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jastey

Endless BG1 - A Mod for BG:EE, BG:SoD, BGT, and EET!

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The mod updates to v2!

The main changes are the of splitting the component "Sarevok's Sword" from the former component "Sarevok's Items" (The sword will be added by an own component for compatibility with BGTTweaks), EET fixes, and some improvements.

The mod is tested on EET now. :)

Download from GitHub

Changes of v2:

-splitted former component "Sarevok's Items" into two and made the dropping and quest about Sarevok's Sword an own component "Sarevok's Sword" (for compatibility with other mods adding a sword to Sarevok, e.g. BGTTweaks). Component "Sarevok's Items" now only contains his armor and helmet.
-"Elminster makes an Appearance" has two install options now: additionally to jastey's version from v1, it also offers the possibility to restore the original Elminster lines unused in the game.
-"Imoen and Duke Jannath": Imoen can be sent to the Palace upon kickout. This should be compatible with other "sent NPC to wait somewhere" mods (calls higher weighted dialogue which circles back to the normal one if the PC doesn't want her to wait at the Palace)
-"Imoen and Duke Jannath": Duke Jannath will have some random dialogue lines if talked to by Imoen.
-"Denkod in Thieves Guild comments on Sarevok's Death": Denkod should beinside the thieves guild if Sarevok is dead
-"Flaming Fist Healer come into Undercity Temple": FF healer takes away the bodies also if PC doesn't want help with healing; FF soldiers do not walk into the temple whan they are leaving, FF healers do not do RandomWalk() while they can't see the PC.
-Violeta in Thieves Maze should not be gone before Sarevok is dead.
-(EE) Winski in Thieves Maze should be gone after Sarevok is dead.
-EET: areas in Palace should not crash. Fixed container area names for EET (components "More Flavor to Hero of Baldur's Gate" and "Imoen and Duke Jannath")
-(EE) Exit from Undercity Temple will only reappear and movie will play if all 4 foes are either dead or no longer present in the area.
-added dialogue lines to Dukes in case they are talked to not by the PC if the PC is not inside as well.
-slight changes to the lines in setup.tra (error message should say "component" instead of "mod")
-mod will set the variable "Global("C#EndlessBG1","GLOBAL",1)" in the thieves guild (chapter 7 after Palce fight) for compatibility with (NPC) mods to know that the game will remain in BG1 after Sarevok's death.
-all lines trayfied.
-minor internal tp2 changes (definition of Imoen's death variable now uses the standard one out of the cpmvar.tpa files).
-added folder libiconv-1.9.2-1-src.7z with iconv licence info
-added c#endlessbg1.ini with mod info

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Hello @jastey

There is a small typo in one tra file.

duplicate @11 in c#endlessbg1\translations\german\DIALOGUES.TRA
missing @12 in c#endlessbg1\translations\german\DIALOGUES.TRA

I think the second one should be @12.

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Some questions:

1) Can Sarevok's stuff be imported into BG2?
2) If not, can you give it a thought? Consider that Ascension makes a reference to the Chaos Sword with Sarevok unlocking its power. 
3) Question about Sarevok's sword: the sword of chaos +2 is it truly the weapon sarevok is wearing, or...? 

Edited by Arthas

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Oh man, I 've just completed a full reinstall... 😆

 

14 hours ago, jastey said:

-EET: areas in Palace should not crash.

Are these crashes frequent? Should I be safe with just version 1?

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@Gwaihir I'm so sorry! 😅

The crashes are in Palace, second floor. If you use cheats to circumvent this level to get to the upper one it might be ok.

I think that's the only crusial one. All other changes were improvements and optimizations.

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Hmm, this one took a while because I did a fair amount of changes and added a few components, but now I can just copy-paste everything into PI, shouldn't take longer than a day, so it's worth it. Of course I'll let you know if I find something, but you do such a good job that i won't reach chapter 3 before a new update comes out 🤣

P.S. Same story for SoDTweaks, of course.

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Guest Arthas
On 1/25/2020 at 12:04 PM, Arthas said:

Some questions:

1) Can Sarevok's stuff be imported into BG2?
2) If not, can you give it a thought? Consider that Ascension makes a reference to the Chaos Sword with Sarevok unlocking its power. 
3) Question about Sarevok's sword: the sword of chaos +2 is it truly the weapon sarevok is wearing, or...? 

*

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1. not currently, but I guess this could be implemented for armor and helmet. But Tantalus' Sarevok mod uses the BAMs for items of Sarevok in ToB. It wouldn't make sense to have two sets.

2. the chaos sword is handed ober by the djinni in Irenicus Dungeon. This is original game content.

3. not sure what you mean here. The description of the chaos sword makes it clear that the sword was much more powerful than the chaos sword. In BG1, Sarevok fights with some undroppable sword, no idea what the stats are.

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4 minutes ago, jastey said:

3. not sure what you mean here. The description of the chaos sword makes it clear that the sword was much more powerful than the chaos sword. In BG1, Sarevok fights with some undroppable sword, no idea what the stats are.

So you have no Near Infinity then ? There's 3 of them... But the last one in the temple(Sarevo.cre), uses just a regular 2 handed sword(sw2h05). No undroppable or magically created swords there.

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SW2H05.itm is an undroppable sword 1d10+5, speed 5, Bonus to hit 5. Most definitely not "just a regular sword".

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5 hours ago, jastey said:

SW2H05.itm is an undroppable sword 1d10+5, speed 5, Bonus to hit 5. Most definitely not "just a regular sword".

In EET it's just a regular 2 handed sword.

EDIT: Same with BG:EE, SoD, BGII:EE

EDIT: Unmodded (except for EET)

Edited by Lauriel

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