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check if player has actually completed BG1 or started later


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Hey guys,

In my EET mod I'm trying to determine whether the player has completed BG1 for better dialogue options. Is there a way to check for that? I'd like for the dialogue options to be different whether the player has actually played through BG1 or started right off in BG2.

Thanks!

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Guest Glimpse

There's this one

("EnteredTempleBhaal"."Global")  which is a global that sets to 1 when you enter the area to face Sarevok final and the movie for the area was shown.

Does it matter for you to check BG1 or do you need SoD checked as well?

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Guest Glimpse
51 minutes ago, Daxtreme said:

Thanks! Oh well, might as well. Is there such a global variable that is being set at the end of SoD? Only ran through it once, not sure.

There's a main global for all of SoD called BD_Plot. In my saves in SoA it's at 680. I think it goes above 650 somewhere during the jailbreak. Maybe something like GlobalGT("BD_Plot","Global",650) will do. I don't know what the max would be at SoD end but you better investigate if you decide to use it.

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Thanks! Any number would suffice I think.

If BD_Plot is above 0, it means the player has started SoD at some point. If they're in SoA right now, and they've started SoD, it also implies they've completed SoD, as you can't start SoD then magically skip it and end up in SoA... right?

Edited by Daxtreme
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14 minutes ago, Daxtreme said:

Thanks! Any number would suffice I think.

If BD_Plot is above 0, it means the player has started SoD at some point. If they're in SoA right now, and they've started SoD, it also implies they've completed SoD, as you can't start SoD then magically skip it and end up in SoA... right?

like that ?

OK, it's cheating... :)

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