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Consistent soundset for EET


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The BG-SoD transition sets a certain variable after switching the voice sets, all my mod does is set that variable before that happens.

I haven't looked at the SoD-BG2 transition but I doubt it's an isolated variable code block just for the voice sets.

I just skimmed through this thread but your goal is to have consistent BG1 sound sets for all your NPCs through out EET?

If so, there should be a relatively easy way to achieve that without much modding I think.

BG characters have a certain flag, which either prevents or allows them to be exported. If that flag is set, characters can have their portrait and voice sets edited (like the player character) or not (like NPCs).

So, if you just download those BG1 voice sets (they should be available around the web) and just set that flag for the characters you want them to have (I think Shadowkeeper can do that, otherwise you will need NearInfinity) you can just re-set their voice sets after campaign transitions.

Edited by Ulb
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On 4/21/2020 at 7:04 AM, Ulb said:

The BG-SoD transition sets a certain variable after switching the voice sets, all my mod does is set that variable before that happens.

I haven't looked at the SoD-BG2 transition but I doubt it's an isolated variable code block just for the voice sets.

I just skimmed through this thread but your goal is to have consistent BG1 sound sets for all your NPCs through out EET?

If so, there should be a relatively easy way to achieve that without much modding I think.

BG characters have a certain flag, which either prevents or allows them to be exported. If that flag is set, characters can have their portrait and voice sets edited (like the player character) or not (like NPCs).

So, if you just download those BG1 voice sets (they should be available around the web) and just set that flag for the characters you want them to have (I think Shadowkeeper can do that, otherwise you will need NearInfinity) you can just re-set their voice sets after campaign transitions.

My initial intent was to keep BG1 soundset through the entire EET

Then I discovered this: https://github.com/BGforgeNet/bg2-tweaks-and-tricks#extended-soundsets-for-npc
It is very interesting because it allows to:
- keep one soundset through EET without any transition;
- enrich characters' soundsets adding lines from BG2 (or vice-versa);
- preserve some sort of consistency considering BG1 and BG2 voices are very similar, where SoD ones are not (try to listen Minsc for example: same actor but completely different voice acting).

So I kinda "updated" my intent 🙂

Speaking of the suggestion you gave me, thanks first of all! I prefer though not to mess with game files and rely on mods made by people who know their business 🙂
But most of all, it seemed to me a pity that existed three different mods/tweaks doing just half of the work: K4thos only for Polish language, yours only for BG1/SoD and qwerty1234567's one only for BGT. I told myself, why not try to do something to let the whole community have a "complete" tweak? 

46 minutes ago, Cahir said:

@Blash2 I see BG2 Tweaks and Tricks got SoD and EET support: https://golem.bgforge.net/mods/tweaks-and-tricks

Did you check if this consistency soundest component works now on EET

Yes, I read 🙂

I'm already in contact with him and offered to do some testing, he told me he will let me know as soon as possible.
Of course I'll post here any update.

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