jastey Posted December 6, 2019 Share Posted December 6, 2019 I give in: When looking at the files in NI (or anywhere if appropriate). Where do I see the entrance names of the relevant area I can link to in the worldmap? Quote Link to comment
K4thos Posted December 6, 2019 Share Posted December 6, 2019 It's part of the ARE format. The easiest way is to use NI Area Viewer and display all entrances: Quote Link to comment
jastey Posted December 6, 2019 Author Share Posted December 6, 2019 Wonderful! Thank you! I feel a bit daft but that was to be expected. One more question. In the links.tbl I provide for the worldmap mod, there are colums titeld with DEF_ENTRY ENC1 ENC2 ENC3 ENC4 ENC5 ENC_PROB Could somone explain in short what exactly thses colums meand and what I should put in here? I have an idea: it's for the random encounter areas, the numbers 1-5 is the times the player uses this exit, and ENC_PROB is the probability with which the enounter can happen? So putting "N" in these colums does not mean north but "none"? Quote Link to comment
K4thos Posted December 6, 2019 Share Posted December 6, 2019 (edited) DEF_ENTRY: It's the default entry location (ignored if ENTRY_NAME entrance exists, I think). 1 = Northern edge 2 = Eastern edge 4 = Southern edge 8 = Western edge ENC1-5: ARE file name where optional random encounter takes place (chosen randomly from the available areas). "N" here means "none". ENC_PROB: % chance for random encounter Edited December 6, 2019 by K4thos Quote Link to comment
jastey Posted December 7, 2019 Author Share Posted December 7, 2019 Thank you very much! That makes it a lot clearer. If one of the default entry locations is chosen (ENTRY_NAME set to N): Is it just the middle of the whole edge where the group will arrive or is it more complicated than that? Quote Link to comment
K4thos Posted December 7, 2019 Share Posted December 7, 2019 (edited) based on my test with vanilla BG1 link between west edge of Durlag's Tower area and Gullykin (ENTRY_NAME set to N, DEF_ENTRY set to 1) the party ends up in the middle of the northern part of the Gullykin, right here: Not sure what would happen if that part of the map would not be traversable, but in such case you can just use entrance name (btw. BG2 doesn't have a single link that would depend on DEF_ENTRY and in BG1 it's also not that common) Edited December 7, 2019 by K4thos Quote Link to comment
jastey Posted December 7, 2019 Author Share Posted December 7, 2019 Thank you for detailed answer with testing! Much appreciated. Quote Link to comment
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