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kungfuhobbit

VVC and BAM transparency

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Haven't looked at your files, but I'd try something similar to blade barrier (spbldbtm.vvc).

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If you just move it, then the head will be behind, which will look as bad. So what the originals did was to split the animation in two halves, top and bottom, one then being behind and the other in front.

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What they are saying is that you need to adjust the Y coordinate of the VVC file (or Z, which is the same thing, apparently). Positive Y axis values (1 is enough) will put the animation in front of the character, obscuring him unless blending is enabled. -1 will play the BAM behind. 0 is a compromise and sort of keeps the character in the center. Often that's convincing enough. But if you really want an imitation of depth, you'll have to split the BAM - or turn on blending. Y at 0 and regular or 3D blending usually does the job.

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