Caedwyr Posted May 30, 2020 Share Posted May 30, 2020 The Shadow Magic mod: https://forums.beamdog.com/discussion/64991/v2-1-shadow-magic, Quests & Encounters component is reportedly incompatible with SCS's Improved Shade Lord component. Apparently, if SCS is installed after Shadow Magic the Shade Lord will not use his new abilities/spells added by the Shadow Magic mod. I have no idea if there is any way to allow SCS and the Shadow Magic Quests & Encounters to work together, but I suspect that since they both modify the same fight it is unlikely that they can easily be made compatible. Consider this a note for the documentation. Quote Link to comment
Endarire Posted June 6, 2020 Share Posted June 6, 2020 @DavidW Talk with Beamdog Forum's AionZ about this. Surely y'all can coordinate this! Quote Link to comment
DavidW Posted June 6, 2020 Share Posted June 6, 2020 I doubt it. If two mods both set up special powers for the Shade Lord, they're going to be incompatible. Not all compatibility problems should be resolved. 'Improved Shade Lord' is a discrete component of SCS - if people want the Shade Lord to get the Shadow Magic powers, all they need to do is not install SCS Improved Shade Lord. Quote Link to comment
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