Daeros_Trollkiller Posted July 7, 2020 Author Posted July 7, 2020 18 hours ago, Endarire said: @Daeros_Trollkiller How compatible is this mod with other mods that add spells, especially Spell Revisions? I created this mod from the beginning with compatibility in mind, and all of the new files use my registered prefix. For any existing content my mod changes, it works by copying the existing file and modifying it instead of replacing the file(s). Quote
Daeros_Trollkiller Posted July 7, 2020 Author Posted July 7, 2020 11 hours ago, Guest Guest said: I meant the ee specific items as items placed on ee specific locations (those of the npcs) Not at this time. Quote
Caedwyr Posted July 10, 2020 Posted July 10, 2020 I'm looking forward to the next update. Are you looking to make any changes to how the mod is structured to give it built in EET compatibility, or are you leaving things as they currently are? Quote
Daeros_Trollkiller Posted July 10, 2020 Author Posted July 10, 2020 8 hours ago, Caedwyr said: I'm looking forward to the next update. Are you looking to make any changes to how the mod is structured to give it built in EET compatibility, or are you leaving things as they currently are? From the feedback I have received, my mod is already compatible with EET. Some folks have reported an issue where they run into an error when my mod tries to update the tooltip 2da, others report no issues at all. It's been awhile since I have checked into EET, and I admittedly have not tried it out myself. From the feedback I have received, the best thing to do is install this mod into BG2EE prior to installing EET. Have you tried using my mod with EET? If so, what issues, if any, did you run into? Quote
Caedwyr Posted July 10, 2020 Posted July 10, 2020 Okay, so it sounds like it will stay as an "install order" form of compatibility and it will remain on the player to install the mod early in the install stack. Thanks for the update. I'm trying to plan out an install and I wanted to know if it was going to become more like other item mods which can generally be installed at any point in the order unless you wanted to directly modify the items by another mod, or if it was going to stay as before. I'll hold off my next install attempt until the new version comes out since I'll need to install it near the start. Quote
Daeros_Trollkiller Posted July 11, 2020 Author Posted July 11, 2020 On 7/10/2020 at 2:12 PM, Caedwyr said: Okay, so it sounds like it will stay as an "install order" form of compatibility and it will remain on the player to install the mod early in the install stack. Thanks for the update. I'm trying to plan out an install and I wanted to know if it was going to become more like other item mods which can generally be installed at any point in the order unless you wanted to directly modify the items by another mod, or if it was going to stay as before. I'll hold off my next install attempt until the new version comes out since I'll need to install it near the start. You won't have to wait long, I just put up 1.2.0 late last night Don't get me wrong, I'm not opposed at all to making adjustments to the mod to make it more compatible with EET. I am all for anything that makes it easier on the player to install and use my mod. I just don't have any experience with EET or any nuances to mods that it brings. I would welcome collaboration and advice from modders who have experience with EET for what changes I should make to help make it more compatible. For my next update to the mod, I was considering re-arranging the TP2 such that SoD itm's and their associated files aren't copied into an EET install, since they are already there. But that in and of itself asks another question: Can EET be installed without SoD? If so, then if I leave that component out, the rest of the mod wouldn't work either. What it boils down to, at least in my mind, is that I need to get some EET experience under my belt to better understand it. Is there an "official" or "recommended" installation method for EET itself that you could point me to? Quote
Caedwyr Posted July 11, 2020 Posted July 11, 2020 Yeah, I'm not sure if the extra work is really worthwhile to make it able to be installed in any order. It would be more of a headache saver for you if you did it to avoid complaints that "UR MOD R BROKEN!!!!!" because people installed it in the wrong order. What you have works fine for me. I'm also trying to wrap my head around what is needed for EET compatibility. There's a number of mods I'd love to use, but which no longer work as they used to especially with EET. I know @jastey and @Gwendolyne both have a fair bit of experience getting things to work in EET. I know there's some documentation in the EET forums about how to make things work/convert to EET support, but my Weidu coding is so rusty that it is mostly gibberish to me. Quote
Daeros_Trollkiller Posted July 12, 2020 Author Posted July 12, 2020 1 hour ago, Caedwyr said: Yeah, I'm not sure if the extra work is really worthwhile to make it able to be installed in any order. It would be more of a headache saver for you if you did it to avoid complaints that "UR MOD R BROKEN!!!!!" because people installed it in the wrong order. What you have works fine for me. I'm also trying to wrap my head around what is needed for EET compatibility. There's a number of mods I'd love to use, but which no longer work as they used to especially with EET. I know @jastey and @Gwendolyne both have a fair bit of experience getting things to work in EET. I know there's some documentation in the EET forums about how to make things work/convert to EET support, but my Weidu coding is so rusty that it is mostly gibberish to me. Glad to hear the mod is working for you, and also glad to hear I'm not the only one having a hard time with EET The only real issue that folks have reported to me regarding EET compatibility is when my mod attempts to update the tooltip.2da. Weidu reports an error that there isn't enough space, or something to that effect. I've never seen the error myself in any of my testing, so I don't know what, if anything, would need to be done to fix it. I am going to get into some EET testing soon (hopefully). I have another mod I am working on to get up to speed for a v.1 release, after that I am going to dvelve into EET. I've spent 13 months working on my mods so far, and I am really itching to actually do a playthrough with them myself, lol. Quote
jastey Posted July 12, 2020 Posted July 12, 2020 5 hours ago, Daeros_Trollkiller said: The only real issue that folks have reported to me regarding EET compatibility is when my mod attempts to update the tooltip.2da. Weidu reports an error that there isn't enough space, or something to that effect. I've never seen the error myself in any of my testing, so I don't know what, if anything, would need to be done to fix it. If you have EET compatibility questions I am willing to share my knowledge, but it is restricted to NPC/Quest mods. The problem quoted I have no idea how to solve or what the problem is, either. Quote
Daeros_Trollkiller Posted July 12, 2020 Author Posted July 12, 2020 15 hours ago, jastey said: If you have EET compatibility questions I am willing to share my knowledge, but it is restricted to NPC/Quest mods. The problem quoted I have no idea how to solve or what the problem is, either. Thank you Jastey! When I get around to testing this mod with EET and making the changes, I will hit you up. Even generalized EET compatibility info would be useful since I have zero experience with it at this point. Quote
Mike1072 Posted July 13, 2020 Posted July 13, 2020 You can find info on achieving EET compatibility in its Modder's Notes. If it's not convenient to set up an EET environment on your machine, you might be able to use Golem to test if your mod installs sucessfully on EET. Quote
Guest Bishop Posted August 12, 2020 Posted August 12, 2020 On 2/7/2020 at 6:51 PM, Daeros_Trollkiller said: Hello all, I am looking for feedback on this mod. Please let me know if you run into any problems, or have any suggestions to make this mod better. While I didn't initially create this with EET compatibility in mind (I didn't even know EET existed when I started this), I am especially looking for any feedback from users who try to install and use this mod with EET. I'm having trouble installing, please assist ERROR: [tooltip.2da] -> [override] Patching Failed (COPY) (Failure("Failed to find enough lines to perform an INSERT_2DA_ROW")) Quote
Guest Bishop Posted August 12, 2020 Posted August 12, 2020 Please help, having trouble with install, thank you ERROR: [tooltip.2da] -> [override] Patching Failed (COPY) (Failure("Failed to find enough lines to perform an INSERT_2DA_ROW")) Quote
Daeros_Trollkiller Posted August 12, 2020 Author Posted August 12, 2020 21 hours ago, Guest Bishop said: Please help, having trouble with install, thank you ERROR: [tooltip.2da] -> [override] Patching Failed (COPY) (Failure("Failed to find enough lines to perform an INSERT_2DA_ROW")) For the folks that have reported this issue, try installing this mod into a clean BG2EE install, then install EET and your other mods. Quote
Wolfsbane Posted August 16, 2020 Posted August 16, 2020 Hey, thanks for the mod, this is great because there are many great sod items not included in BG2 EE particularly monk items. I was wondering if you coul add a couple of great monk items from the expansion, Bracers of the Shuttered lid Sidestep Slippers. Again Thanks for the mod. Quote
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