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Spell applying effect dependant on caster's state


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Hello,

I want to create a spell that has some different effects, for simplicity let's assume 3 of them and some conditions for example based on https://gibberlings3.github.io/iesdp/files/ids/bgee/splstate.htm :

1. 10 fire dmg to target if caster is under effect of stoneskin

2. 20 magic damage if caster is under effect of bard's song

3. applies doom on target if caster is doomed

Is there a way to make this spell apply even all effects if caster has all 3 of the conditions?

Thank you for your help!

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It’s a bit complicated, but basically exactly what we described over in the other thread about specialist bonuses. Just need three different spellstates (or stats - I would maybe use proficiencies for this if you want more than a few different conditional states... but that makes it a bit more complex).

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Hmm, I added opcode 326 target = 9 (original caster) as one of the effects of flame arrow, then set resource to be meteor swarm, which targets "present target", but present target seems to be my caster. Opcode 232 - cast spell on condition has 2 target fields, but I'm not sure which is which and if it can be used to achieve my goal.

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