DavidW Posted July 9, 2020 Share Posted July 9, 2020 Have you ever seen a summoned beetle successfully cast its gas-cloud attack? Quote Link to comment
Nathan82 Posted July 9, 2020 Author Share Posted July 9, 2020 1 minute ago, DavidW said: Have you ever seen a summoned beetle successfully cast its gas-cloud attack? No they only used melee attacks. I remember one of them had a gas attack in IWD but wasnt sure if it was carried over. Neither type of beetle had any special ability or anything, only melee attack option. Quote Link to comment
Draelyn Posted July 10, 2020 Share Posted July 10, 2020 I have similiar Problems with some Spells here the Thread -> Quote Link to comment
DavidW Posted July 10, 2020 Share Posted July 10, 2020 On 7/9/2020 at 9:55 AM, Nathan82 said: No they only used melee attacks. I remember one of them had a gas attack in IWD but wasnt sure if it was carried over. Neither type of beetle had any special ability or anything, only melee attack option. OK. Try removing the file cdibombb.spl from your override and see if that removes the crashes. Quote Link to comment
Nathan82 Posted July 11, 2020 Author Share Posted July 11, 2020 (edited) @DavidW I looked in the override but cdibombb.spl wasnt there. It is listed usnder the spl tab in Near Infinity though, probably not in the override due to generalised biffing. So I've uninstalled generalised biffing and checked the override again and it was there so i removed it and tested. So far no crash. Game is almost unplayable but not crashes. No gas-cloud attack either but then im thinking that was the point of removing the file. The is this entry numerous times in the TobEx.log [Sat 11 Jul 2020 23:02:47] CEffectSetStat::ApplyEffect(): Tried to set a stat with index < 387 (expected 387-520) I took another look at sppr413 and ran change-log on the files i could see referenced; CDIBOMBB.SPL Spoiler Mods affecting CDIBOMBB.SPL: 00000: /* created or unbiffed */ ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ 0 40 // IWD Divine Spell PackBeta 6 00001: ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 5900 // Initialise AI components (required for all tactical and AI components)v33.2 00002: ~KLATU/SETUP-KLATU.TP2~ 0 2110 // Treat all Innate Abilities as Non-Magical (Unaffected by Wild/Dead Magic and Silence)1.7 BWP fix 00003: /* acted upon in an undefined manner */ ~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 1 // Generalized BiffingBiff all files (recommended by the Big World Dudes)v2.4 Monsum01.2DA - none CDIMSM1H.VVC Spoiler Mods affecting CDIMSM1H.VVC: 00000: /* created or unbiffed */ ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ 0 30 // IWD Arcane Spell PackBeta 6 00001: ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ 0 40 // IWD Divine Spell PackBeta 6 00002: /* acted upon in an undefined manner */ ~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 1 // Generalized BiffingBiff all files (recommended by the Big World Dudes)v2.4 CDIINSCT.2DA Spoiler Mods affecting CDIINSCT.2DA: 00000: /* created or unbiffed */ ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ 0 40 // IWD Divine Spell PackBeta 6 00001: /* acted upon in an undefined manner */ ~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 1 // Generalized BiffingBiff all files (recommended by the Big World Dudes)v2. I also had a look in the klatu.tp2 and I've included the relevant bit of that and the contents of the relevant tpa file as well, no idea if it helps though Spoiler Treat all Innate Abilities as Non-Magical BEGIN @105 DESIGNATED 2110 GROUP @45 REQUIRE_PREDICATE GAME_IS ~soa tob tutu tutu_totsc bgt iwd_in_bg2 bgee bg2ee eet iwdee~ @2 INCLUDE ~klatu/lib/common.tpa~ INCLUDE ~klatu/lib/unaffectWildMagic.tpa~ LAF UW_IMPLEMENT_UNAFFECT_SPELLS INT_VAR spellType = 4 boolSilence = 1 END unaffectWildMagic.tpa Spoiler // if boolSilence != 0, the spell will be unaffected by silence, as well DEFINE_ACTION_FUNCTION UW_IMPLEMENT_UNAFFECT_SPELLS INT_VAR spellType = 4 boolSilence = 0 BEGIN COPY_EXISTING_REGEXP GLOB ~^.+\.spl$~ ~override~ LPF SANITIZE_SPL RET ok = ok END PATCH_IF ok = ok BEGIN READ_SHORT 0x1c type PATCH_IF (type = spellType) BEGIN // unaffected by wild surges READ_BYTE 0x19 b WRITE_BYTE 0x19 (b BOR 0b11000000) PATCH_IF boolSilence BEGIN READ_BYTE 0x1b b WRITE_BYTE 0x1b (b BOR 0b00000010) END END END BUT_ONLY END CDIINSCT.2DA CDIMSM1H.VVC CDIBOMBB.SPL Edited July 11, 2020 by Nathan82 typos Quote Link to comment
Nathan82 Posted July 11, 2020 Author Share Posted July 11, 2020 I've re biffed the game and will keep testing. My other questions were going to be about aTweaks which already seems to be being looked at. I have the following components installed; atweaks:100:Restore innate infravision to Half-Orc characters atweaks:101:Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack atweaks:102:Change Spiritual Hammer into a ranged force weapon atweaks:103:Allow Dispel/Remove Magic to take down Globes of Invulnerability atweaks:104:PnP Color Spray atweaks:115:Scrolls can be scribed everywhere atweaks:125:Rangers' Animal Empathy improves with experience atweaks:130:Additional racial traits for Dwarves atweaks:140:Additional racial traits for Gnomes atweaks:160:PnP Undead atweaks:180:PnP Mephits atweaks:185:PnP Fey creatures atweaks:186:Revised Call Woodland Beings spell atweaks:190:PnP Elementals atweaks:191:Increase the Hit Dice of Elemental Princes atweaks:200:Allow Breach to take down Stoneskin effects applied by items atweaks:201:Instant casting for warrior innates atweaks:202:Enhance the Bhaalpowers and standardize their casting time atweaks:203:Make druidic shapeshifting uninterruptable atweaks:210:Restore the Dispel Magic vulnerability to Nishruu and Hakeashars atweaks:211:Make Death Ward protect against Vorpal Hits atweaks:212:Make alignment detection spells more accurate atweaks:213:Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings atweaks:216:Only the Jester song breaks invisibility atweaks:220:Simple Thief script atweaks:230:Simple Bard script atweaks:239:Simple Cleric/Paladin script atweaks:261:Improved (lowered) XP rewards from locks, traps and scrolls atweaks:300:Fast animation speed (matches IWD) atweaks:301:Change the appearance of Valygar's armor atweaks:302:Change the appearance of the Robe of Vecna atweaks:310:Distinctive creature coloring atweaks:315:Distinctive creature soundsets atweaks:500:Use the recommended storage capacity value (999) atweaks:510:Expanded temple services atweaks:999:BG2-style icons for aTweaks content Does anyone know of any compatibility issues with these and Spell revisions revised and SCS? Im happy to help test stuff, just let me know if there's anything specific anyone wants checdking on this install. Thanks Quote Link to comment
DavidW Posted July 12, 2020 Share Posted July 12, 2020 Cool. OK, that supports my suspicion that CDIBOMBB is bugged somehow. I'll investigate. (When I get a chance...) Quote Link to comment
Nathan82 Posted July 12, 2020 Author Share Posted July 12, 2020 I've just completed another install, minus spellpack and Revised Battles and im still getting the Breach spell crash. From change-log Mods affecting SPWI514.SPL: 00000: /* created or unbiffed */ ~SPELL_REV/SETUP-SPELL_REV.TP2~ 0 0 // Spell Revisionsv4 Beta 18 (Revised V1.3.2) 00001: ~JIMFIX/SETUP-JIMFIX.TP2~ 0 201 // Add spell school notifications to the combat logAll spells with a casting time greater than 1v2.5 00002: ~!BINFINITYSOUNDS/SETUP-!BINFINITYSOUNDS.TP2~ 0 1 // Restored BG1 Spell Casting Sound Effectsv1.3 00003: /* acted upon in an undefined manner */ ~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 1 // Generalized BiffingBiff all files (recommended by the Big World Dudes)v2.4 Quote Link to comment
Bartimaeus Posted July 13, 2020 Share Posted July 13, 2020 ...Wait, without SCS even installed? Or did you just remove it from the list? Quote Link to comment
subtledoctor Posted July 13, 2020 Share Posted July 13, 2020 Uhh, Breach is SPWI513.spl... Quote Link to comment
Nathan82 Posted July 13, 2020 Author Share Posted July 13, 2020 Im an idiot. Typed wrong spell name into change-log and didnt notice. (spwi514 is lower resistance, and that looks fine) Let's start again. New full install (SRR and SCS included) but without spellpack or revised battles Trying to read the description of the Breach spell causesa a crash. Spell description is corrupt when i checked in near infinity. Ran changelog again on correct spell id and got this; Mods affecting SPWI513.SPL: 00000: /* created or unbiffed */ ~SETUP-OVERSIGHT.TP2~ 0 0 // Tougher Sendai (ToB Required)16 BWP Fix 00001: ~SPELL_REV/SETUP-SPELL_REV.TP2~ 0 0 // Spell Revisionsv4 Beta 18 (Revised V1.3.2) 00002: ~JIMFIX/SETUP-JIMFIX.TP2~ 0 201 // Add spell school notifications to the combat logAll spells with a casting time greater than 1v2.5 00003: /* acted upon in an undefined manner */ ~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 1 // Generalized BiffingBiff all files (recommended by the Big World Dudes)v2.4 Quote Link to comment
DavidW Posted July 13, 2020 Share Posted July 13, 2020 I assume the NI description is still that weird endless repetition of stuff that you posted a while back. What language are you playing in? Quote Link to comment
Nathan82 Posted July 13, 2020 Author Share Posted July 13, 2020 22 minutes ago, DavidW said: I assume the NI description is still that weird endless repetition of stuff that you posted a while back. What language are you playing in? Yeah its the same as before. Im playing in English Quote Link to comment
DavidW Posted July 13, 2020 Share Posted July 13, 2020 So much for that theory. Quote Link to comment
DavidW Posted July 13, 2020 Share Posted July 13, 2020 10 hours ago, Bartimaeus said: ...Wait, without SCS even installed? Or did you just remove it from the list? IIRC SCS is doing STRING_SET to edit the string, not putting an updated string onto the spell. Quote Link to comment
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