Jump to content

Have NPCs follow the Group


Lauriel

Recommended Posts

If you can figure out how to have regular NPCs follow along so I can just have everyone, that would be awesome.  They don't have to fight...just follow us around, make snide remarks, set up the camp for us, do the cooking, washing...that sort of thing.  I'd love that.  Love the banter. :) 

One big dysfunctional family!

Edited by Lauriel
Link to post

(Gods, I thought the forum ate this post because there was an error message when I moved it. Phew..)

Grey (and Solaufein) have the concept of being able to follow as  "7th party member" which I stole heavily from @argent77's Djinni Companion. It needs some preparation, though, especially with regard to dialogue assignments while the NPC is following as a familiar - where he would be in "kickout" mode officially but should talk with his "joined" dialogue. This is easy to set via script, of course. But to account for the NPCs presence all "InParty" checks (and probably the "IsValidForPartyDialogue" just as well) do not give true any more.

Fortunately, the banter script still works, but while in group, the banters are no longer triggered randomly by the engine but have to be triggered by skript.

And, huge disadvantage: the "familiars" follow into scenes that are meant to be for the PC alone: cutscenes, dreams, ... This is something I haven't dealt with, yet.

Link to post
17 minutes ago, jastey said:

(Gods, I thought the forum ate this post because there was an error message when I moved it. Phew..)

Probably because I had already posted a little quip after the one you moved.  No biggie.  :)

Link to post
1 minute ago, Lauriel said:

Probably because I had already posted a little quip after the one you moved.

If a post or edit from you was eaten I am very sorry.

4 minutes ago, Lauriel said:

if you could figure out how to do this

Do you mean re-script existing NPCs so they could follow as familiars? I guess it is feasible, the most complicated thing would be identifying which interjection/script condition "InParty" etc. to change to something which would trigger while in 7th party member mode, too. I am not sure this could be done automated.

Link to post
Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...