Daxtreme Posted March 4, 2020 Share Posted March 4, 2020 (edited) Please post any bugs, typos, and other problems you find with the mod here so it can all sit in one place! Also, consider posting your weidu logs when replying so that I can identify potential compatibility issues better. You can also directly report bugs or post issues on the mod's github's page Edited March 4, 2020 by Daxtreme Quote Link to comment
4udr4n Posted April 28, 2020 Share Posted April 28, 2020 Hi Daxtreme, Your compatibility section suggests that Cowled Menace should be installed before EET_End but after SCS. SCS is currently advised to be installed after EET_End, making this impossible. Is it just cowledmenace:2100:Appropriate Items for High-Level Spellcasters that needs to be after SCS or should the whole mod be installed there? Can you help me understand why? Thanks! Quote Link to comment
Daxtreme Posted April 30, 2020 Author Share Posted April 30, 2020 Sorry for the small delay. Indeed you are right. This is quite a tricky situation, I will have to do some testing before I can say exactly when the mod should be installed. If you really need to know right now, I would say try installing Cowled Menace before SCS (and thus, also before EET_End) Quote Link to comment
4udr4n Posted April 30, 2020 Share Posted April 30, 2020 No problem. I've done that this time, everyhting installed fine and was playable after EET_end, SCS is almost complete. I'll report anything odd that I find, please let me know if there is anything you're concerned about that I should watch out for. Quote Link to comment
Daxtreme Posted April 30, 2020 Author Share Posted April 30, 2020 I designed my mod to be install-able either before or after SCS, limit issues as much as possible. Now did I succeed? That's the question. Look out mainly for the AI in my mod's battles. Hopefully SCS doesn't break any of them. But I took SCS into account so it should be fine. What worries me is the difficulty. The last battle should be quite hard with SCS on, depending on the difficulty slider of course. Quote Link to comment
4udr4n Posted April 30, 2020 Share Posted April 30, 2020 I've beaten SCS vanilla rune, and finished SOA with all of SCS installed (some time ago), so I hope I can work through it. I'll offer feedback when I get there. Quote Link to comment
Daxtreme Posted May 2, 2020 Author Share Posted May 2, 2020 Well the mod finishes in ToB so I don't know if you had an intention to get there or stop at SoA. Quote Link to comment
4udr4n Posted May 2, 2020 Share Posted May 2, 2020 No, I'll do a full run, with SCS and all sorts of goodies. Quote Link to comment
Caedwyr Posted May 20, 2020 Share Posted May 20, 2020 I look forward to hearing from @4udr4n and others regarding the stability and bug level of this mod. I've got my eye on it, but can't experiment too much in my current install due to my planned "book club" approach with some friends. Quote Link to comment
Daxtreme Posted October 9, 2020 Author Share Posted October 9, 2020 On 5/2/2020 at 11:03 AM, 4udr4n said: No, I'll do a full run, with SCS and all sorts of goodies. Just reviving this because I am curious: Did you have time to do this, and how did it go? Quote Link to comment
Endarire Posted October 15, 2020 Share Posted October 15, 2020 @4udr4n What's progress with your planned run? Thankee! Quote Link to comment
Guest Noobie Posted January 24, 2021 Share Posted January 24, 2021 On 4/29/2020 at 12:25 AM, 4udr4n said: SCS is currently advised to be installed after EET_End, making this impossible. @4udr4n where is that advised? I read a contrary recommendation in the EET installation instructions as well as in the FAQ of Project Infinity replying to "How to install EET in one go?", that SCS should be installed after EET, but before EET_End. So if you first install EET, then SCS, then Cowled Menace and then EET_End, then you should be fine. Quote Link to comment
hippofant Posted May 12, 2021 Share Posted May 12, 2021 Installing this mod before SCS bugs out the mod. Zallanora's mage18z.bcs is overwritten by SCS, so the encounter doesn't work as expected. Would suggest you all not use an existing creature (mage18) and instead just create your own, distinct creature with distinct scripts. Quote Link to comment
Daxtreme Posted May 13, 2021 Author Share Posted May 13, 2021 (edited) I designed this mod for maximum compatibility, I changed the scripts based on how SCS handled it, and included the critical parts of the code in the ones that SCS didn't change. Now I did account and test with SCS, but it's possible that SCS has changed since then though, especially this creature, I haven't tested with SCS in a while. Unfortunately I have a forearm injury right now so I can't test extensively, but I'll check it out, thanks for the report! Also, still trying to figure out whether the 2.6 patch broke something in this mod. Edited May 13, 2021 by Daxtreme Quote Link to comment
hippofant Posted May 16, 2021 Share Posted May 16, 2021 On 5/13/2021 at 11:39 AM, Daxtreme said: I designed this mod for maximum compatibility, I changed the scripts based on how SCS handled it, and included the critical parts of the code in the ones that SCS didn't change. Now I did account and test with SCS, but it's possible that SCS has changed since then though, especially this creature, I haven't tested with SCS in a while. Unfortunately I have a forearm injury right now so I can't test extensively, but I'll check it out, thanks for the report! Also, still trying to figure out whether the 2.6 patch broke something in this mod. Hmmm. Okay, I dug deeper, and it wasn't SCS, I apologize. It was the BGII:EE Unofficial Item Pack mod - https://forums.beamdog.com/discussion/56567/mod-bgii-ee-unofficial-item-pack/p1 It seems to overwrite mage18z.cre for the purposes of adding the Hourglass of Gond item, which reverts Zallanora's override script to GPSHOUT.bcs instead of DX#ZALLO.bcs. The mod no longer seems to be in development; the creator is still active on the Beamdog forums but hasn't posted anything in their mod thread for years now. Not sure how you can resolve this conflict.... Quote Link to comment
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