CamDawg Posted February 6, 2004 Author Share Posted February 6, 2004 It seems logical to include a component that would kit Viconia with Shar. Anomen, being a dual-class to a cleric, and Aerie, being a multi-class, are ineligible for kitting if I remember the rules correctly. Link to comment
Andyr Posted February 6, 2004 Share Posted February 6, 2004 I've coded all of Shar's kit (though only restricting vanilla SoA/ToB spells, not any BP or new ones). Talos' weapon is a spear. Link to comment
Grim Squeaker Posted February 6, 2004 Share Posted February 6, 2004 It seems logical to include a component that would kit Viconia with Shar. Anomen, being a dual-class to a cleric, and Aerie, being a multi-class, are ineligible for kitting if I remember the rules correctly. You can't dual to a kit as far as I know. I imagine it is technically possible to kit Aerie (using SK) but we would then have to come up with a kit for that funny god of hers. Link to comment
Andyr Posted February 6, 2004 Share Posted February 6, 2004 In my local copy (part of Elai) I've kitted Viconia if you choose the Nightcloak component. Time for another thread prune? Link to comment
Bri Posted February 6, 2004 Share Posted February 6, 2004 It seems logical to include a component that would kit Viconia with Shar. Anomen, being a dual-class to a cleric, and Aerie, being a multi-class, are ineligible for kitting if I remember the rules correctly. About Aerie... In Demihuman Deities, specialty priests of Baervan Wildwanderer may not multi-class. That doesn't mean that multi-class clerics can't serve him (the book mentions cleric/fighters, cleric/illusionists, and cleric/thieves serve him though). However, some specialty priests do allow it to be multi-classed. Link to comment
CamDawg Posted February 6, 2004 Author Share Posted February 6, 2004 I wouldn't worry too much about BP--doesn't it already suck up all of the kit slots? Err... magically created 2H weapons will cause problems with offhand weapons or shields, including CTD. Alternatives? Link to comment
Andyr Posted February 6, 2004 Share Posted February 6, 2004 Thought of that already. I have set the weapon to be created in the inventory rather than a weapon slot. And about spells, NiGHTMARE was going to add some new Cleric spells (maybe from BP) to balance the spheres. What I mean is, at the moment the Nightcloak has access to all BP spells regardless of sphere, as I don't have BP. Although is sucks up kit slots, you'd still be able to install it and get Viconia as one. Though I think perhaps they gave her a kit in that already? Link to comment
Grim Squeaker Posted February 6, 2004 Share Posted February 6, 2004 Thought of that already. I have set the weapon to be created in the inventory rather than a weapon slot. Won't that course problems with non-Cleric weapons i.e. bladed shit if you don't have AoE installed? Link to comment
Andyr Posted February 6, 2004 Share Posted February 6, 2004 No, you can set the weapon usability flags for individual items. So I can make my *NEW* bladed weapon usable by a Cleric fine. And only a Cleric of certain alignments, so other people can't use it. You can make them not need proficiencies, too, in case it's a weapon type the Priest cannot normally have. Link to comment
Grim Squeaker Posted February 6, 2004 Share Posted February 6, 2004 No, you can set the weapon usability flags for individual items. So I can make my *NEW* bladed weapon usable by a Cleric fine. And only a Cleric of certain alignments, so other people can't use it. You can make them not need proficiencies, too, in case it's a weapon type the Priest cannot normally have. D'oh! Of course you can... Just have equipped ability of setting profiency to a certain number of stars. Link to comment
CamDawg Posted February 6, 2004 Author Share Posted February 6, 2004 I'm not a big fan of creating weapons in inventory for a couple of reasons: * If inventory is full, it could force an item out--folks could lose items this way if they're not paying attention * It could allow items to be passed to another character (even with restrictions, it could end up with a bard or F/T using it with UAI, or another cleric of the same kit) * It can not be disspelled (unless we alter all the dispel effects in the game) * It seems counterintuiitve--casting spiritual weapon and them having to equip it manually is... odd IMHO Granted this needs to be weighed against the appropriateness of changing the spiritual weapon. Would you settle for a 1H spear-like weapon? Link to comment
Grim Squeaker Posted February 6, 2004 Share Posted February 6, 2004 I'm not a big fan of creating weapons in inventory for a couple of reasons: * If inventory is full, it could force an item out--folks could lose items this way if they're not paying attention * It could allow items to be passed to another character (even with restrictions, it could end up with a bard or F/T using it with UAI, or another cleric of the same kit) * It can not be disspelled (unless we alter all the dispel effects in the game) * It seems counterintuiitve--casting spiritual weapon and them having to equip it manually is... odd IMHO Granted this needs to be weighed against the appropriateness of changing the spiritual weapon. Would you settle for a 1H spear-like weapon? All good points. On the last idea, won't the game crash and die if we have a 1H spear? Link to comment
CamDawg Posted February 6, 2004 Author Share Posted February 6, 2004 On the last idea, won't the game crash and die if we have a 1H spear? We would have to use a different animation, for example a short sword, and then set thrusting animations to 90% or some such to simulate one. Not much of a better solution, but I still prefer it to an inventory-created item. Link to comment
Grim Squeaker Posted February 6, 2004 Share Posted February 6, 2004 On the last idea, won't the game crash and die if we have a 1H spear? We would have to use a different animation, for example a short sword, and then set thrusting animations to 90% or some such to simulate one. Not much of a better solution, but I still prefer it to an inventory-created item. Still a fairly ugly way of doing it. There has to be a decent way of doing this! I suppose we could always have a warning message if they have something in their off hand and the spell not work. Because if you actually wanted to summon a spear you'd have to put down your shield first. Link to comment
Andyr Posted February 6, 2004 Share Posted February 6, 2004 I chose to make them 1-handed as doing weird things like 1-handed Spears (or people casting Spiritual Weapon making a 2-handed weapon with a shield equipped) will cause crashes. It's not ideal, but personally I think it is the best way. It also allows the Cleric to un-equip the weapon, if need be. Link to comment
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