Jump to content

Version 1.1.0 released!


Recommended Posts

Version 1.1.0 of this mod has been released and contains the following changes:

 

### Fixed

- Corrected Reflection Shield +1 and Mirrored Buckler of the Fist +2 to properly relfect projectiles from Maelstrom Axe +3 and +4, Elemental Fury +3 and +4
- Corrected Biter +3 recipe issue for Cromwell.
- Corrected dialogue for red scale choice to upgrade dragon armor on Cespenar.
- Corrected critical hit chance increase on Vorpal Dragon Blade +4 and +5 to 10% and 15% respectively (was incorrectly set to 25%)
- Corrected Stonefire +5 hit effect to now effect golems, undead, and elementals

### Changed

- New charge ability for Chromatic Crimson and Shadow Dragon armors (blue scales)

### Added

- Crimson Dawn +2
 - Can be upgraded twice with new recipes on Cromwell and Cespenar
- Severance +2
 - Can be upgraded twice with new recipes on Cromwell and Cespenar
- New mage spells, craftable with new recipes on Cromwell and Cespenar:
      Trollkiller's Fireball
      Thunder Thrust
      Corrosion
      Hoar of Frost
- Alternate completion and upgrade path for Human Flesh armor
 - New mage spell, Conjure Death, given as additional reward for completing alternate Human Flesh

 

Hope you all enjoy!

Link to comment
On 4/26/2020 at 6:34 AM, Guest Apprehensive +5 said:

So how badly would my old save be wrecked if I install the old version and then install this? Got a few other mods too.

I don't think it will mess with it, this release is just fixes and adds new things.  You won't be able to pick up crimson dawn or severance if you've already killed the NPC's that carry them, however.

Link to comment
Guest Guest
On 5/2/2020 at 9:29 PM, Daeros_Trollkiller said:

No, as this mod relies on NPCs, locations, etc. from the Enhanced Edition.  If you are referring to EET - it's already compatible if you install it to BG2:EE first before installing EET.

Does that mean it's actually not compatible with Argent77's mod that removes the EE NPCs?

Link to comment
Guest guest

With that mod, you can actually move the items on shops via the use of Make NPC-specific items available for everyone component.

Is it still not enough? 

Link to comment

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...