Lauriel Posted January 22, 2020 Share Posted January 22, 2020 (edited) There's a dialogue file that has state 0 trigger of "True()" so it runs every time. I want this NPC to talk to the PC after Sarevok is dead (this is for a mod that let's you stay in BG1 after he's killed). So I need to change the original dialogue trigger so only the 2nd set of dialogues start. I put this in my .tpa file REPLACE_STATE_TRIGGER DENKOD 0 ~!Dead("Sarevok")~ But I get the following error: Quote [transitions/components/cleanup_maze.tpa] PARSE ERROR at line 34 column 1-28 Near Text: DENKOD GLR parse error [transitions/components/cleanup_maze.tpa] ERROR at line 34 column 1-28 Near Text: DENKOD Parsing.Parse_error ERROR: parsing [transitions/components/cleanup_maze.tpa]: Parsing.Parse_error Help? I just don't see what's wrong... Edited January 22, 2020 by Lauriel Fixed typos Quote Link to comment
Lauriel Posted January 22, 2020 Author Share Posted January 22, 2020 Never mind. Once again I post the problem after hours of futile hair-pulling only to then find my solution about 30 seconds later. Seems to be an annoying habit... I realized the REPLACE_STATE_TRIGGER line had to be inside a .d file, not a .tpa file. Quote Link to comment
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