jastey Posted October 13, 2020 Author Share Posted October 13, 2020 That's.. a very good find and I just noticed I have no idea what to do with this file. Any help appreciated. Quote Link to post
Caedwyr Posted October 13, 2020 Share Posted October 13, 2020 Just make sure it is copied to the override folder earlier in the tp2. Quote Link to post
jastey Posted October 13, 2020 Author Share Posted October 13, 2020 5 minutes ago, Caedwyr said: Just make sure it is copied to the override folder earlier in the tp2. Oh! I can do that. Thanks! Will be fixed in the next version. Quote Link to post
Caedwyr Posted October 20, 2020 Share Posted October 20, 2020 The HLAs for Grey and possibly some of the other abilities don't have the right descriptions I believe the problem is with this section of code: COPY ~c#greythedog/spells/c#greysu.spl~ ~override/c#greysu.spl~ SAY NAME1 @10003 /* ~Alpha Call~ */ SAY NAME2 @10003 /* ~Alpha Call~ */ SAY DESC @10004 /* ~Due to his large physical presence and his tone of leadership, local dogs may come to Grey's aid when he calls. This spell does not work indoors.~ */ COPY ~c#greythedog/spells/c#greyba.spl~ ~override/c#greyba.spl~ SAY NAME1 @10005 /* ~Bark~ */ SAY NAME2 @10005 /* ~Bark~ */ SAY DESC @10006 /* ~In battle Grey's bark may become a powerful force both for the party and against enemies. Grey's bark will instill fear and panic in enemies and bolster Grey's own resistance to fear. At later levels this resistance expands to include the party as well as all effects increasing in duration.~ */ COPY ~c#greythedog/spells/c#greybi.spl~ ~override/c#greybi.spl~ SAY NAME1 @10007 /* ~Great Bite~ */ SAY NAME2 @10007 /* ~Great Bite~ */ SAY DESC @10008 /* ~With experience gained through the survival of many battles the knowledge to inflict grievous wounds upon enemies with a single attack would be of great aid. This attack will inflict 15hp piercing damage and the wound will bleed out 20% of the targets HP's.~ */ COPY ~c#greythedog/spells/c#greybs.spl~ ~override/c#greybs.spl~ SAY NAME1 @10009 /* ~Savage Bite~ */ SAY NAME2 @10009 /* ~Savage Bite~ */ SAY DESC @10010 /* ~Improving upon the already vicious Great Bite, Savage Bite will inflict 20hp of piercing damage and the wound will bleed out a total of 40% of the targets HP's.~ */ COPY ~c#greythedog/spells/c#greybh.spl~ ~override/c#greybh.spl~ SAY NAME1 @10011 /* ~Hound~ */ SAY NAME2 @10011 /* ~Hound~ */ SAY DESC @10012 /* ~Able to move at great speed during combat allows certain protection from attack. All slashing, piercing, crushing and missile damage resistance is set to 40. Dexterity is raised by 2 for 1 Turn.~ */ COPY ~c#greythedog/spells/c#seize.spl~ ~override/c#seize.spl~ SAY NAME1 @10013 /* ~Seize Enemy~ */ SAY NAME2 @10013 /* ~Seize Enemy~ */ SAY DESC @10014 /* ~This command will cause Grey to seize hold of the target. The target will suffer 15hp bleeding damage while being held immobile. Grey will continue to hold for 3 rounds, during which he can be given no other commands.~ */ COPY ~c#greythedog/spells/c#grend.spl~ ~override/c#grend.spl~ SAY NAME1 @10015 /* ~Rend~ */ SAY NAME2 @10015 /* ~Rend~ */ SAY DESC @10016 /* ~Slashing at his opponent Grey will open up a long wound with his paw. This will do 2d12 +5 slashing damage to the target with a possibility of infecting the wound unless the target saves vs Death/Poison. If the save is unsuccesful the wound will be Diseased for 6 rounds causing slowness in all the victims actions.~ */ The SAY DESC should instead be SAY UNIDENTIFIED_DESC Another couple of bugs related to the spell icon graphics that show during HLA selection. C#GREYBI.spl spell icon does not work during HLA selection. SPCL902 does not have a C variant. C#GreyBS.spl does not have a spell icon assigned. SPCL903 does not have a C variant. C#GREYBH.spl does not have a spell icon assigned. SPCL907 does not have a C variant. C#Seize.spl does not have a spell icon assigned. You would want to use SPPR208C.bam to match the icon used in the spellbar graphic. C#GREND.spl does not have a working spell icon. SPCL909 does not have a C variant. I can make these if you wish. Quote Link to post
jastey Posted October 20, 2020 Author Share Posted October 20, 2020 Thank you very much for the report! 11 hours ago, Caedwyr said: I can make these if you wish. That would be great! Quote Link to post
Caedwyr Posted October 21, 2020 Share Posted October 21, 2020 So, easy solution for all of these. Quote C#GREYBI.spl spell icon does not work during HLA selection. SPCL902 does not have a C variant. C#GreyBS.spl does not have a spell icon assigned. SPCL903 does not have a C variant. C#GREYBH.spl does not have a spell icon assigned. SPCL907 does not have a C variant. C#Seize.spl does not have a spell icon assigned. You would want to use SPPR208C.bam to match the icon used in the spellbar graphic. C#GREND.spl does not have a working spell icon. SPCL909 does not have a C variant. Just assign the B variants. They appear the same as the C variants and are seamless with the ones in the base game. Quote Link to post
Caedwyr Posted November 15, 2020 Share Posted November 15, 2020 Another bug/dialog timing issue. The Taerom dialog where he offers to make an upgraded weapon for Grey plays with higher priority than his initial meeting dialog. It feels like it should probably be lower priority and not fire off with higher priority than everything else. Quote Link to post
jastey Posted November 16, 2020 Author Share Posted November 16, 2020 Thanks, I'll have a look at that. Quote Link to post
jastey Posted December 23, 2020 Author Share Posted December 23, 2020 On 10/21/2020 at 2:15 AM, Caedwyr said: Just assign the B variants. This will be fixed in v5. Also, I added a NumTimesTalkedToGT(0) to the dialogue about a weapon for Grey so it doesn't trigger as the very first dialogue with Taerom (although I think his general greetigs dialogue is a rather generic one and doesn't necessarily have to play as the first dialogue when meeting.) Quote Link to post
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