trick indeed, thanks. Quote Link to comment
lefreut Posted August 2, 2020 Author Share Posted August 2, 2020 I have released v4.2 with tweaks based on feedback from @Caedwyr Disable cancel in HLA screen as the engine does not handle it Compatibility with SCS Thieves assign skill points in multiples of five Redesign contingency screen Quote Link to comment
Endarire Posted August 4, 2020 Share Posted August 4, 2020 @lefreut I'd like your UI to be compatible with stealing multiple items from shops if it isn't already. Thankee! Quote Link to comment
lefreut Posted August 5, 2020 Author Share Posted August 5, 2020 @Endarire It's included by default in my UI mods. Quote Link to comment
NdranC Posted August 7, 2020 Share Posted August 7, 2020 Not sure if this is something possible with UI mods but might as well ask. Is it possible to disable the space key in conversations to skip to the next dialog? I'm finding very often NPC's like to start dialog right when I'm about to pause the game to loot or manager my inventory, or right after a battle or sometimes right in the middle of a tense battle just because we got out of combat for a second and it's causing me to skip dialog more often than it should. It doesn't help that half the time the chat history, for some reason, does show the whole previous dialog line and instead is usually only 2-3 lines worth before it gets cut for the new one. Quote Link to comment
Endarire Posted August 19, 2020 Share Posted August 19, 2020 (edited) @lefreut Greetings! Does your UI also include Sequencer Memory, at least as an option? Also, may we get compatibility with Tome & Blood's Revised Identify spell? Edited August 20, 2020 by Endarire Revised ID. Quote Link to comment
Endarire Posted August 24, 2020 Share Posted August 24, 2020 @lefreut To clarify regarding Sequencer Memory, I thought this mod "remembered" which spells were in there last and filled in the same spells for these sequencers/contingencies as last time. (Thus, if you put resist fear and mirror image in a minor sequencer last time, these would be the default spells in your next minor sequencer. If you changed your minor sequencer to instead have 2 magic missiles, your next minor sequencer would have 2 magic missiles.) That was what I wanted you to offer as an option. That, and a "clear spells' button to remove all spells with one click from the current sequencer/contingency. Thankee! Quote Link to comment
tomasz86 Posted September 16, 2020 Share Posted September 16, 2020 (edited) This may not be strictly related to LeUI, but is there an easy way to completely disable background transparency in the dialog box? I find text on transparent backgrounds difficult to read, so if possible, I would just like to make the background 100% black. Edit: The files box5.PVRZ and MOS4290.PVRZ are responsible for the dialog box. I used NearInfinity to convert them to PNG, then GIMP to edit the background, and then NearInfinity again to convert back to PVRZ. Edited September 22, 2020 by tomasz86 Quote Link to comment
Guest ront Posted October 4, 2020 Share Posted October 4, 2020 Concerning this bug: https://forums.beamdog.com/discussion/comment/1105521/#Comment_1105521 Have you tried poking Camdawg or Bubb? They may know a way to fix it. This is the only glaring issue this UI has. Otherwise it is pretty much perfect, and I owe you a huge thank you for releasing it. Quote Link to comment
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.