kungfuhobbit Posted May 12, 2020 Share Posted May 12, 2020 (edited) How can I put the avatar waist behind the magic ring bam please? screenshot with vvc data alongside is >10Kb so uploaded here https://drive.google.com/open?id=1iyHDaFUml6iszYCiqZN-ifT9olqS890Z Ive looked at https://gibberlings3.github.io/iesdp/file_formats/ie_formats/vvc_v1.htm Edited May 12, 2020 by kungfuhobbit image Quote Link to comment
kungfuhobbit Posted May 12, 2020 Author Share Posted May 12, 2020 (edited) [duplicate screenshot deleted] Edited May 12, 2020 by kungfuhobbit Quote Link to comment
Sam. Posted May 12, 2020 Share Posted May 12, 2020 Haven't looked at your files, but I'd try something similar to blade barrier (spbldbtm.vvc). Quote Link to comment
lynx Posted May 13, 2020 Share Posted May 13, 2020 If you just move it, then the head will be behind, which will look as bad. So what the originals did was to split the animation in two halves, top and bottom, one then being behind and the other in front. Quote Link to comment
temnix Posted May 28, 2020 Share Posted May 28, 2020 What they are saying is that you need to adjust the Y coordinate of the VVC file (or Z, which is the same thing, apparently). Positive Y axis values (1 is enough) will put the animation in front of the character, obscuring him unless blending is enabled. -1 will play the BAM behind. 0 is a compromise and sort of keeps the character in the center. Often that's convincing enough. But if you really want an imitation of depth, you'll have to split the BAM - or turn on blending. Y at 0 and regular or 3D blending usually does the job. Quote Link to comment
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.