Prof Errata Posted February 17, 2020 Share Posted February 17, 2020 (edited) Well, I’ve encountered a problem when I’ve modified the IM10_Simding0 mod : having decided that the encounter is now situated in the Slums instead of the Graveyard - Chapter 2 AR0400 by night - and I’ve modified some lines of code. But the encounter isn’t activated ! I think it’s only a little problem, being not accustomed to use the IE programming language. Well I hope that someone will be able to solve it. Thank you by advance. IM10_Simd0_v1.5.rar Edited February 17, 2020 by Prof Errata Quote Link to comment
Gwendolyne Posted February 18, 2020 Share Posted February 18, 2020 (edited) GlobalGT("Deactivate0801","AR0400",0) is no-sense in AR0400. This variable is set for the Graveyard District. It will be never set, hence the encounter does not spawn. Edited February 18, 2020 by Gwendolyne Quote Link to comment
Prof Errata Posted February 18, 2020 Author Share Posted February 18, 2020 Bien. So is it possible to have a definitive correction please ? Quote Link to comment
Prof Errata Posted March 8, 2020 Author Share Posted March 8, 2020 Well, nobody could help me please ? I think that the work could be made quickly in my opinion. Thank you in advance. Quote Link to comment
Prof Errata Posted March 28, 2020 Author Share Posted March 28, 2020 Really, nobody ? Well, Jastey, if you read me… Quote Link to comment
Angel Posted April 1, 2020 Share Posted April 1, 2020 You were already told exactly what the problem is; with GlobalGT("Deactivate0801","AR0400",0) you're testing for a local variable that never gets set, so this test will always be false. Quote Link to comment
jastey Posted April 1, 2020 Share Posted April 1, 2020 Prof Errata, give me a bumb at the weekend. Quote Link to comment
Prof Errata Posted April 1, 2020 Author Share Posted April 1, 2020 Well, thank you for your response, Jastey ! So I’ll wait patiently until the week-end. Quote Link to comment
jastey Posted April 6, 2020 Share Posted April 6, 2020 @Prof Errata by moving the encounter from the Graveyard to the Slums the variable "Deactivate0801" doesn't make any sense, because it was set as an area variable in AR088, only: Global("Deactivate0801","AR0800",1). You try to detect this variable in AR0400 which doesn't work. -What was the reason you moved the encounter from the Graveyard to the Slums? -Why was the encounter coppled to this variable originally? -When do you want this encounter to happen now? Quote Link to comment
Prof Errata Posted April 6, 2020 Author Share Posted April 6, 2020 Dear Jastey, thank you for your response. I give you here my reasons for this modification : 1 - in order to not meet early the terrible Bodhi, of course, and to not speak with this creature - the encounter had to be activated at the Chapter 3 : GlobalLT("chapter","GLOBAL",3), and I think it would be more intesting and logical to put it in the Chapter 2 - . Well, the Slums has seemed me a good place for this encounter, being disreputable, but others could be used 2. Ask to SimDing0, I am not the creator of this mod - GlobalGT("Deactivate0801","AR0800",0) 3. By night, of course, the vampire are nocturnal hunters et_area.baf setup-d0im10.tp2 Quote Link to comment
Jarno Mikkola Posted April 6, 2020 Share Posted April 6, 2020 1 hour ago, Prof Errata said: - the encounter had to be activated at the Chapter 3 : GlobalLT("chapter","GLOBAL",3), a Seriously, the GlobalLT in that means "the Global needs to be Less Than" 3... meaning that it can't be 3 (or more). Quote Link to comment
Prof Errata Posted April 6, 2020 Author Share Posted April 6, 2020 comme d’habitude, l’affreux jojo de ce forum met son grain de sel…Well, thank you for your precision, Jarno, it could be a precious help for Jastey. Quote Link to comment
jastey Posted April 7, 2020 Share Posted April 7, 2020 17 hours ago, Prof Errata said: By night, of course, the vampire are nocturnal hunters I do not see this restriction in SimDing0's original spawn script? For now, I would say just delete the offensive variable and see whether the encounter works as intended: Quote IF Global("D0IM10","GLOBAL",0) GlobalLT("chapter","GLOBAL",3) // GlobalGT("Deactivate0801","AR0400",0) <- delete this THEN RESPONSE #100 SetGlobal("D0IM10","GLOBAL",1) CreateCreature("d0im10va",[710.2745],9) CreateCreature("d0im10th",[655.2920],3) Continue() END Did you plan on making this EE compatible? Quote Link to comment
Prof Errata Posted April 7, 2020 Author Share Posted April 7, 2020 thank you for your precious help, Jastey. Well, I haven’t planned the EE compatibility - BG2EE isn’t translated yet in French - , but if you know how to proceed, go ahead. Quote Link to comment
Prof Errata Posted April 16, 2020 Author Share Posted April 16, 2020 Well, I think there is something that could help in the finalization of this mod : the mod Zalnoya and the Shadow Thieves - available at SHS - which activate an encounter with a vampire the night in front of the Copper Coronet. I think that a comparison with this mod would be useful in order to obtain a definitive version of this one. So, Jastey, Mike 1072, Gwendolyne, if you read me…Thank you by advance. Quote Link to comment
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