Lauriel Posted September 8, 2020 Author Share Posted September 8, 2020 (edited) 32 minutes ago, Endarire said: @Lauriel How does Transitions interact with Endless BG1? During installation, for example, it will skip the installation of equivalent components, like towns people chatter. For some components where things are handled slightly different, like Sarevok's equipment, it will ask if you want the Transition's version or EBG1's version. It will start off it's conversation with Duke Belt differently if you have EBG1's award ceremony installed. And EBG1 will accommodate Transition's handling of the Korlasz dungeon quest, where it's just another dungeon crawl with no hand-holding from Imoen, if the you're there for a Transitions clean-up quest. @jastey, have I missed anything? Edited September 8, 2020 by Lauriel Quote Link to comment
Endarire Posted September 8, 2020 Share Posted September 8, 2020 @Lauriel If I have Endless BG1 installed, what are the main benefits of also installing Transitions? Quote Link to comment
Lauriel Posted September 9, 2020 Author Share Posted September 9, 2020 (edited) 2 hours ago, Endarire said: @Lauriel If I have Endless BG1 installed, what are the main benefits of also installing Transitions? There is an option for a new bhaalspawn ability You can have a home with a chest whose contents will transfer to SoD camp chests There are a number of new clean-up quests - depending upon who you dispatched before you face Sarevok Korlasz dungeon will free of hand-holding, I think it makes it more fun You can choose to skip the ending of SoD if you'd like (at any point you'd like), and go right to the capture scene before BG2 You can use an abbreviated capture scene leading to BG2 Imoen will be given innate magic missile abilities in BG2 You'll be able to stay in BG2 after Irenicus is killed You'll be able to regain your bhaalspawn abilities after Irenicus is killed That's all I can think of off the top of my head for this version. Edited September 9, 2020 by Lauriel Quote Link to comment
Endarire Posted September 9, 2020 Share Posted September 9, 2020 (edited) @Lauriel Thankee! Should Transitions be installed after Endless BG1? Edited September 9, 2020 by Endarire Quote Link to comment
jastey Posted September 9, 2020 Share Posted September 9, 2020 4 hours ago, Lauriel said: You can have a home with a chest whose contents will transfer to SoD camp chests EBG1 transfers the contents from the "PC's chest" and "Imoen's chest" (3rd floor Palace) to the SoD equivalents and did so from v1. Quote Link to comment
jastey Posted September 9, 2020 Share Posted September 9, 2020 Transitions will also overwrite EBG1's Imoen-Duke Jannath component with own content from it's main component. Quote Link to comment
Lauriel Posted September 9, 2020 Author Share Posted September 9, 2020 44 minutes ago, Endarire said: @Lauriel Thankee! Should Transitions be installed after Endless BG1? Yes, that is the recommended order. Quote Link to comment
Lauriel Posted September 11, 2020 Author Share Posted September 11, 2020 On 8/20/2020 at 1:22 PM, Guest Gob Oafenplug said: I didn't think this could be a problem - TOKEN_TEXT should be untranslated (never seen in game, only in files, so its language can remain English as other game resources) and STRINGT / STRINGF should be strrefs rather than bare strings? Unfortunately, Tokentxt.2da doesn't substitute the string associated with a strref put there. I believe the documentation is wrong and have started a topic to that effect in the IESDP forum. Quote Link to comment
Lauriel Posted September 18, 2020 Author Share Posted September 18, 2020 A new beta version has been released. The link in the original topic has been updated. This release allows the mod to be installed on all EE style games, BG1EE, SoD, BG2EE, and EET. (for @subtledoctor ) Note to translators: this required changes to strings in the setup.tra file. New/modified strings are noted as V2 Quote Link to comment
Lauriel Posted September 18, 2020 Author Share Posted September 18, 2020 I don't know how I could forget this, but this update changes labels to meet @AL|EN's globally unique label preference. So, labels have changed. They needed to change anyway with this update since the entire mod is structured differently to allow installation on non-EET games. This is rather a big deal. But there will be no need for them to change in the future. Quote Link to comment
jastey Posted September 18, 2020 Share Posted September 18, 2020 Ah, restructuring is a good point. Thanks for the heads up. EBG1 uses the DESIGNATED numbers from Transitions. I'll adjust them accordingly for the next version. Quote Link to comment
Lauriel Posted September 18, 2020 Author Share Posted September 18, 2020 4 minutes ago, jastey said: Thanks for the heads up. EBG1 uses the DESIGNATED numbers from Transitions. I didn't even think of that. Oops! Quote Link to comment
Lauriel Posted September 19, 2020 Author Share Posted September 19, 2020 You may not want to load Transitions for BG1EE just quite yet. I'm having issues with the quests and the house in front of the Ducal Palace. I'll put up an update when I have the issues resolved. Quote Link to comment
Lauriel Posted September 19, 2020 Author Share Posted September 19, 2020 (edited) I've rolled back the beta release to the one before the attempt to play nice with BG1. Please don't use the latest release. It isn't stable enough even for beta testing. It should work with BG1 now. Edited September 20, 2020 by Lauriel Quote Link to comment
Lauriel Posted September 20, 2020 Author Share Posted September 20, 2020 A new version is up and ready beta testing. The original topic has been updated with the new link. NOTE TO TRANSLATORS: New and modified strings in Setup.tra and Game.tra marked with NEW FOR VERSION 0.4 Quote Link to comment
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