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does opcode 328 "set spellstate" work with timing mode 2 on an item?


subtledoctor

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Posted

What it says on the tin.  I'm blanking - when applying by a spell, I always use permanent timing and use opcode 321 to remove it if necessary; it doesn't work with timing mode 0 AFAIK.  But what about with an item?  Do I have to use some funky jiggery-pokery to remove the spellstate if the item is removed?

Posted (edited)

Unless I'm missing something, it definitely works both with 'Timing Mode' 0 (e.g., have a look at "SPWI594.SPL" – Spell Immunity: Illusion) and 'Timing Mode' 2 (this is how DavidW flags items that grant certain immunities – I've already told you about this in another thread...)

Edited by Luke

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