jastey Posted February 9, 2020 Share Posted February 9, 2020 BGQE updates to v21 with bugfixes and @Angel's item fixes! Changes: -"Brage's Sword": removed "Attack([PC])" from Borda's dialogue, NVROL fixed if quest is done with letter from Tazok's tent -"Nashkel Monster": changed to ActionOverride in mage ("C#Q04007.cre") dialogue so NPCs can interject without the need of passback line -"A Worried Farmer": now works in Tutu, too. -"Slimequest": chances of fake antidote now are 1/2/2 for success/neutral ending/evil ending. -item fixes by Angel: --Unbaked and baked Spider Egg should now consistently not provide critical hit protection in both ToBEx-enchanced and EE engines. (Old BG2 without ToBEx does not have the required capability.) ("Nashkel Monster") --Unbaked and baked Spider Egg should now properly prevent all strings, icons and animations related to the effects they protect against. ("Nashkel Monster") --Merchant League Signature Ring's Luck effect will no longer stack with itself. ("Legal Seachart Sources") --Merchant League Signature Ring's Charm Person effect will now properly affect only humanoids. ("Legal Seachart Sources") -Compatibility code for BG1 added to Spider Egg ioun stones, by Angel. -Be nice to Linux users: Keep all mod files lower case, by Angel. -renamed order "install" to "readmes" -compatibility notes and known issues added to readme -bgqe.ini with mod info added -added folder libiconv-1.9.2-1-src.7z with iconv licence info Quote Link to comment
Chitown Willie Posted March 9, 2020 Share Posted March 9, 2020 Thanks Jastey. Taking it out for a spin. Quote Link to comment
Angel Posted March 11, 2020 Share Posted March 11, 2020 On 3/9/2020 at 6:35 PM, Arthas said: Hello, thanks for the new release. Any chance of Angel also reviewing BG1npc project items? I'm kinda busy with my promised item/battle revisions for NTotSC at the moment. But if some simple fixes are needed I'd be happy to help, if @jastey wants me to of course. Anything specific that is known to be broken? Quote Link to comment
jastey Posted March 12, 2020 Author Share Posted March 12, 2020 @Angel Thanks for the offer! I think most of them are good currently. Hey - I didn't make them so they should be alright! Or do you have one in mind, @Arthas ? Quote Link to comment
Angel Posted March 12, 2020 Share Posted March 12, 2020 BG1 is very vulnerable to balancing issues, especially in that early stage. I would be very careful with items given out at that point. Anything more powerful than, say, a Ring of Protection +1 is definitely a no-go. There is a reason my item pack actually replaces some of the items given out in that area with weaker ones. ^^ Quote Link to comment
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