Guest Morgoth Posted September 18, 2021 Share Posted September 18, 2021 Hello, been trying the mod. I like it, but I would like to be able to personalize it. 1) How can I restore the buttons "ok, go back" to their original position? 2) The ui jump to the latest text when any is added. Can this be changed, and if yes, how? All the rest is pretty much perfect. Quote Link to comment
lefreut Posted October 1, 2021 Author Share Posted October 1, 2021 On 9/18/2021 at 9:30 AM, Guest Morgoth said: Hello, been trying the mod. I like it, but I would like to be able to personalize it. 1) How can I restore the buttons "ok, go back" to their original position? 2) The ui jump to the latest text when any is added. Can this be changed, and if yes, how? All the rest is pretty much perfect. 1) There is no built-in option to do that so sadly there is no easy solution. 2) I don't think so. Quote Link to comment
raimn Posted October 4, 2021 Share Posted October 4, 2021 Say, is the Quit button in the dialog that pops open when you press "Quit Game" in the ESC-menu missing on purpose? I think that is rather a inconvenient change. The code section from UI.menu in question is in the spoiler. Spoiler button { bam STARTMBT sequence 1 area 32 354 236 84 pad 10 8 10 8 text style "button" text "QUIT_GAME_BUTTON" action " popup3Button(16456, 'CANCEL_BUTTON', nil, 'MAIN_MENU_BUTTON', function() optionsScreen:QuitGame() end, 'SAVE_BUTTON', function() optionsScreen:SaveGame(0) end ) " } Cheers, Raimn Quote Link to comment
Endarire Posted October 24, 2021 Share Posted October 24, 2021 @lefreut I generally preferred your UI to 2.5's, but I have these requests as install options: -Swap the positions of the left and right buttons (accept/cancel, etc.) to EE 2.5 standards. -Use the EE 2.5 spell preparation interface. Thankee! Quote Link to comment
Baptor Posted November 30, 2021 Share Posted November 30, 2021 @lefreut Hey this mod is fantastic I just had a couple of questions: You have a BG, BG2, and SOD skin for this mod - any chance of creating an Icewind Dale skin as well? That would be awesome. Is there any way to restore the chat window to its original settings? The text is not as smooth in the mod. Thank you for your time! Quote Link to comment
lefreut Posted December 1, 2021 Author Share Posted December 1, 2021 On 10/4/2021 at 1:07 PM, raimn said: Say, is the Quit button in the dialog that pops open when you press "Quit Game" in the ESC-menu missing on purpose? I think that is rather a inconvenient change. The code section from UI.menu in question is in the spoiler. Reveal hidden contents button { bam STARTMBT sequence 1 area 32 354 236 84 pad 10 8 10 8 text style "button" text "QUIT_GAME_BUTTON" action " popup3Button(16456, 'CANCEL_BUTTON', nil, 'MAIN_MENU_BUTTON', function() optionsScreen:QuitGame() end, 'SAVE_BUTTON', function() optionsScreen:SaveGame(0) end ) " } Cheers, Raimn It's by design as I reuse the texture from vanilla BG2 that only have three slots for buttons. On 10/24/2021 at 7:59 AM, Endarire said: @lefreut I generally preferred your UI to 2.5's, but I have these requests as install options: -Swap the positions of the left and right buttons (accept/cancel, etc.) to EE 2.5 standards. -Use the EE 2.5 spell preparation interface. Thankee! LeUI was designed to be a full UI overwrite. Any new customization option is a lot of work. 20 hours ago, Baptor said: @lefreut Hey this mod is fantastic I just had a couple of questions: You have a BG, BG2, and SOD skin for this mod - any chance of creating an Icewind Dale skin as well? That would be awesome. Is there any way to restore the chat window to its original settings? The text is not as smooth in the mod. Thank you for your time! 1. I have a UI mod for Icewind Dale. But if you mean Icewind Dale skin for BG(2)EE, it's probably too much work for not a lot of people using it. 2. Same answer as for Endarine. Quote Link to comment
DmxDex Posted January 18, 2022 Share Posted January 18, 2022 (edited) Why do journal entries repeat themselves? for example listening to rumours. The same rumour will pop up again on the journal after its already had an entry. With the default UI in EE this doesnt happen. Edited January 18, 2022 by DmxDex Quote Link to comment
lefreut Posted February 6, 2022 Author Share Posted February 6, 2022 @DmxDex I guess I never notice this. Do you have an easy way to reproduce so I can look at it? Quote Link to comment
lefreut Posted February 6, 2022 Author Share Posted February 6, 2022 And v4.4.3 has been released ! * Tweak the dialog screen to use slightly bigger portraits * Hopefully make the dialog code a little more robust (thanks @Bubb) Spoiler Quote Link to comment
Awachi Posted February 6, 2022 Share Posted February 6, 2022 Very happy this is still actively developed. Let's me break my game with impunity learning how it works. Quote Link to comment
Endarire Posted February 6, 2022 Share Posted February 6, 2022 @lefreut What would be involved to ensure compatibility between LeUI and tipun's subrace mod? Quote Link to comment
Gwaihir Posted February 11, 2022 Share Posted February 11, 2022 On 2/6/2022 at 2:01 PM, lefreut said: * Tweak the dialog screen to use slightly bigger portraits That looks good. Is this little tweak going to be included in a component of EEUITweaks as well? Quote Link to comment
czkevin36 Posted February 27, 2022 Share Posted February 27, 2022 Good day. I use your mode in BG2EE. Is there any way to use just journal editing from your mode? Thank you in advance for your reply. Quote Link to comment
kijikun Posted February 27, 2022 Share Posted February 27, 2022 9 hours ago, czkevin36 said: Good day. I use your mode in BG2EE. Is there any way to use just journal editing from your mode? Thank you in advance for your reply. This would give you what you want. https://github.com/r-e-d/EEUITweaks/releases Quote Link to comment
czkevin36 Posted March 5, 2022 Share Posted March 5, 2022 On 1/18/2022 at 6:28 PM, DmxDex said: Why do journal entries repeat themselves? for example listening to rumours. The same rumour will pop up again on the journal after its already had an entry. With the default UI in EE this doesnt happen. The same thing is happening to me. I wrote about it on the Beamdog forum some time ago. https://forums.beamdog.com/discussion/comment/1062026#Comment_1062026 At the beginning of the game underground. When I come across gnomes and kill them, a conversation with Imoen takes place. Immediately after the interview, two identical entries appear in the journal. As shown in the picture from the attached link. Can anyone advise where the mistake is. This does not happen in the basic diary of the game. Quote Link to comment
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