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jastey

BG1NPC updates to v24.8: compatibility with EET and bugfixes!

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BG1NPC Project updates officially to v24.1 with integrated compatibility with the changes of the 2.5 BG:EE patch and a Russian version by Aerie Team & Arcanecoast Team!

Read more about the BG:EE 2.5 compatibility and other changes to the mod components and structure here.

 

Changes for v24.1:

Spoiler
  • Russian translation added by Aerie Team & Arcanecoast Team
  • Added DavidW's "lib_interject.tpa" and "alter_dlg.tpa" to optimize passback lines for interjections according to his tutorial Improving on INTERJECT_COPY_TRANS3 - passbacks only if necessary .
  • Coran's quest: Rachel should only revive roses if withered roses are in inventory
  • Natan (Coran's quest) should not drop another Multicolored Powder if killed (changed giving in dialogue to GiveItem()).
  • The 4 Zizi the Lovebundles will only spawn if all conditions for Xzar's powder are met (added to spawn script: InParty("xzar") InMyArea("xzar") !StateCheck("xzar",CD_STATE_NOTVALID) PartyHasItem("X#XZSLIM")).
  • Slime transformation and spawning of the 4 Zizis should now work as intended (corrected inconsidtency between the tracking variable which Zizi is talked to).
  • Xzar's Quest: druids should all walk towards him and not talk while still outside the visual range (changed MoveToObject("blackberry) to MoveToObject"Xzar") in their scripts.
  • FIx Minsc checks in INGOT interjection
  • Update stringref to use an index that points to "Talk" for both BGEE and Tutu/BGT (bg1npc_chall.tpa)
  • Fixing bug in Branwen-Tranzig encounter
  • Fixing bug in last Dynahier (romanced) Winski encounter (Tanar'ti should initiate dialogue with Winski)
  • Updates for Jaheira's Quest (changes to x#jabe1.baf, x#beador.cre).
  • p#wolf01.cre: Make winter wolf pelt unstealable.
  • Remove duplicate items from Karris' lackey's inventories. (bg1npc_tiaxqst.tpa)
  • Make items held by Belgin, Karris, and his lackeys unidentified (bg1npc_tiaxqst.tpa).
  • Fixed garbled text in Jaheira's dialogue
  • Fixed BGT Tazok install error (Replace %tutu_var%TAZOK%eet_var% with %tutu_scriptbg%TAZOK%eet_var% in x#kivantazok_tutu.d).
  • Fixed loop in Coran's dialogue and added missing RestParty() transactions.
  • Reenabled lines @10-@23 in #xagqst.d, they are still needed for BGT+Tutu.
  • Tutu Walking Speeds Component Removed (Duplicated in Tweaks Anthology)
  • Remove unused NPC Wait .tra files.
  • Corrected typos and capitalized names of item descriptions (English version).
  • changed infer_charset to infer_charsets in the tp2.
  • removed reamde v32.3 and renamed new readme to readme-bg1npc.html
  • Renamed French readme v23.3 to readme-bg1npc-french_v23-3.html
  • Link to Kerzenburgforum added to readme.

 

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The mod updates to v24.2 with native EET compatibility and bug fixes.

Changes:

  •     Native EET compatibility added (still in beta).
  •     Ajantis should not attack if PC gives Kirinhale's lock to Riggilo after the succubus is already dead.
  •     Added silent = 1 to item patching to suppress warnings and prevent component to be shown as "installed with warnings"
  •     (BGT) Thalantyr will also give Kivan his spear if talked to later (BGT has an extra dialogue state that should be patched, too).
  •     (BGT) Various item fixes for BGT-BG1 items (instead of checking for the BGII versions).
  •     (BGT) Coran's wyvern quest: Coran's joined states will be patched corectly.
  •     Added table of changed component numbers if compared to v23.3 "Changed_component_numbers_v24.html" to /bg1npc_docs.
  •     Added install order for BGQE component "Brage's Sword" and Brage's Redemption to compatibility notes and updated links in readme.
  •     Removed hint to look for support for megainstalls at SHS from installation prompts.

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Thanks!

At least 90% of the credits go to AstroBryGuy who made the mod compatible content-wise with BG:EE 2.5. He also started to insert first EET syntax. I finished the syntax and had a close look at the installed files in the game.

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I know the EET upgrade for BG1NPC was great but I wasn't aware it would leave everyone speechless!

@ithildurnew I do not see a new thread. EDIT: OK i think I found it.

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Just wanted to say thanks and show appreciation for the work done on this update :party:

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27 minutes ago, jastey said:

@K4thos Thanks!

I hope someone will notice and install it on EET and give some feedback!

I will.  That's one of my few must have mods.  Give me a couple days, though.  I'm going to be out of town for most of today. 

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@Lauriel

Thanks in advance! I'll be on travels myself next week starting Sunday so post anything you'll find here and I'll take care of it when I'm back with stable internet.

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On 2/7/2020 at 9:58 PM, jastey said:

I hope someone will notice and install it on EET and give some feedback!

Just wanted to thank you and let you know that I would love to use this, if I hadn't already started a playthrough after delaying for a looong time 😆

Next time, it will be included for sure.

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