Lauriel Posted February 5, 2020 Author Share Posted February 5, 2020 (edited) If you can figure out how to have regular NPCs follow along so I can just have everyone, that would be awesome. They don't have to fight...just follow us around, make snide remarks, set up the camp for us, do the cooking, washing...that sort of thing. I'd love that. Love the banter. One big dysfunctional family! Edited February 5, 2020 by Lauriel Quote Link to post
jastey Posted February 5, 2020 Share Posted February 5, 2020 (Gods, I thought the forum ate this post because there was an error message when I moved it. Phew..) Grey (and Solaufein) have the concept of being able to follow as "7th party member" which I stole heavily from @argent77's Djinni Companion. It needs some preparation, though, especially with regard to dialogue assignments while the NPC is following as a familiar - where he would be in "kickout" mode officially but should talk with his "joined" dialogue. This is easy to set via script, of course. But to account for the NPCs presence all "InParty" checks (and probably the "IsValidForPartyDialogue" just as well) do not give true any more. Fortunately, the banter script still works, but while in group, the banters are no longer triggered randomly by the engine but have to be triggered by skript. And, huge disadvantage: the "familiars" follow into scenes that are meant to be for the PC alone: cutscenes, dreams, ... This is something I haven't dealt with, yet. Quote Link to post
Lauriel Posted February 5, 2020 Author Share Posted February 5, 2020 Seriously, if you could figure out how to do this, you'd be my hero for-evah! Quote Link to post
Lauriel Posted February 5, 2020 Author Share Posted February 5, 2020 17 minutes ago, jastey said: (Gods, I thought the forum ate this post because there was an error message when I moved it. Phew..) Probably because I had already posted a little quip after the one you moved. No biggie. Quote Link to post
jastey Posted February 5, 2020 Share Posted February 5, 2020 1 minute ago, Lauriel said: Probably because I had already posted a little quip after the one you moved. If a post or edit from you was eaten I am very sorry. 4 minutes ago, Lauriel said: if you could figure out how to do this Do you mean re-script existing NPCs so they could follow as familiars? I guess it is feasible, the most complicated thing would be identifying which interjection/script condition "InParty" etc. to change to something which would trigger while in 7th party member mode, too. I am not sure this could be done automated. Quote Link to post
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