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House near High Hedge (AR3201) - crossmod conflict with Ascalon's Questpack


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59 minutes ago, jastey said:

Ah, you mean for his quest! Yes, that's a conflict indeed.

Dang, that's not good. I have both SoA and Gavin in my mod setup. @Angelwhat was the outcome in your case? 

Edited by Cahir
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On 5/4/2020 at 3:13 PM, Cahir said:

Dang, that's not good. I have both SoA and Gavin in my mod setup. @Angelwhat was the outcome in your case? 

It's not too bad really.  The house is locked by the Gavin mod, but by the time SoA kicks in you likely already found the key and, if you have Gavin, already did his quest there.  Just a bit of an illogical situation.

There are several other bugs and issues in the SoA mod (nothing game-breaking, just annoyances) so I'm thinking writing some sort of unofficial fix for it that also moves the scene to a different house.  But with everything else already on my plate, not sure when or if I'll get to it.

Edited by Angel
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