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Problems with BGT megamod install


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@Jarno Mikkola @jastey

Installing generalise biffing with weidu 246 has sorted it.

Well, I can start a new game without a crash to desktop anyway. Now to find out what else is misbehaving 🤣😢

Thanks for your help.

@Magus i've never tried that mod, which sounds odd i know, considering the silly number of mods i try and install in one go. I'll give it a look. I did really want to get to the bottom of what was causing the problem though and it definately seems to be the lanthorn lenses component of oversight that was the problem.

 

I'll post on the Oversight subforum about the problem in a bit.

I'll  post all the install warnings I had from various mods as well, there arent that many and nothing major from what i've looked at but might be helpful.

I'll post an updated sorting order too in a bit, realised I should have put some of level 1npcs after generalised biffing, according to the BWP pdf.

Thanks again everyone for your help

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Here's a list of all the mods that generated errors during install, they're from the PI logs. If anyone has any suggestions as to what went wrong or whether they are anything to worry about let me know.

Generally, everything seems to be working OK so far, there are few little issues which I'll go through as well.

BGT - The syntax of the command is incorrect.   (This has happened with a few mods, i don't think its a problem as there's another log saying installation successful)

VCv21 - 7 [Restored Twisted Rune Quest (by Vlad)]

Spoiler

[C:\BGT all\Project Infinity\Tools\WeiDU\247.00\weidu.exe] WeiDU version 24700
Using Language [English]
Installing [Restored Twisted Rune Quest (by Vlad)]
Extending game scripts ...
Extending game scripts ...
Copying and patching 1 file ...
WARNING: cannot find block matching [NeJE\bdash\BAF_x\xTR1008.BAF]
Copying 1 file ...
Copying 1 file ...
Copying 1 file ...
Copying 1 file ...
Copying 1 file ...
Copying 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
Copying and patching 1 file ...
[.\dialog.tlk] created, 90803 string entries
INSTALLED WITH WARNINGS     Restored Twisted Rune Quest (by Vlad)

LostItems-0 Lost Items [vR2 BWP Fix] - The syntax of the command is incorrect. (Also installed successfully)

BoM-1 Boards of Magick item pack! [v2.0 BWP Fix] - The syntax of the command is incorrect. (Also installed successfully)

Heart of the Wood - Unknown argument: [System.Object[]] (Already spoken to Al|en about this one. Installed when run manually)

XanBG2Voice-0 [Xan's BG2 voice for BG1, v2] - The syntax of the command is incorrect. (Also installed successfully)

BG1NPCSoA-41[Kagain's Korner: -> Store w/Vanilla Items Only] [v9 BWP Fix] - The syntax of the command is incorrect. (Also installed successfully)

BG1NPCSoA-60 [Kivan] [v9 BWP Fix] - The syntax of the command is incorrect. (Also installed successfully)

BG1NPCSoA-70 [Xzar and Monty Murder Mysteries] [v9 BWP Fix] - The syntax of the command is incorrect. (Also installed successfully)

BWL Contest-0 Unknown argument: [setup-BWL] (Already spoken to Al|en about this one. Installed when run manually)

 

d0questpack-19 [Nazariel The Lich] [v3.4]

Spoiler

 

Copying and patching 1 file ...

Copying and patching 1 file ...

Copying and patching 1 file ...

Copying and patching 1 file ...

Copying and patching 1 file ...

Copying and patching 1 file ...

Copying and patching 1 file ...

[action list near line 3000, column 2 of viconij.dlg] PARSE WARNING at line 3000 column 1-38

Near Text: )

Type mismatch in "Face" argument of [CreateCreature].

Expecting type "integer".

WARNING: cannot verify action ~CreateCreature("WOLFWE",[2336.3292],S)

CreateCreature("WOLFWE",[2352.3450],S)

CreateCreature("WOLFWE",[2255.3480],S)

CreateCreature("WOLFWEGL",[2135.3516],S)

EraseJournalEntry(75466)

Enemy()

~: Parsing.Parse_error

[action list near line 3010, column 2 of viconij.dlg] PARSE WARNING at line 3010 column 1-37

Near Text: )

Type mismatch in "Face" argument of [CreateCreature].

Expecting type "integer".

WARNING: cannot verify action ~CreateCreature("TANAR",[641.583],SSW)

~: Parsing.Parse_error

[action list near line 3020, column 2 of viconij.dlg] PARSE WARNING at line 3020 column 1-37

Near Text: )

Type mismatch in "Face" argument of [CreateCreature].

Expecting type "integer".

WARNING: cannot verify action ~CreateCreature("TANAR",[641.583],SSW)

~: Parsing.Parse_error

[action list near line 3030, column 2 of viconij.dlg] PARSE WARNING at line 3030 column 1-37

Near Text: )

Type mismatch in "Face" argument of [CreateCreature].

Expecting type "integer".

WARNING: cannot verify action ~CreateCreature("TANAR",[641.583],SSW)

~: Parsing.Parse_error

[action list near line 3040, column 2 of viconij.dlg] PARSE WARNING at line 3040 column 1-37

Near Text: )

Type mismatch in "Face" argument of [CreateCreature].

Expecting type "integer".

WARNING: cannot verify action ~CreateCreature("TANAR",[641.583],SSW)

~: Parsing.Parse_error

[action list near line 3050, column 2 of viconij.dlg] PARSE WARNING at line 3050 column 1-37

Near Text: )

Type mismatch in "Face" argument of [CreateCreature].

Expecting type "integer".

WARNING: cannot verify action ~CreateCreature("TANAR",[641.583],SSW)

~: Parsing.Parse_error

[action list near line 3380, column 2 of viconij.dlg] PARSE WARNING at line 3380 column 1-40

Near Text: )

Type mismatch in "Face" argument of [CreateCreature].

Expecting type "integer".

WARNING: cannot verify action ~CreateCreature("OOPAH2",[1282.3222],SSW)

EscapeAreaDestroy(90)

~: Parsing.Parse_error

[action list near line 5665, column 2 of viconij.dlg] PARSE WARNING at line 5665 column 1-38

Near Text: )

Type mismatch in "Face" argument of [CreateCreature].

Expecting type "integer".

WARNING: cannot verify action ~CreateCreature("URSA",[3557.2061],SWW)

~: Parsing.Parse_error

[action list near line 5675, column 2 of viconij.dlg] PARSE WARNING at line 5675 column 1-38

Near Text: )

Type mismatch in "Face" argument of [CreateCreature].

Expecting type "integer".

WARNING: cannot verify action ~CreateCreature("URSA",[3557.2061],SWW)

~: Parsing.Parse_error

[action list near line 5685, column 2 of viconij.dlg] PARSE WARNING at line 5685 column 1-38

Near Text: )

Type mismatch in "Face" argument of [CreateCreature].

Expecting type "integer".

WARNING: cannot verify action ~CreateCreature("URSA",[3557.2061],SWW)

~: Parsing.Parse_error

Copying and patching 1 file ...

Copying and patching 1 file ...

Copying and patching 2 files ...

Compiling 1 dialogue file ...

Extending game scripts ...

Compiling 4 scripts ...

Copying and patching 1 file ...

Appending to files ...

Copying 1 file ...

Copying 1 file ...

Processing QUESTPACK\LICH\TIZ\D0AR01.TIZ...

Unpacking 1189 tiles in QUESTPACK\LICH\TIZ\D0AR01.TIZ to override\D0AR01.tis

unpacked 626 tiles with method 0, 0 tiles with method 1, 563 tiles with method 2

weidu_external/lang/english/ubsetup.tra file not found. Skipping...

[.\dialog.tlk] created, 203475 string entries

INSTALLED WITH WARNINGS     Nazariel The Lich

 

 

celestials-0 [PnP Celestials] [v7]

Spoiler

 

WARNING: no effects added to rods04.itm

WARNING: no effects added to rods04.itm

INSTALLED WITH WARNINGS     PnP Celestials

 

 

rr-7 [Additional equipment for Thieves and Bards] [v4.92]

Spoiler

 

WARNING: no effects added to misc75.itm

WARNING: no effects altered on MISC2P.ITM

WARNING: no effects altered on MISC2P.ITM

WARNING: no effects altered on MISC2P.ITM

WARNING: no effects altered on MISC2P.ITM

INSTALLED WITH WARNINGS     Additional equipment for Thieves and Bards

 

 

iwdification-30 [IWD Arcane Spell Pack] [Beta 6]

Spoiler

 

WARNING: no effects added to spwi416.spl

WARNING: no effects added to spwi416.spl

WARNING: no effects added to spwi416.spl

INSTALLED WITH WARNINGS     IWD Arcane Spell Pack

 

 

JA#BGT_AdvPack-1 [Main Component: Jarl's BGT Adventure Pack] [0.7.0]

Spoiler

 

[action list near line 191, column 2 of aldeth.dlg] PARSE WARNING at line 191 column 1-36

Near Text: )

Type mismatch in "Face" argument of [CreateCreature].

Expecting type "integer".

WARNING: cannot verify action ~CreateCreature("FLAMAL",[281.450],S)

CreateCreature("FFHUNT",[221.425],S)

CreateCreature("FFHUNT",[468.293],S)

CreateCreature("FFHUNT",[503.269],S)

~: Parsing.Parse_error

[action list near line 196, column 2 of aldeth.dlg] PARSE WARNING at line 196 column 1-36

Near Text: )

Type mismatch in "Face" argument of [CreateCreature].

Expecting type "integer".

WARNING: cannot verify action ~CreateCreature("FLAMAL",[281.450],S)

CreateCreature("FFHUNT",[221.425],S)

CreateCreature("FFHUNT",[468.293],S)

CreateCreature("FFHUNT",[503.269],S)

~: Parsing.Parse_error

INSTALLED WITH WARNINGS     Main Component: Jarl's BGT Adventure Pack

 

 

cdtweaks-1010 [More Interjections] [v9]

cdtweaks-3093 [Increase Gem and Jewelry Stacking -> Stacks of 120] [v9]

cdtweaks-3113 [Increase Scroll Stacking -> Stacks of 120] [v9]

 @CamDawg I’ve attached the logs for these as zip file, too big to copy and paste into a spoiler

 

refinements-10 [Revised High Level Abilities] [Refinements v 3.31] The syntax of the command is incorrect.

refinements-30 [Shapeshifting fix -> Heal on shifting back to human (Default)] [Refinements v 3.31] The syntax of the command is incorrect.

Both also installed correctly

 

Kitpack6-0 [General Class, Kit, & Class-Combination Rebalancing] The syntax of the command is incorrect.

 

stratagems-5900 [Initialise AI components (required for all tactical and AI components)] [33.7]

Spoiler

 

WARNING: no effects added to scrl07.itm

WARNING: no effects added to scrl07.itm

WARNING: no effects added to scrl07.itm

 

ERROR: Failure("resource [CLERIC_SYMBOL_PAIN.spl] not found for 'COPY'") in apply_standard_function: inputs were func=add_spells, arguments=INNATE_FIEND_FIREBALL CLERIC_SYMBOL_PAIN WIZARD_DISPEL_MAGIC

ERROR: [dempitsu.CRE] -> [override/dempitsu.CRE] Patching Failed (COPY) (Failure("resource [CLERIC_SYMBOL_PAIN.spl] not found for 'COPY'"))

Stopping installation because of error.

Failed to patch dempitsu.CRE; error message was Failure("resource [CLERIC_SYMBOL_PAIN.spl] not found for 'COPY'")

Failed to patch dempitsu.CRE; error message was Failure("resource [CLERIC_SYMBOL_PAIN.spl] not found for 'COPY'")

 

WARNING: no effects added to SPPR623.spl

Copying and patching 1 file ...

Copying and patching 1 file ...

WARNING: no effects added to SPPR623.spl

INSTALLED WITH WARNINGS     Initialise AI components (required for all tactical and AI components)

 

 

stratagems-6100 [Potions for NPCs] [33.7]

Spoiler

 

WARNING: ADD_CRE_ITEM: Could not find empty inventory slot. Defaulting to INV16.

Copying and patching 1 file ...

WARNING: ADD_CRE_ITEM: Could not find empty inventory slot. Defaulting to INV16.

INSTALLED WITH WARNINGS     Potions for NPCs

 

 

stratagems-6510 [Improved fiends and celestials] [33.7]

Spoiler

 

This is Stratagems Scripting Language...

 Input file is stratagems/fiend/ssl/gorchr.ssl

 Output file is weidu_external\workspace\ssl_out/gorchr.baf

Copying and patching 1 file ...

Compiling 1 script ...

[tb#_compile_eval_buffer/weidu_external/workspace\ssl_out\gorchr.baf] PARSE ERROR at line 19 column 1-23

Near Text: )

[Polymorph] argument [IC_ICE_GOLEM] not found in [Animate.IDS]

 

DEMPIT appears to be a pit_fiend; making creature changes

ERROR: Failure("resource [CLERIC_SYMBOL_PAIN.spl] not found for 'COPY'") in apply_standard_function: inputs were func=add_spells, arguments=INNATE_FIEND_TELEPORT INNATE_FIEND_DISPEL_MAGIC INNATE_FIEND_IMPROVED_INVISIBILITY INNATE_FIEND_FIREBALL CLERIC_SYMBOL_PAIN WIZARD_METEOR_SWARM CLERIC_UNHOLY_WORD

SCS's 'fiend_core' function has encountered a file it doesn't know how to patch, DEMPIT.CRE (probably the file was broken by a previous mod). The error message was 'Failure("resource [CLERIC_SYMBOL_PAIN.spl] not found for 'COPY'")'. SCS has skipped it and continued with installation, but this may cause instabilities.

SCS's 'fiend_core' function has encountered a file it doesn't know how to patch, DEMPIT.CRE (probably the file was broken by a previous mod). The error message was 'Failure("resource [CLERIC_SYMBOL_PAIN.spl] not found for 'COPY'")'. SCS has skipped it and continued with installation, but this may cause instabilities.

 

(This happens several more times for other pitfiends)

 

@DavidW I have attached a zip of the error logs

 

Celestiales-0 (Corrections of the animation of the weapon of devas and planetars) [v1.2]

Celestiales-1 (Substitution of the creature graphics of the red devas and planetars) [v1.2]

Celestiales-2 (Substitution of the creature graphics of the blue devas and planetars and the solars) [v1.2]

These all gave the “The syntax of the command is incorrect.” error but then installed successfully

 

xpmod-15 [Quest XP Reduction -> Reduce to 75%]

Spoiler

 

Using Language [English]

Copying and patching 1 file ...

Copying 1 file ...

Copying 1 file ...

Copying 1 file ...

Copying 1 file ...

Copying 1 file ...

Copying 1 file ...

Copying 1 file ...

Copying 1 file ...

Copying 1 file ...

Copying 1 file ...

Copying 1 file ...

Appending to files ...

Appending to files ...

This may take some time ...

Copying and patching 1 file ...

Copying and patching 13178 files ...

[action list near line 82, column 2 of ILLASERA.DLG] PARSE WARNING at line 92 column 1-43

Near Text: )

syntax error

WARNING: cannot verify action ~SetGlobal("IllaseraHostile","GLOBAL",1)

Enemy()

ActionOverride("zilmag01",Enemy())/* BP */

ActionOverride("zilarc01",Enemy())/* BP */

ActionOverride("zilfgt01",Enemy())/* BP */

ActionOverride("zilfgt01",Enemy())/* BP */

ActionOverride("zilmag01",Enemy()

ActionOverride("zilmag01",Enemy())/* BP */

ActionOverride("zilarc01",Enemy())/* BP */

ActionOverride("zilfgt01",Enemy())/* BP */

ActionOverride("zilfgt01",Enemy())/* BP */)

ActionOverride("zilarc01",Enemy()

ActionOverride("zilmag01",Enemy())/* BP */

ActionOverride("zilarc01",Enemy())/* BP */

ActionOverride("zilfgt01",Enemy())/* BP */

ActionOverride("zilfgt01",Enemy())/* BP */)

ActionOverride("zilfgt01",Enemy()

ActionOverride("zilmag01",Enemy())/* BP */

ActionOverride("zilarc01",Enemy())/* BP */

ActionOverride("zilfgt01",Enemy())/* BP */

ActionOverride("zilfgt01",Enemy())/* BP */)

~: Parsing.Parse_error

[action list near line 134, column 2 of ILLASERA.DLG] PARSE WARNING at line 144 column 1-43

Near Text: )

syntax error

WARNING: cannot verify action ~SetGlobal("IllaseraHostile","GLOBAL",1)

Enemy()

ActionOverride("zilmag01",Enemy())/* BP */

ActionOverride("zilarc01",Enemy())/* BP */

ActionOverride("zilfgt01",Enemy())/* BP */

ActionOverride("zilfgt01",Enemy())/* BP */

ActionOverride("zilmag01",Enemy()

ActionOverride("zilmag01",Enemy())/* BP */

ActionOverride("zilarc01",Enemy())/* BP */

ActionOverride("zilfgt01",Enemy())/* BP */

ActionOverride("zilfgt01",Enemy())/* BP */)

ActionOverride("zilarc01",Enemy()

ActionOverride("zilmag01",Enemy())/* BP */

ActionOverride("zilarc01",Enemy())/* BP */

ActionOverride("zilfgt01",Enemy())/* BP */

ActionOverride("zilfgt01",Enemy())/* BP */)

ActionOverride("zilfgt01",Enemy()

ActionOverride("zilmag01",Enemy())/* BP */

ActionOverride("zilarc01",Enemy())/* BP */

ActionOverride("zilfgt01",Enemy())/* BP */

ActionOverride("zilfgt01",Enemy())/* BP */)

~: Parsing.Parse_error

Copying and patching 4937 files ...

weidu_external/lang/english/ubsetup.tra file not found. Skipping...

weidu_external/lang/stratagems/english/setup.tra file not found. Skipping...

INSTALLED WITH WARNINGS     Quest XP Reduction -> Reduce to 75%

 

 

Area_Patcher-3000 [Fix Jarl's BGT Adventure Pack - JA#C05.ARE - Trigger 0 - Door8100] [ALPHA 16]

Spoiler

 

Installing [Fix Jarl's BGT Adventure Pack - JA#C05.ARE - Trigger 0 - Door8100] [ALPHA 16]

Copying and patching 1 file ...

ERROR locating resource for 'COPY'

Resource [JA#C05.are] not found in KEY file:

[./chitin.key]

Stopping installation because of error.

ERROR Installing [Fix Jarl's BGT Adventure Pack - JA#C05.ARE - Trigger 0 - Door8100], rolling back to previous state

Will uninstall   0 files for [Setup-Area_Patcher.tp2] component 3000.

Uninstalled      0 files for [Setup-Area_Patcher.tp2] component 3000.

ERROR: Failure("resource [JA#C05.are] not found for 'COPY'")

Please make a backup of the file: Setup-Area_Patcher.debug and look for support at: Nightfarer - piol.luca@gmail.com

Automatically Skipping [Fix Jarl's BGT Adventure Pack - JA#C05.ARE - Trigger 0 - Door8100] because of error.

weidu_external/lang/english/ubsetup.tra file not found. Skipping...

weidu_external/lang/stratagems/english/setup.tra file not found. Skipping...

NOT INSTALLED DUE TO ERRORS Fix Jarl's BGT Adventure Pack - JA#C05.ARE - Trigger 0 - Door8100

 

 

strategems error logs.7z cdtweaks error logs.7z

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I've been poking around in NearInfinity looking at stuff and the thing where Davaeorn no longer has the River plug key has happened again,.

It starts off in Inventory 1 but has ended up being replaced with RNDTRE35.ITM (No such index)

I havent actually got to him in the game yet and can get round this by using the console to add the key back into the game, just wondering why its happened. It looks like ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ 0 6100 // Potions for NPCs33.7 has caused it to change. Could it be because other mods have added more stuff to his inventory and as there's no free space the first inventory slot is just being overwritten?

@DavidW any ideas? I've attached the change-log if that helps.

Also i've noticved that Drassus has #attacks/round0 (0)

Does that mean he would be unable to attack at all?

That change looks like it happens when Darkside of the Sword coast mod adds him so items. BP-Balancer is also replacing boots of speed with worn old boots which seems odd.

I've attached the log for that too.

If necessary, what do i need to edit in NI to make sure he can attack, if i need to do anything.

And finally, for now, so .cre files have level set to #/1/1 and some have #/0/0. Does that make any difference?

Thanks

Drassus attack 0.7z davaeorn missing key.7z

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Quote

Current version is 0.8.0.

Damn it. I hadnt noticed that. Thanks for pointing it out. I've just had a look on https://www.baldurs-gate.de/index.php?resources/ thanks to the wonders of google translate, and downloaded the newest version and checked other mods were up to date. I'll use it in next install.

I did have a couplle of questions about JA#BGT_AdvPack too.

First, the xvarts arent spawning next to Hulrik's cow. He keeps going on about them attacking it and why aren't i helping etc but there aren't any xvarts to kill. Not seen this happen before.

Also, in the readme it mentions compatiblitity with Xvart caverns. I might be being extra thick today but what mod is that? I have had a look around and cant find it, is it part of something else or its own thing?

Second, in black alarics cave the replacements for the flesh golems and the flesh golems are both appearing, one directly on top of the other.

Another thing is, i didnt realise quite how  the overlap between jarls adventure pack and north tales of the sword coast worked. I should have read the readme in JA#BGT more carefully.

I thought if i missed the overlapping components out for Ntotsc they would automatically install via JA#BGT but it skips them because ntotsc is detected. I'll install them via northern tales next time as well.

Always RTFM

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35 minutes ago, Nathan82 said:

Another thing is, i didnt realise quite how  the overlap between jarls adventure pack and north tales of the sword coast worked. I should have read the readme in JA#BGT more carefully.

I thought if i missed the overlapping components out for Ntotsc they would automatically install via JA#BGT but it skips them because ntotsc is detected. I'll install them via northern tales next time as well.

JAP only skips the encounter which is detected via another component. It does not skip all if NTotSC is detected. Meaning: "Svlast, the Fallen Paladin" from JAP is only skipped if this exact content is detected from NTotSC or bg1ub, etc. If you left out the component from NTotSC and did not install it via bg1ub either,  then JAP will install its version of this encounter.

39 minutes ago, Nathan82 said:

First, the xvarts arent spawning next to Hulrik's cow. He keeps going on about them attacking it and why aren't i helping etc but there aren't any xvarts to kill.

Did you meet Hulrik after Mulahey was dead? JAP prevents Hulrik and his cow to disappear after that, but it might be the Xvarts still have their script that lets them disappear after the Nashkel mines are cleared.

40 minutes ago, Nathan82 said:

Also, in the readme it mentions compatiblitity with Xvart caverns. I might be being extra thick today but what mod is that? I have had a look around and cant find it, is it part of something else or its own thing?

This is an unpublished mod by @Miloch. I was a bit optimistic when considering this for compatibility.

Link to comment
4 hours ago, jastey said:

Did you meet Hulrik after Mulahey was dead? JAP prevents Hulrik and his cow to disappear after that, but it might be the Xvarts still have their script that lets them disappear after the Nashkel mines are cleared.

Yeah i went there after clearing the mines so its probably that. If they've disappeared/not spawned because i've cleared the mines already, that would be because of a global value being set once mulahey is dead, or after picking up the letter anyway? So setting it back, to get the xvarts to spawn, would need it setting again after killing them? Which sounds like to much dicking about to kill a few little blue gits to me, plus i'd probably balls it up and break something else in the process. I'll just have to remember to go there before the mines next time.

I went back to speak to Hulrik after clearing the xvart village (i had 149 short swords in my bag of holding after id finished massacaring them so i think i've killed enough of them. There were xvart monks this time too, not seen those before, think they're from Angels quests and encounters mod). Hulrik still hadnt changed response, didnt think he would but thought id check.

Do you reckon that other mod will get made/finished?

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6 hours ago, Nathan82 said:

Do you reckon that other mod will get made/finished?

It has a working beta but @Miloch is not active any more. There was a time where I thought I'd bring this mod to open beta but I'm completely (more than) busy with my own projects unfotunately.

 

For Hulrik: cheat the variable "XvartsDead","GLOBAL" to 8, then you should be able to talk to Hulrik.

Link to comment
On 1/15/2021 at 7:23 AM, jastey said:

For Hulrik: cheat the variable "XvartsDead","GLOBAL" to 8, then you should be able to talk to Hulrik.

That worked fine, thanks for that. I'll test going to that area before clearing the mines with a new character in a bit and see what happens.

 

I've just had a crash to desktop as well at Firewine Bridge

An Assertion failed in ChDataTypes.cpp at line number 1591

[Sat 16 Jan 2021 18:42:48] ASSERTION FAILED! Return Address: 0x9892C8 File: ChDataTypes.cpp Line: 1591 Expression: !(x >= pBitmapInfoHeader->biWidth || x < 0 || y > pBitmapInfoHeader->biHeight || y < 0) Message: (null)
-----TobEx: Throne of Bhaal Extender build 0.28.0.0 (Sat 16 Jan 2021 18:43:36)

It happened just after killing Meilum.

Happened twice in a row but now when i try and recreate it its stopped happening.

 

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I found this over on spellhold studios

http://www.shsforums.net/topic/61024-114-1ppv4-softer-spell-effects-ctd/

One character was using the flaming longsword +1 when the crash happened in my game, but it had been used before with no crash, its really handy fpor finishing off the trolls at firewine and dread wolves.

Has anyone else had similar crash?

Edited by Nathan82
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Hello, got a few more things i thought I'd ask about.

 

 

First, I've got another crash to desktop bug.

This one is reproducible.

I've got to Baldur's Gate and was finishing up the poisoning quest.

Once i've killed Marek i tried drinking the potion he drops and it crashes the game

 

 

Spoiler

 

ToBex.log

[Thu 04 Feb 2021 00:20:00] ASSERTION FAILED! Return Address: 0x4AE842 File: CGameAIBaseActions.cpp Line: 5770 Expression: FALSE Message: (null)

-----TobEx: Throne of Bhaal Extender build 0.28.0.0 (Thu 04 Feb 2021 00:20:07)

 

 

from Baldur.err

---------------------Start Logging Session---------------------

 

 

ASSERTION FAILED!

File: CGameAIBaseActions.cpp

Line: 5770

 

 

Exp: FALSE

 

 

Msg: no msg.

Run Debugger?

 

 

So i  googled it and found this;

https://www.gibberlings3.net/forums/topic/28282-casting-bug-in-bgt-installation-with-bws/

 

which lead to this;

http://www.shsforums.net/topic/58797-casting-bug-in-bgt-installation-with-bws/

 

which leads back to a post here that's no longer available. Fun times.

 

I checked a save in shadowkeeper, after killing Marek, with potion in inventory to find out what the name of the potion is and found that there are three versions of it.

Marek in my game drops - POTN47.ITM

But there are also these 2;

DW#PTN47.ITM

POTNMARE.ITM

 

POTN47.ITM and DW#PTN47.ITM both look the same, have same icon and description and both cause crash to desktop

 

POTNMARE.ITM has standard antidote icon and doesn't cause a crash.

Initially i thought this was breaking the game because i thought i needed to actually use the potion  to complete the quest but having tested it a few times, i get the xp and journal note as soon as i talk to Marek upstairs in the Blushing Mermaid. So i don't actually need to drink it. I've tried resting for several days in the Inn and am not getting the notifications of feeling sicker or dying. Plus Coran had the bright idea of going hunting right in the middle of doing this quest so there wasnt much time left to complete it.

Im just wondering if anyone has any ideas why its causing the game to crash?

 

Second, CDTweaks component 4025 Allow NPC pairs to sperate, is being weird

I can kick Khalid out and Jaheira stays. Khalid then re-appears in FAI

I can then kick Jaheira out and she'll stand where left. If spoken to you have the options to send her to various locations.

If just Jaheira is kicked out, she speaks to PC and then leaves with Khalid.

If both are kicked out at the same time they go to the FAI. Khalid can then be asked to join by himself but if you ask Jaheira there's no option for just her to join, Khalid joins too.

Same thing with Minsc and Dynaheir except i made Dynaheir go into a building by herself then kicked her out. Now if i kick Minsc out when i try and send him somewhere i can only send him to the Copper Coronet which isnt much help.

I havent tested this with Montaron and Xzar yet.

I have no clue where to begin looking at this one. Anyone got any ideas?

 

Third, The Merchant’s League quest, from Jarl’s Adventure pack is getting stuff in a loop. This might be fixed in the newest version though.

Aldeth keeps spawning and going to the top floor then nothing happens. I’ve tried pick pocketing Zorl for the desk key and taking the letters but this doesn’t change anything. Neither does killing Irlentree or Zorl. Doppelgängers keep spawning on the ground floor and top floor but I keep being told I need to kill more.

@jastey, I don’t suppose you know which variables I should check or can change to finish this?

 

Other minor things

 

The protection from petrification effect on the Signet ring of the Sukien, DSRNG103, added by DSOTSC, isn’t working against Basilisks, so probably isnt working against petrification at all.

I’ve looked at it in NI on the view tab, under Abilities it has Magical (3). Double clicking that opens another window which has Protection from spell(206) as an effect. But if I highlight that and click view/edit the next screen shows

Resource - TB#PETRI.SPL (no such index)

 

I checked the spell Protection from Petrification (SPWI108.SPL) and that has 3 Protection from spell(206) entries which use resources SPWI604.SPL (Flesh to Stone), SPWI604D.SPL (no such index) and TB#PETRI.SPL (no such index)

TB#PETRI.SPL is showing in Near Infinity but has a lot of  ‘No such index’ entries

There is a TB#PETRI.txt file in the overdrive folder but that doesnt seem to have anything in it.

I also tried copying TB#PETRI.SPL from my extracted mods folder (\Extracted Mods\tb-tweaks\tb#tweaks\petrification) into the override folder but this isnt showing up in near infinity.

Anyone got any ideas on this?

 

 

Ettins wand - DSWND01.ITM only has one charge  when you find it or whn added via console, but if you then sell it and buy it back it has 10 charges. Just seems bit odd.

 

 

Any help greatly appreciated as always. Thanks

Edited by Nathan82
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Hello

I've got another crash to desktop.

It happens when trying to enter Haeball's tower in Larswood.

The area loads, the party are displayed but then the game hangs, the Windows system busy icon shows (swirly blue thing) and then it exits the game.

Im currently in chapter 5, i've tried only entering the buiilding with single character, makes no difference, tried earlier save and get same crash.

No errors shown. No entries in baldur.log or baldur.err

I've googled it and only found an old problem from 2006 http://www.shsforums.net/topic/18760-ctd-when-entering-haeballs-tower/

I've tried messing around with the contents of the container, as mentioned in the above link but it doesnt make any difference.

I've run change-log on NTHAEBAL.CRE, AR9000.ARE, AR9001.ARE and AR9002.ARE and attached them, i extracted the files from NearInfinity as well. I cant see anything really obvious wrong with them but then im not really sure what i would be looking for in the first place.

Can anyone help?

Thanks

Haeball tower CTD.7z

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