Cahir Posted May 4, 2020 Share Posted May 4, 2020 (edited) 59 minutes ago, jastey said: Ah, you mean for his quest! Yes, that's a conflict indeed. Dang, that's not good. I have both SoA and Gavin in my mod setup. @Angelwhat was the outcome in your case? Edited May 4, 2020 by Cahir Quote Link to comment
Angel Posted May 7, 2020 Share Posted May 7, 2020 (edited) On 5/4/2020 at 3:13 PM, Cahir said: Dang, that's not good. I have both SoA and Gavin in my mod setup. @Angelwhat was the outcome in your case? It's not too bad really. The house is locked by the Gavin mod, but by the time SoA kicks in you likely already found the key and, if you have Gavin, already did his quest there. Just a bit of an illogical situation. There are several other bugs and issues in the SoA mod (nothing game-breaking, just annoyances) so I'm thinking writing some sort of unofficial fix for it that also moves the scene to a different house. But with everything else already on my plate, not sure when or if I'll get to it. Edited May 7, 2020 by Angel Quote Link to comment
Endarire Posted August 16, 2020 Share Posted August 16, 2020 What are the proposed solutions to fix these conflicts? Quote Link to comment
jastey Posted August 16, 2020 Author Share Posted August 16, 2020 @Endarire For Ascalon's Questpack - Glam's NPC Pack currently, it's -don't pick up Dave too soon and -solve the werewolf quest as soon as possible using the Guril berries (I think) and quicksave before giving them to the husband. Then the two mods use the house one after the other. Quote Link to comment
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