Lauriel Posted January 22, 2020 Posted January 22, 2020 (edited) There's a dialogue file that has state 0 trigger of "True()" so it runs every time. I want this NPC to talk to the PC after Sarevok is dead (this is for a mod that let's you stay in BG1 after he's killed). So I need to change the original dialogue trigger so only the 2nd set of dialogues start. I put this in my .tpa file REPLACE_STATE_TRIGGER DENKOD 0 ~!Dead("Sarevok")~ But I get the following error: Quote [transitions/components/cleanup_maze.tpa] PARSE ERROR at line 34 column 1-28 Near Text: DENKOD GLR parse error [transitions/components/cleanup_maze.tpa] ERROR at line 34 column 1-28 Near Text: DENKOD Parsing.Parse_error ERROR: parsing [transitions/components/cleanup_maze.tpa]: Parsing.Parse_error Help? I just don't see what's wrong... Edited January 22, 2020 by Lauriel Fixed typos Quote
Lauriel Posted January 22, 2020 Author Posted January 22, 2020 Never mind. Once again I post the problem after hours of futile hair-pulling only to then find my solution about 30 seconds later. Seems to be an annoying habit... I realized the REPLACE_STATE_TRIGGER line had to be inside a .d file, not a .tpa file. Quote
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