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With this mod, which should be compatible with everything, being on the streets of big cities becomes unsafe. Streets here means any outdoor area of the city type with the exception of small burgs: Nashkel, Beregost and Trademeet. There things are rustic and friendly. With them deducted, this leaves in practice Baldur's Gate itself and Athkatla, but in principle the mod will apply to any other cities you might have, in alternative universes, expanded worlds and so on. Installing this to Icewind Dale's Ten Towns doesn't make much sense, but it will work.

During the day in those big cities every once in a while the party may be approached by pickpockets. This may happen to any member of the party, whether they are together or scattered over the area. Having allies at hand helps to react quickly. The screen will move to the pickpocket when one appears. They are blue-circle, but enemies, and the party will attack them if you switch the AI on. I recommend that now if you leave for a cup of tea or something like that. The pickpockets have enough skill to steal any kind of item from a character, and characters with low Wisdom will lose two. The thieves will then make for the nearest exit. If you don't kill them on time and they escape, they will in most cases disappear for good with the goods, but sometimes they may turn up in areas important to the underworld. I will just hint that they will probably want to sell the stuff, but you can open the spoiler below if you are absolutely stumped.

Spoiler

In BG1 they may be at the Thieves Guild or in Silence's shop. In BG2 on the first floor of the Guild.

Here it helps to remember that attacking fellow thieves will cause alarm. Using Charm can be profitable, though. Or lifting the stuff back off them, I suppose. Or killing them with one stab in the back.

During the night the party may be attacked by aggressive nightcrawlers. This is straightforward and the circles are red, but Charm can also give good results. The screen will also move, and again it's a good idea to enable the AI. The enemies are not strong, but if the characters just stand there, you may find them slaughtered. Guards will help you against both types, if they are near.

P. S. To implement this for, in principle, any city I had to patch city areas to use scripts with the same name: AR3501.ARE or whatever will have AR3501.BCS as the script name. If there was a script, it will be extended with the code, if not, created. Areas already have corresponding script names by default, but only in Enhanced Editions. Now it will be the same for city areas in Tutu, BGT and EET.

Update

A few stores in all of the games carry the Charm Monster spell in case you want to charm someone who isn't a person. Also the prisoners at the Flaming Fist compound in BG1 have a dialogue. Not that they have much that is interesting to say. Since their doors don't open, in "classic" games you will have to teleport inside their cells, but in EE they can be spoken to from the corridor. This is just for atmosphere, really.

Enjoy!

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Edited by temnix
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