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Problems with BGT megamod install


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Is there any reason you stopped supporting Refinements for BGT :(?
By the way, the only bug I read about is HLA for thieves causing the crash, not HLA for mages.

Whatever, we will use 3.31

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4 hours ago, Guest guest said:

Is there any reason you stopped supporting Refinements for BGT :(?

Well, since it's latest version is a 14 year old Total Conversion mod, I really doubt that you are actually even using it.. you probably mean the BGT-weidu, and while std said to maybe use older version, it doesn't mean he will for ever not support the non-EE version of the game, but request to report back if the issue is "fixed", which would mean that he needs to roll back the change he made to that version, or tweak it to be better.

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8 hours ago, Guest guest said:

Is there any reason you stopped supporting Refinements for BGT?

Uh, I never started to support Refinements on BGT? Refinements 3.31 and BGT have both been in stable condition for something like 10+ years. I only ever intended to create a version if Refinements that works on the BG2EE. As a secondary improvement I split up the HLAs by class. But for the use case of “install all Refinements HLAs on BGT,” nothing I have done is an improvement in any way. Nothing I have done is contrary to that, either - v4 should work fine on pre-EE games. Of course anytime you change some code, there is sone small chance something will go wrong in some small way. So while v4 should work just fine on BGT, it’s a valid troubleshooting  technique to try v3.31 if you are having problems with v4.

OTOH, the fact that this poster has the same problem with v3.31 suggests that their problem has nothing to do with any of the changes I’ve made, which means I am no more competent than anyone to help. I don’t even have a BGT install anymore. 

6 hours ago, Nathan82 said:

@subtledoctor thanks for the advise.

I've tried that but unfortunately im still getting the same error.

Then it sounds like a compatibility issue between Refinements and something else you installed. That’s the best I can tell you. BGT is SUPER crashy, that’s one reason I stopped using it. :(

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On 6/23/2020 at 5:47 PM, subtledoctor said:

Uh, I never started to support Refinements on BGT? Refinements 3.31 and BGT have both been in stable condition for something like 10+ years. I only ever intended to create a version if Refinements that works on the BG2EE. As a secondary improvement I split up the HLAs by class. But for the use case of “install all Refinements HLAs on BGT,” nothing I have done is an improvement in any way. Nothing I have done is contrary to that, either - v4 should work fine on pre-EE games. Of course anytime you change some code, there is sone small chance something will go wrong in some small way. So while v4 should work just fine on BGT, it’s a valid troubleshooting  technique to try v3.31 if you are having problems with v4.

OTOH, the fact that this poster has the same problem with v3.31 suggests that their problem has nothing to do with any of the changes I’ve made, which means I am no more competent than anyone to help. I don’t even have a BGT install anymore. 

Then it sounds like a compatibility issue between Refinements and something else you installed. That’s the best I can tell you. BGT is SUPER crashy, that’s one reason I stopped using it. :(

I know, but the elegant way you re-coded Refinements makes me itchy to use it even on BGT.

From what I know, to this date, there is only one bug in your "improved" version of Refinements and it involves Thief HLA when using BGT

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It looks like its the Thief HLAs that are causing the problem. Not sure quite why i ignored that bit from the BWP pdf, must have been an oversight on my part, quite annoyed with myself.

I've done a few tests with a reduced mod install.

I used the following install sequence for PI


Why can't i seem to put text after a spoiler tag ? Why is everything after the closing tag disappearing inside the spoiler?

 

BWInstallpack:0:BiG World Installpack
BWTextpack:0:BiG World Textpack
TobEx:100:TobEx - Core
TobEx:101:Apply Concentration Check On Damage [WIP]
TobEx:102:Awaken On Damage
TobEx:105:No Spell Interruption On Zero Damage
TobEx:106:Use Caster Level On Mirror Image [C]
TobEx:107:Allow All Races to Dual Class
TobEx:108:Allow Equipping Armor in Combat
TobEx:109:Disable Experience Boost
TobEx:111:Disable Silence On Charm
TobEx:112:Level One Proficiency Restrictions
TobEx:113:Remain Hidden On Pickpocket Success [C]
TobEx:114:Rest Spawns Advance Time
TobEx:115:Dialogue Greeting Subtitles
TobEx:116:Enable Animation Attack Sounds
TobEx:117:Universal Four Inventory Weapon Slots
TobEx:118:Subtitles For Standard Soundsets
TobEx:120:Drop Inventory on Disintegrate
TobEx:121:Drop Inventory on Frozen Death
TobEx:122:Drop Inventory on Stone Death
TobEx:123:Enable Auto-Pause On All Screens
TobEx:124:Make All Attack Animations Genuine Attacks
ascension:0:Rewritten Final Chapter of Throne of Bhaal
ascension:1000:Tougher Abazigal
ascension:1200:Tougher Demogorgon
ascension:1300:Tougher Gromnir
ascension:1400:Tougher Illasera
ascension:1500:Tougher Yaga-Shura
Oversight:0:Tougher Sendai (ToB Required)
bg2fixpack:0:BG2 Fixpack - Core Fixes
bg2fixpack:1001:GTU Classic (from Baldurdash, by Kevin Dorner)
bg2fixpack:3:BETA Core Fixes (please check the readme!)
bg2fixpack:100:Party Gets XP for Sending Keldorn to Reconcile With Maria
bg2fixpack:101:Improved Spell Animations
bg2fixpack:103:Mixed-Use Dagger Fixes
bg2fixpack:104:Ghreyfain's Holy Symbol Fixes
bg2fixpack:106:Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes
bg2fixpack:107:Remove Dual-Classing Restriction from Archers and Stalkers
bg2fixpack:108:Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial
bg2fixpack:109:Corrected Summoned Demon Behavior
bg2fixpack:110:Additional Script Fixes
bg2fixpack:111:Bard Song Fixes
bg2fixpack:112:Wizard Slayers Cause Miscast Magic on Ranged Attacks
bg2fixpack:113:Additional Alignment Fixes
bg2fixpack:114:Change Free Action to Protect Against Stun
bg2fixpack:116:Remove Thieving Start Bonuses from Bard and Ranger Skills
iiKeyNames:2001:Key Names
1pp:114:1ppv4: Softer Spell Effects
1pp:401:1ppv4: Improved projectile effects
spell_rev:0:Spell Revisions
spell_rev:20:Mirror Image Fix
spell_rev:30:Dispel Magic Fix
spell_rev:55:Spell Deflection blocks AoE spells
item_rev:0:Item Revisions by Demivrgvs
bgt:0:Baldur's Gate Trilogy - Core
bggraphics:0:BGT Extended Night and Baldur's Gate Map Fixes
txtmusic:0:Restored Textscreen Music for BG1TuTu, EasyTutu, and BGT-WeiDU
res_fixer:0:Resource Fixer
klatu:1010:The Manual of War
klatu:1020:Prepared Wishes
klatu:1050:Appropriate XP Rewards for Cowled Enforcers
klatu:2000:Streamlined Wizard Spell Progression
klatu:2010:Streamlined Sorcerer Spell Progression
bgtmusic:2:Full Baldur's Gate/Shadows of Amn/Throne of Bhaal Music (WARNING: patches BGMain.exe)
GBThfKp:0:Expanded Thief Stronghold
1pp:104:1ppv4: GUI additions for BGII
1pp:105:1ppv4: Avatar fixes
1pp:106:Separate Avatars for Female Dwarves - Baldur's Gate II
1pp:111:BGII - Unique Thief Avatars
1pp:113:1ppv4: Smart Avatar & Armour Switching
1pp:201:1ppv4: Consistent spell and scroll icons
1pp:210:1ppv4: Increased paperdoll object variety (core)
1pp:300:1ppv4: Fixed animations for solars and elementals
1pp:301:1ppv4: Miscellaneous content fixes
Oversight:2:Class Tweaks/Fixes
Oversight:3:Altered Spells
Oversight:6:Monk High Level Abilities
Oversight:7:Holy Liberator
Oversight:8:Expanded Brynnlaw
Oversight:10:Lanthorn Lenses
song_and_silence:0:Changes to trueclass bards and thieves, and unmodded game kits (required for other components)
song_and_silence:1:Add new bardic store and thief items
song_and_silence:2:Install Acrobat bard kit
song_and_silence:3:Install Chorister bard kit
song_and_silence:4:Install Dirgesinger bard kit
song_and_silence:5:Install Gypsy bard kit
song_and_silence:6:Install Adventurer thief kit
song_and_silence:7:Install Burglar thief kit
song_and_silence:8:Install Soulknife thief kit
song_and_silence:9:Install Sharpshooter thief kit
song_and_silence:10:Install Shadowdancer thief kit
divine_remix:11:Only add spells if not present from other mods
divine_remix:100:Cleric Remix
divine_remix:103:Install Silverstar of Selune Cleric Kit
divine_remix:106:Install Nightcloak of Shar Cleric Kit
divine_remix:107:Install Holy Strategist of the Red Knight Cleric Kit
divine_remix:109:Install Battleguard of Tempus Cleric Kit
divine_remix:112:Install Painbearer of Ilmater Cleric Kit
divine_remix:115:Install Firewalker of Kossuth Cleric Kit
divine_remix:118:Install Authlim of Iyachtu Xvim Cleric Kit
divine_remix:121:Install Lorekeeper of Oghma Cleric Kit
divine_remix:124:Install Heartwarder of Sune Cleric Kit
divine_remix:127:Install Feywarden of Corellon Cleric Kit
divine_remix:130:Install Strifeleader of Cyric Cleric Kit
divine_remix:200:Druid Remix
divine_remix:600:Install Battleguard of Tempus Kit for Branwen
DR8_hotfix:0:hotfix for Divine Remix v8b
rr:0:Proper dual-wielding implementation for Thieves and Bards
rr:1:Thief kit revisions
rr:2:Thief High Level Ability revisions
rr:3:Proper racial adjustments for thieving skills
rr:4:Bard kit revisions
rr:5:Bard High Level Ability revisions
rr:6:Proper spell progression for Bards
rr:7:Additional equipment for Thieves and Bards
rr:8:Upgradeable Equipment
item_rev:1030:Store Revisions
item_rev:17:Weapon Changes
item_rev:11:Dual Wielding Changes for Light and Heavy Weapons
item_rev:12:Items of Protection Can Be Worn with Magical Armor
item_rev:1093:Clerics and Druids, With Halved Specialization
freeact:10:PnP Free Action
iwdification:30:IWD Arcane Spell Pack
iwdification:40:IWD Divine Spell Pack
iwdification:60:Two Handed Axe Item Pack
1pp:202:1ppv4: Spell tweaks
cdtweaks:60:Weapon Animation Tweaks
cdtweaks:70:Icewind Dale Casting Graphics (Andyr)
cdtweaks:110:Icon Improvements
cdtweaks:130:Force All Dialogue to Pause Game
cdtweaks:140:Fix Boo's Squeak
cdtweaks:160:Make Magic Shields Glow (plainab/grogerson)
cdtweaks:170:Unique Icons
cdtweaks:182:Unique icons and names
cdtweaks:200:Remove Blur Effect from Items, e.g. Cloak of Displacement
cdtweaks:1010:More Interjections
cdtweaks:1020:Alter HP Triggers for NPC Wounded Dialogues
cdtweaks:1075:Send BioWare NPCs to an Inn (DavidW/Zed Nocear)
cdtweaks:1090:Exotic Item Pack
cdtweaks:1120:Stores Sell Higher Stacks of Items
cdtweaks:1170:Bonus Merchants (Baldurdash)
cdtweaks:1180:Female Edwina
cdtweaks:1270:Change Cloakwood Mine Chapter End Change Trigger to Non-TotSC Behavior (plainab) (BETA)
cdtweaks:2040:Universal Clubs
cdtweaks:2090:Remove Experience Cap
cdtweaks:2300:Triple-Class HLA Tables
cdtweaks:2320:Trap Cap Removal (Ardanis/GeN1e)
cdtweaks:2330:Remove Delay for Magical Traps (Ardanis/GeN1e)
cdtweaks:2340:Remove Summoning Cap for Celestials (Ardanis/GeN1e)
cdtweaks:2450:Enforce PnP Proficiency Rules on Dual-Classed Characters
cdtweaks:2500:Exceptional Strength Weight Limit Changes
cdtweaks:3008:Allow HP Rolls Through Level 20 (Angel)
cdtweaks:3010:For All Creatures in Game
cdtweaks:3050:Remove fatigue from restoration spells
cdtweaks:3060:Remove "You Must Gather Your Party..." Sound (Weimer)
cdtweaks:3121:NPCs Can Be Angry About Reputation but Never Leave (Salk)
cdtweaks:3125:Neutral Characters Make Happy Comments at Mid-Range Reputation
cdtweaks:3230:Taerom Makes Additional Ankheg Armor (Icendoan/grogerson)
cdtweaks:3330:Make party members less likely to die irreversibly
cdtweaks:4000:Adjust Evil joinable NPC reaction rolls
cdtweaks:4010:Improved Fate Spirit Summoning
cdtweaks:4025:Allow NPC pairs to separate
cdtweaks:4031:Use BG2 Values
cdtweaks:4041:Use BG2 Values
cdtweaks:4050:Change Jaheira to Neutral Good
cdtweaks:4061:Use BG2 Values
cdtweaks:4071:Use BG2 Values
cdtweaks:4100:Change Korgan to Neutral Evil
cdtweaks:4150:Move Boo into Minsc's pack
cdtweaks:4170:Ensure Shar-Teel doesn't die in the original challenge

Then i installed refinements 3.31 and was able to create a mage character and get mage characters to jooin in BG1

I was also able to start BG2, Imoen turns up as expected after the little birdie that makes you pick your spells for levels 2 -4

I then uninstalled 3.31 and installed 4.28 with all HLAs

refinements:11:Choose which classes get revised HLAs
refinements:101:Fighter HLAs
refinements:102:Barbarian HLAs
refinements:103:Ranger HLAs
refinements:104:Paladin HLAs
refinements:105:Cleric HLAs
refinements:106:Druid HLAs
refinements:107:Monk HLAs
refinements:108:Wizard HLAs
refinements:109:Bard HLAs
refinements:110:Thief HLAs
refinements:30:Heal on shifting back to human (Default)
refinements:40:Universal lesser mage robes

Tried a new BG1 game, crashes when creating mage, mages cant join BG2 crashes when Imoen speaks to you at the start.

Then i uninstalled it and re-installed omitting Thief HLAs and everything seems to work ok.

This is a bit confusing as i had tested 3.31 in a different install and was getting the crash but by that point id messed around with the install so much it probably wasnt a very reliable test.

I'll go for a full install next and try 3.31 first and see what happens.

 

Edited by Nathan82
used spoiler tags wrong again
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34 minutes ago, Nathan82 said:

Why can't i seem to put text after a spoiler tag ? Why is everything after the closing tag disappearing inside the spoiler?

I have the same problem on these forums. The only way I’ve done it successfully is to type everything out, then highlight the part to be spoilered and press the ‘eye’ button. Using any other method has only ever screwed up my posts... :(

Just remember, if using Refinements v3.31, you need to install RR HLAs after it. 

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Me again.

So, I've finally got a sort of working install.

Using Refinements 3.31 on a fresh install with RR HLAs installed after, has fixed the crash to desktop with mages.

I can create a mage class character and start a new BG1 game and get mage NPCs to join without any problem.

But, i now have a couple of small issues.

Firstly, its not really a problem but is odd, when starting a new BG2 game, Jonny is invisible. He says his bit and casts spells etc, and then the golem turns up etc. But he's invisible. No idea why.

Secondly, and more importantly, there's another couple of issues with mage class characters.

Start new BG2 game, create character.

Dungeon loads, prompted to select difficulty - Novice to Insane

The intro movie then plays

Then back to the dungeon, character levels up.

After levelling up the little spell selection birdy appears and theres a prompt saying to pause the game, change difficulty to Novice or Normal and unpause. But this does nothing. It never progresses to the spell selection dialogues.

I tested the install at the first stable point after installing BGT and this was working correctly.

It only affects mages - single or multi-class.

I started a new game with every character class and nothing else is affected.

Bards just start with no spells and Sorcerers get to pick theirs as normal at level up.

I guess a work around would be to change a character to a non mage class via shadowkeeper prior to transitioning from BG1 to BG2 and then changing back.

Could it be something to do with the changes to, and additions of, spells are causing an issue where a list of spells to select can't be found?

Also, trying to right click on Breach in Imoen's spell book to read the description causes the game to crash to desktop with no error message.

I installed LStest and there are numerous scripts running but i didnt see any difference between character classes.

Any ideas?

Thanks

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22 minutes ago, Jarno Mikkola said:

If the bird is a creature, and you have set the difficulty, try to talk to it, via selecting the character and then just push the button to talk and then the creature...

Just tried that, it (the bird thingy) must not be a creature, can't talk to it (it doesnt have a cirle under it), plus PC is still locked in cage. When i tested it and it was working (at earlier stage of the install) it automatically opens a dialogue window and asks you to select spells but now it's just sat (hovering) there flapping its wings

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Just found yet another fun and exciting crash to desktop. This one does generate an error code;

[Mon 29 Jun 2020 23:39:40] CEffectSetStat::ApplyEffect(): Tried to set a stat with index < 387 (expected 387-521)
[Mon 29 Jun 2020 23:39:40] ASSERTION FAILED! Return Address: 0x56C49A File: CGameFireball3d.cpp Line: 560 Expression: FALSE Message: (null)

I was fighting the ogre mage summoned by the genie at the start of BG2.

I googled it and found this;

Could it be a similar issue to this? @DavidW

Edited by Nathan82
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I've started yet another install to try and find the issue with Breach causing crash to desktop and few other issues.

In the base, unmodded game, Imoen has 4 level 5 spells including Breach, and you can read the description fine.

I installed first few mods, including spell revisions revised and BGT and tested it and its still fine.

I've had a look throught my install sequnece for PI and the only specific mention of anything affecting the Breach spell is;

atweaks:200:Allow Breach to take down Stoneskin effects applied by items

@Bartimaeus and @DavidW (sorry yet more questions. Thanks for fixing the f/m/t issue with smarter mages from a while ago and taking a look at the crash i mentioned above)

Do either of spell revisions revised or SCS make changes to the Breach spell that combined with the atweaks change could be causing the problem?

Any one got any ideas on this? I still have the old install so could check spell info in Near Infinity in both installs if that would be useful, though not sure exactly what im looking for.

Help appreciated.

Thanks

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