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Mod incompatibility report


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The Shadow Magic mod: https://forums.beamdog.com/discussion/64991/v2-1-shadow-magic, Quests & Encounters component is reportedly incompatible with SCS's Improved Shade Lord component.  Apparently, if SCS is installed after Shadow Magic the Shade Lord will not use his new abilities/spells added by the Shadow Magic mod.  I have no idea if there is any way to allow SCS and the Shadow Magic Quests & Encounters to work together, but I suspect that since they both modify the same fight it is unlikely that they can easily be made compatible.  Consider this a note for the documentation.

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I doubt it. If two mods both set up special powers for the Shade Lord, they're going to be incompatible. Not all compatibility problems should be resolved. 'Improved Shade Lord' is a discrete component of SCS - if people want the Shade Lord to get the Shadow Magic powers, all they need to do is not install SCS Improved Shade Lord.

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