subtledoctor Posted April 9, 2020 Share Posted April 9, 2020 Am I crazy that I can't figure out how to make this work? I want to 1) pick a spot on the ground; and 2) make a visual effect happen there. Can't seem to do it. Do I really need to make a custom projectile for this? Quote Link to comment
kjeron Posted April 9, 2020 Share Posted April 9, 2020 target=self, param2=2 param2=0 plays the animation at the location of each affected creature/object (VEF>VVC>BAM) param2=1 attaches the animation to each affected creature/object (VVC>BAM) param2=2 plays the animation at the targeted location, once per affected creature/object (VEF>VVC>BAM) Quote Link to comment
subtledoctor Posted April 9, 2020 Author Share Posted April 9, 2020 (edited) Ah, I didn’t have target = self. But, what if there is no affected creature? What if I just want an animation to appear in an empty space? Or, is self the “affected creature?” Edited April 9, 2020 by subtledoctor Quote Link to comment
Bartimaeus Posted April 9, 2020 Share Posted April 9, 2020 When you summon a creature via opcode 177 (use EFF), you use self-targeting there as well even when you're casting the spell at a distant point, and using any other kind of targeting seems to break it. I'm not sure why the engine interprets it that way, but I imagine it's a similar thing here. Quote Link to comment
subtledoctor Posted April 9, 2020 Author Share Posted April 9, 2020 Got it. Thanks. Quote Link to comment
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.