subtledoctor Posted February 25, 2020 Posted February 25, 2020 What it says on the tin. I'm blanking - when applying by a spell, I always use permanent timing and use opcode 321 to remove it if necessary; it doesn't work with timing mode 0 AFAIK. But what about with an item? Do I have to use some funky jiggery-pokery to remove the spellstate if the item is removed? Quote
Luke Posted February 26, 2020 Posted February 26, 2020 (edited) Unless I'm missing something, it definitely works both with 'Timing Mode' 0 (e.g., have a look at "SPWI594.SPL" – Spell Immunity: Illusion) and 'Timing Mode' 2 (this is how DavidW flags items that grant certain immunities – I've already told you about this in another thread...) Edited February 26, 2020 by Luke Quote
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