jastey Posted December 31, 2019 Posted December 31, 2019 Post any issues or bugs you encounter here. Please do specify which mod version you use, which game you are on, which other mods you have installed (put your weidu.log into spoilers), and whether you are using an automated installer. If you are using the EE Setup Tool for your installation I'm afraid I will not support bug reports. Quote
Lauriel Posted April 1, 2020 Posted April 1, 2020 (edited) Odd, but I had to manually install version 2 of Grey the Dog. The executable couldn't find the tp2 file. Edit: The contents of the debug file... Spoiler WeiDU v 24600 Log C:\Users\Lauriel\Beamdog Library\BGEET\setup-c#greythedog1.exe version = 24600 ** ERROR ** [SETUP-C#GREYTHEDOG1.TP2] not found. Make sure that you have unpacked the archive correctly and that you are not trying to run this file from inside an archive.[.\chitin.key] loaded, 1146056 bytes [.\chitin.key] 276 BIFFs, 81280 resources [.\engine.lua] loaded, 109 bytes [.\weidu.conf] loaded, 17 bytes Ahh, and now I see why...it was looking for setup...1.tp2 because that's the name of the executable, but that's not the name of the tp2 file. Edited April 1, 2020 by Lauriel Quote
Lauriel Posted April 1, 2020 Posted April 1, 2020 I take it that Grey should be loaded after cdTweaks because it causes errors in cdTweaks where I haven't had them before. I'm bad and uninstalled both before snagging the debug logs, however. Anyway, I'll be swapping my install order... Quote
jastey Posted April 1, 2020 Author Posted April 1, 2020 3 hours ago, Lauriel said: Ahh, and now I see why...it was looking for setup...1.tp2 because that's the name of the executable, but that's not the name of the tp2 file. Wow, no idea where the 1 came from ... And I was hoping the error messages in v2 with regard to tweaks if tweaks is installed after are gone. Did you have some for v2? Quote
Lauriel Posted April 1, 2020 Posted April 1, 2020 1 minute ago, jastey said: And I was hoping the error messages in v2 with regard to tweaks if tweaks is installed after are gone. Did you have some for v2? Yes, I had to move its installation to after cdTweaks so I'd not get the errors. Quote
jastey Posted April 1, 2020 Author Posted April 1, 2020 Error log pls (I know you said you don't have them any moregrrmblmblm I thought that's fixed. ) Quote
Lauriel Posted April 1, 2020 Posted April 1, 2020 (edited) I'm setting up my game again so thought I'd pass on the error message: Spoiler Installing [Separate Resist Fire/Cold Icon into Separate Icons (Angel)] [v9] Copying and patching 14387 files ... ERROR: illegal 2-byte read from offset 314 of 218-byte file C#GRTOO4.ITM ERROR: [C#GRTOO4.ITM] -> [override/C#GRTOO4.ITM] Patching Failed (COPY) (Failure("C#GRTOO4.ITM: read out of bounds")) Stopping installation because of error. It happens again when installing BG-style weapon proficiencies. Edited April 1, 2020 by Lauriel Quote
jastey Posted April 1, 2020 Author Posted April 1, 2020 Thanks! If you replace the C#GRTOO4.ITM in the c#greythedog/items folder with the one Angel attached here before installing Grey, it should work. Quote
Lauriel Posted April 1, 2020 Posted April 1, 2020 (edited) Now I'm getting the error on c#grtoo6.itm Spoiler Installing [Separate Resist Fire/Cold Icon into Separate Icons (Angel)] [v9] Copying and patching 14486 files ... ERROR: illegal 2-byte read from offset 314 of 314-byte file C#GRTOO6.ITM ERROR: [C#GRTOO6.ITM] -> [override/C#GRTOO6.ITM] Patching Failed (COPY) (Failure("C#GRTOO6.ITM: read out of bounds")) Stopping installation because of error. EDIT: I tried loading DLTCEP to load and save it as a fix but I don't know how to use DLTCEP, obviously, since it wouldn't let me save the sucker ... not even SAVE AS. Says I opened it read only. So, I'm sad but stuck. EDIT2: I even tried to copy the fixed C#GRTOO4.ITM file to a new one and put in the changes required for C#GRTOO6.ITM in NI, but it still gave the same error. That makes no sense to me at all, but there it is. EDIT3: I figured out how to get DLTCEP to save files and it works now. But don't shoot me if the items aren't exactly the same as the original because I went through a lot of iterations before getting to this point. EDIT4 Every time I see those files I feel like saying, 'I am GROOT' c#grtoo6.itm Edited April 1, 2020 by Lauriel Quote
jastey Posted April 2, 2020 Author Posted April 2, 2020 Thank you! I thought using existing items and changing them would work better, but there you go*. *Yes, I know knowing what one is doing helps usually. Quote
jastey Posted April 6, 2020 Author Posted April 6, 2020 Update to v3, both fixed tooth enforcer integrated. Hope they stop giving issues! Quote
rkocour Posted April 12, 2020 Posted April 12, 2020 So fyi, any time you switch between 7th party mode on grey, you get an extra set of the C#min5hp effects on every other party member. So i welcome him back to the party, then make him 7th again, i get another set of 'protection from spell', 'protection from spell', and 'protection from opcode' all related to that resource on every party member in the party at the time of switch. Quote
jastey Posted April 12, 2020 Author Posted April 12, 2020 Weird, that's the first time I get that report - not saying that it can't be true. Which game are you on? Quote
jastey Posted April 12, 2020 Author Posted April 12, 2020 And please, post your weidu.log. Just in case another mod made change s to spells in general. Happy Easter! Quote
rkocour Posted April 12, 2020 Posted April 12, 2020 Playing Baldurs Gate EE with dlcmerged. only mod that looks like it modified it was spell revisions based off backup folders. WeiDU.log Quote
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