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[UI] Lefreut's enhanced UI for IWDEE


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Hello all,

The goal of this mod is to provide an improved UI for IWDEE.

Compatibility:

For EE version 2.6, use the v2.0 version of this mod.

For EE version 2.5, use the v1.8.1 version of this mod.

This mod is a complete overhaul so it is by design not compatible with any other UI overhauls mods (Dragonspear UI++, Revised Dragon Scale, ...).

This mod must be installed before any mods that patch the UI (EEUITweaks, Sword Coast Stratagems, Tome & Blood, Might & Guile, Shadow Magic, Deities of Faerun, or Faiths & Powers, ...).

Components:

1° Core component

The main UI overhaul (mandatory)

In game options:

- Sidebar Toggle Buttons:  Enable this option to show Toggle Buttons on left and right sidebars (default true).

- Show Quicksave Button: Enable this option to show Quick Save button on left sidebar (default true).

- Show Highlight Button: Enable this option to show Reveal Details button on right sidebar (default true).

- Show Help Button: Enable this option to show Help button on left sidebar (default true).

- Left Click to Level Up: Enable this option for level up your character by clicking on portrait (default false).

- Item Comparison: Enable this option for enable item comparison in inventory (default true).

- Journal Collapsed: Enable this option for journal be collapsed by default (default false).

Download:

https://github.com/r-e-d/LeUI-IWDEE/releases

Screenshots:

Edited by lefreut
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v1.8 has been released (the mod is now packaged with Infinity Auto Packager).

Changelog:

  • More robust dialog code
  • Add option to collapse journal entries
  • Add Level Up Glow + click to level up option
  • Migrate customization options to in-game graphics menu
  • Add Project Infinity metadata
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v2.0 has been released.

Changelog:

  • Already known spells for Sorcerers have yellow contour to differentiate from what you pick
  • Remove extra space in front of innate abilities in the dialog box
  • Tweak the dialog screen to use slightly bigger portraits
  • Hopefully make the dialog code a little more robust (thanks @Bubb13)
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