Guest guest Posted June 23, 2020 Share Posted June 23, 2020 Is there any reason you stopped supporting Refinements for BGT :(? By the way, the only bug I read about is HLA for thieves causing the crash, not HLA for mages. Whatever, we will use 3.31 Quote Link to comment
Nathan82 Posted June 23, 2020 Author Share Posted June 23, 2020 @subtledoctor thanks for the advise. I've tried that but unfortunately im still getting the same error. I'll test another install with a lot less mods and see if still i still get the same issues. Quote Link to comment
Jarno Mikkola Posted June 23, 2020 Share Posted June 23, 2020 4 hours ago, Guest guest said: Is there any reason you stopped supporting Refinements for BGT :(? Well, since it's latest version is a 14 year old Total Conversion mod, I really doubt that you are actually even using it.. you probably mean the BGT-weidu, and while std said to maybe use older version, it doesn't mean he will for ever not support the non-EE version of the game, but request to report back if the issue is "fixed", which would mean that he needs to roll back the change he made to that version, or tweak it to be better. Quote Link to comment
subtledoctor Posted June 23, 2020 Share Posted June 23, 2020 8 hours ago, Guest guest said: Is there any reason you stopped supporting Refinements for BGT? Uh, I never started to support Refinements on BGT? Refinements 3.31 and BGT have both been in stable condition for something like 10+ years. I only ever intended to create a version if Refinements that works on the BG2EE. As a secondary improvement I split up the HLAs by class. But for the use case of “install all Refinements HLAs on BGT,” nothing I have done is an improvement in any way. Nothing I have done is contrary to that, either - v4 should work fine on pre-EE games. Of course anytime you change some code, there is sone small chance something will go wrong in some small way. So while v4 should work just fine on BGT, it’s a valid troubleshooting technique to try v3.31 if you are having problems with v4. OTOH, the fact that this poster has the same problem with v3.31 suggests that their problem has nothing to do with any of the changes I’ve made, which means I am no more competent than anyone to help. I don’t even have a BGT install anymore. 6 hours ago, Nathan82 said: @subtledoctor thanks for the advise. I've tried that but unfortunately im still getting the same error. Then it sounds like a compatibility issue between Refinements and something else you installed. That’s the best I can tell you. BGT is SUPER crashy, that’s one reason I stopped using it. Quote Link to comment
Guest guest Posted June 24, 2020 Share Posted June 24, 2020 On 6/23/2020 at 5:47 PM, subtledoctor said: Uh, I never started to support Refinements on BGT? Refinements 3.31 and BGT have both been in stable condition for something like 10+ years. I only ever intended to create a version if Refinements that works on the BG2EE. As a secondary improvement I split up the HLAs by class. But for the use case of “install all Refinements HLAs on BGT,” nothing I have done is an improvement in any way. Nothing I have done is contrary to that, either - v4 should work fine on pre-EE games. Of course anytime you change some code, there is sone small chance something will go wrong in some small way. So while v4 should work just fine on BGT, it’s a valid troubleshooting technique to try v3.31 if you are having problems with v4. OTOH, the fact that this poster has the same problem with v3.31 suggests that their problem has nothing to do with any of the changes I’ve made, which means I am no more competent than anyone to help. I don’t even have a BGT install anymore. Then it sounds like a compatibility issue between Refinements and something else you installed. That’s the best I can tell you. BGT is SUPER crashy, that’s one reason I stopped using it. I know, but the elegant way you re-coded Refinements makes me itchy to use it even on BGT. From what I know, to this date, there is only one bug in your "improved" version of Refinements and it involves Thief HLA when using BGT Quote Link to comment
subtledoctor Posted June 24, 2020 Share Posted June 24, 2020 Like I say, AFAIK no changes in v4 have adversely affected how it works on BGT. So if you like v4, you should be able to use it, no problem. I’m not aware of what you are referring to about thieves’ HLAs. Is it described somewhere? Quote Link to comment
Guest Guest Posted June 24, 2020 Share Posted June 24, 2020 http://www.shsforums.net/topic/60582-bwpv182-released/?p=607468 Check the first post by Leonardo. Quote Link to comment
Nathan82 Posted June 25, 2020 Author Share Posted June 25, 2020 (edited) It looks like its the Thief HLAs that are causing the problem. Not sure quite why i ignored that bit from the BWP pdf, must have been an oversight on my part, quite annoyed with myself. I've done a few tests with a reduced mod install. I used the following install sequence for PI Why can't i seem to put text after a spoiler tag ? Why is everything after the closing tag disappearing inside the spoiler? BWInstallpack:0:BiG World Installpack BWTextpack:0:BiG World Textpack TobEx:100:TobEx - Core TobEx:101:Apply Concentration Check On Damage [WIP] TobEx:102:Awaken On Damage TobEx:105:No Spell Interruption On Zero Damage TobEx:106:Use Caster Level On Mirror Image [C] TobEx:107:Allow All Races to Dual Class TobEx:108:Allow Equipping Armor in Combat TobEx:109:Disable Experience Boost TobEx:111:Disable Silence On Charm TobEx:112:Level One Proficiency Restrictions TobEx:113:Remain Hidden On Pickpocket Success [C] TobEx:114:Rest Spawns Advance Time TobEx:115:Dialogue Greeting Subtitles TobEx:116:Enable Animation Attack Sounds TobEx:117:Universal Four Inventory Weapon Slots TobEx:118:Subtitles For Standard Soundsets TobEx:120:Drop Inventory on Disintegrate TobEx:121:Drop Inventory on Frozen Death TobEx:122:Drop Inventory on Stone Death TobEx:123:Enable Auto-Pause On All Screens TobEx:124:Make All Attack Animations Genuine Attacks ascension:0:Rewritten Final Chapter of Throne of Bhaal ascension:1000:Tougher Abazigal ascension:1200:Tougher Demogorgon ascension:1300:Tougher Gromnir ascension:1400:Tougher Illasera ascension:1500:Tougher Yaga-Shura Oversight:0:Tougher Sendai (ToB Required) bg2fixpack:0:BG2 Fixpack - Core Fixes bg2fixpack:1001:GTU Classic (from Baldurdash, by Kevin Dorner) bg2fixpack:3:BETA Core Fixes (please check the readme!) bg2fixpack:100:Party Gets XP for Sending Keldorn to Reconcile With Maria bg2fixpack:101:Improved Spell Animations bg2fixpack:103:Mixed-Use Dagger Fixes bg2fixpack:104:Ghreyfain's Holy Symbol Fixes bg2fixpack:106:Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes bg2fixpack:107:Remove Dual-Classing Restriction from Archers and Stalkers bg2fixpack:108:Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial bg2fixpack:109:Corrected Summoned Demon Behavior bg2fixpack:110:Additional Script Fixes bg2fixpack:111:Bard Song Fixes bg2fixpack:112:Wizard Slayers Cause Miscast Magic on Ranged Attacks bg2fixpack:113:Additional Alignment Fixes bg2fixpack:114:Change Free Action to Protect Against Stun bg2fixpack:116:Remove Thieving Start Bonuses from Bard and Ranger Skills iiKeyNames:2001:Key Names 1pp:114:1ppv4: Softer Spell Effects 1pp:401:1ppv4: Improved projectile effects spell_rev:0:Spell Revisions spell_rev:20:Mirror Image Fix spell_rev:30:Dispel Magic Fix spell_rev:55:Spell Deflection blocks AoE spells item_rev:0:Item Revisions by Demivrgvsbgt:0:Baldur's Gate Trilogy - Core bggraphics:0:BGT Extended Night and Baldur's Gate Map Fixes txtmusic:0:Restored Textscreen Music for BG1TuTu, EasyTutu, and BGT-WeiDU res_fixer:0:Resource Fixer klatu:1010:The Manual of War klatu:1020:Prepared Wishes klatu:1050:Appropriate XP Rewards for Cowled Enforcers klatu:2000:Streamlined Wizard Spell Progression klatu:2010:Streamlined Sorcerer Spell Progression bgtmusic:2:Full Baldur's Gate/Shadows of Amn/Throne of Bhaal Music (WARNING: patches BGMain.exe) GBThfKp:0:Expanded Thief Stronghold 1pp:104:1ppv4: GUI additions for BGII 1pp:105:1ppv4: Avatar fixes 1pp:106:Separate Avatars for Female Dwarves - Baldur's Gate II 1pp:111:BGII - Unique Thief Avatars 1pp:113:1ppv4: Smart Avatar & Armour Switching 1pp:201:1ppv4: Consistent spell and scroll icons 1pp:210:1ppv4: Increased paperdoll object variety (core) 1pp:300:1ppv4: Fixed animations for solars and elementals 1pp:301:1ppv4: Miscellaneous content fixes Oversight:2:Class Tweaks/Fixes Oversight:3:Altered Spells Oversight:6:Monk High Level Abilities Oversight:7:Holy Liberator Oversight:8:Expanded Brynnlaw Oversight:10:Lanthorn Lenses song_and_silence:0:Changes to trueclass bards and thieves, and unmodded game kits (required for other components) song_and_silence:1:Add new bardic store and thief items song_and_silence:2:Install Acrobat bard kit song_and_silence:3:Install Chorister bard kit song_and_silence:4:Install Dirgesinger bard kit song_and_silence:5:Install Gypsy bard kit song_and_silence:6:Install Adventurer thief kit song_and_silence:7:Install Burglar thief kit song_and_silence:8:Install Soulknife thief kit song_and_silence:9:Install Sharpshooter thief kit song_and_silence:10:Install Shadowdancer thief kit divine_remix:11:Only add spells if not present from other mods divine_remix:100:Cleric Remix divine_remix:103:Install Silverstar of Selune Cleric Kit divine_remix:106:Install Nightcloak of Shar Cleric Kit divine_remix:107:Install Holy Strategist of the Red Knight Cleric Kit divine_remix:109:Install Battleguard of Tempus Cleric Kit divine_remix:112:Install Painbearer of Ilmater Cleric Kit divine_remix:115:Install Firewalker of Kossuth Cleric Kit divine_remix:118:Install Authlim of Iyachtu Xvim Cleric Kit divine_remix:121:Install Lorekeeper of Oghma Cleric Kit divine_remix:124:Install Heartwarder of Sune Cleric Kit divine_remix:127:Install Feywarden of Corellon Cleric Kit divine_remix:130:Install Strifeleader of Cyric Cleric Kit divine_remix:200:Druid Remix divine_remix:600:Install Battleguard of Tempus Kit for Branwen DR8_hotfix:0:hotfix for Divine Remix v8b rr:0:Proper dual-wielding implementation for Thieves and Bards rr:1:Thief kit revisions rr:2:Thief High Level Ability revisions rr:3:Proper racial adjustments for thieving skills rr:4:Bard kit revisions rr:5:Bard High Level Ability revisions rr:6:Proper spell progression for Bards rr:7:Additional equipment for Thieves and Bards rr:8:Upgradeable Equipment item_rev:1030:Store Revisions item_rev:17:Weapon Changes item_rev:11:Dual Wielding Changes for Light and Heavy Weapons item_rev:12:Items of Protection Can Be Worn with Magical Armor item_rev:1093:Clerics and Druids, With Halved Specialization freeact:10:PnP Free Action iwdification:30:IWD Arcane Spell Pack iwdification:40:IWD Divine Spell Pack iwdification:60:Two Handed Axe Item Pack 1pp:202:1ppv4: Spell tweaks cdtweaks:60:Weapon Animation Tweaks cdtweaks:70:Icewind Dale Casting Graphics (Andyr) cdtweaks:110:Icon Improvements cdtweaks:130:Force All Dialogue to Pause Game cdtweaks:140:Fix Boo's Squeak cdtweaks:160:Make Magic Shields Glow (plainab/grogerson) cdtweaks:170:Unique Icons cdtweaks:182:Unique icons and names cdtweaks:200:Remove Blur Effect from Items, e.g. Cloak of Displacement cdtweaks:1010:More Interjections cdtweaks:1020:Alter HP Triggers for NPC Wounded Dialogues cdtweaks:1075:Send BioWare NPCs to an Inn (DavidW/Zed Nocear) cdtweaks:1090:Exotic Item Pack cdtweaks:1120:Stores Sell Higher Stacks of Items cdtweaks:1170:Bonus Merchants (Baldurdash) cdtweaks:1180:Female Edwina cdtweaks:1270:Change Cloakwood Mine Chapter End Change Trigger to Non-TotSC Behavior (plainab) (BETA) cdtweaks:2040:Universal Clubs cdtweaks:2090:Remove Experience Cap cdtweaks:2300:Triple-Class HLA Tables cdtweaks:2320:Trap Cap Removal (Ardanis/GeN1e) cdtweaks:2330:Remove Delay for Magical Traps (Ardanis/GeN1e) cdtweaks:2340:Remove Summoning Cap for Celestials (Ardanis/GeN1e) cdtweaks:2450:Enforce PnP Proficiency Rules on Dual-Classed Characters cdtweaks:2500:Exceptional Strength Weight Limit Changes cdtweaks:3008:Allow HP Rolls Through Level 20 (Angel) cdtweaks:3010:For All Creatures in Game cdtweaks:3050:Remove fatigue from restoration spells cdtweaks:3060:Remove "You Must Gather Your Party..." Sound (Weimer) cdtweaks:3121:NPCs Can Be Angry About Reputation but Never Leave (Salk) cdtweaks:3125:Neutral Characters Make Happy Comments at Mid-Range Reputation cdtweaks:3230:Taerom Makes Additional Ankheg Armor (Icendoan/grogerson) cdtweaks:3330:Make party members less likely to die irreversibly cdtweaks:4000:Adjust Evil joinable NPC reaction rolls cdtweaks:4010:Improved Fate Spirit Summoning cdtweaks:4025:Allow NPC pairs to separate cdtweaks:4031:Use BG2 Values cdtweaks:4041:Use BG2 Values cdtweaks:4050:Change Jaheira to Neutral Good cdtweaks:4061:Use BG2 Values cdtweaks:4071:Use BG2 Values cdtweaks:4100:Change Korgan to Neutral Evil cdtweaks:4150:Move Boo into Minsc's pack cdtweaks:4170:Ensure Shar-Teel doesn't die in the original challenge Then i installed refinements 3.31 and was able to create a mage character and get mage characters to jooin in BG1 I was also able to start BG2, Imoen turns up as expected after the little birdie that makes you pick your spells for levels 2 -4 I then uninstalled 3.31 and installed 4.28 with all HLAs refinements:11:Choose which classes get revised HLAs refinements:101:Fighter HLAs refinements:102:Barbarian HLAs refinements:103:Ranger HLAs refinements:104:Paladin HLAs refinements:105:Cleric HLAs refinements:106:Druid HLAs refinements:107:Monk HLAs refinements:108:Wizard HLAs refinements:109:Bard HLAs refinements:110:Thief HLAs refinements:30:Heal on shifting back to human (Default) refinements:40:Universal lesser mage robes Tried a new BG1 game, crashes when creating mage, mages cant join BG2 crashes when Imoen speaks to you at the start. Then i uninstalled it and re-installed omitting Thief HLAs and everything seems to work ok. This is a bit confusing as i had tested 3.31 in a different install and was getting the crash but by that point id messed around with the install so much it probably wasnt a very reliable test. I'll go for a full install next and try 3.31 first and see what happens. Edited June 25, 2020 by Nathan82 used spoiler tags wrong again Quote Link to comment
subtledoctor Posted June 25, 2020 Share Posted June 25, 2020 34 minutes ago, Nathan82 said: Why can't i seem to put text after a spoiler tag ? Why is everything after the closing tag disappearing inside the spoiler? I have the same problem on these forums. The only way I’ve done it successfully is to type everything out, then highlight the part to be spoilered and press the ‘eye’ button. Using any other method has only ever screwed up my posts... Just remember, if using Refinements v3.31, you need to install RR HLAs after it. Quote Link to comment
Nathan82 Posted June 28, 2020 Author Share Posted June 28, 2020 Me again. So, I've finally got a sort of working install. Using Refinements 3.31 on a fresh install with RR HLAs installed after, has fixed the crash to desktop with mages. I can create a mage class character and start a new BG1 game and get mage NPCs to join without any problem. But, i now have a couple of small issues. Firstly, its not really a problem but is odd, when starting a new BG2 game, Jonny is invisible. He says his bit and casts spells etc, and then the golem turns up etc. But he's invisible. No idea why. Secondly, and more importantly, there's another couple of issues with mage class characters. Start new BG2 game, create character. Dungeon loads, prompted to select difficulty - Novice to Insane The intro movie then plays Then back to the dungeon, character levels up. After levelling up the little spell selection birdy appears and theres a prompt saying to pause the game, change difficulty to Novice or Normal and unpause. But this does nothing. It never progresses to the spell selection dialogues. I tested the install at the first stable point after installing BGT and this was working correctly. It only affects mages - single or multi-class. I started a new game with every character class and nothing else is affected. Bards just start with no spells and Sorcerers get to pick theirs as normal at level up. I guess a work around would be to change a character to a non mage class via shadowkeeper prior to transitioning from BG1 to BG2 and then changing back. Could it be something to do with the changes to, and additions of, spells are causing an issue where a list of spells to select can't be found? Also, trying to right click on Breach in Imoen's spell book to read the description causes the game to crash to desktop with no error message. I installed LStest and there are numerous scripts running but i didnt see any difference between character classes. Any ideas? Thanks Quote Link to comment
Jarno Mikkola Posted June 28, 2020 Share Posted June 28, 2020 25 minutes ago, Nathan82 said: Any ideas? If the bird is a creature, and you have set the difficulty, try to talk to it, via selecting the character and then just push the button to talk and then the creature... Quote Link to comment
Nathan82 Posted June 28, 2020 Author Share Posted June 28, 2020 22 minutes ago, Jarno Mikkola said: If the bird is a creature, and you have set the difficulty, try to talk to it, via selecting the character and then just push the button to talk and then the creature... Just tried that, it (the bird thingy) must not be a creature, can't talk to it (it doesnt have a cirle under it), plus PC is still locked in cage. When i tested it and it was working (at earlier stage of the install) it automatically opens a dialogue window and asks you to select spells but now it's just sat (hovering) there flapping its wings Quote Link to comment
Nathan82 Posted June 29, 2020 Author Share Posted June 29, 2020 (edited) Just found yet another fun and exciting crash to desktop. This one does generate an error code; [Mon 29 Jun 2020 23:39:40] CEffectSetStat::ApplyEffect(): Tried to set a stat with index < 387 (expected 387-521) [Mon 29 Jun 2020 23:39:40] ASSERTION FAILED! Return Address: 0x56C49A File: CGameFireball3d.cpp Line: 560 Expression: FALSE Message: (null) I was fighting the ogre mage summoned by the genie at the start of BG2. I googled it and found this; Could it be a similar issue to this? @DavidW Edited June 29, 2020 by Nathan82 Quote Link to comment
DavidW Posted June 29, 2020 Share Posted June 29, 2020 Yes, that looks like an SCS error. I’ll take a look when I have a chance. Quote Link to comment
Nathan82 Posted June 30, 2020 Author Share Posted June 30, 2020 I've started yet another install to try and find the issue with Breach causing crash to desktop and few other issues. In the base, unmodded game, Imoen has 4 level 5 spells including Breach, and you can read the description fine. I installed first few mods, including spell revisions revised and BGT and tested it and its still fine. I've had a look throught my install sequnece for PI and the only specific mention of anything affecting the Breach spell is; atweaks:200:Allow Breach to take down Stoneskin effects applied by items @Bartimaeus and @DavidW (sorry yet more questions. Thanks for fixing the f/m/t issue with smarter mages from a while ago and taking a look at the crash i mentioned above) Do either of spell revisions revised or SCS make changes to the Breach spell that combined with the atweaks change could be causing the problem? Any one got any ideas on this? I still have the old install so could check spell info in Near Infinity in both installs if that would be useful, though not sure exactly what im looking for. Help appreciated. Thanks Quote Link to comment
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